Recent logs - v1.6.2

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Game title Version Latest Report Message
Obscure: The Aftermath v1.6.2 2024-04-10 Unexpected mpeg first timestamp: 4f70b48faf1 / 5459092765425
NBA LIVE 06 v1.6.2 2024-03-13 Error in shader program link: info: fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 VANDAMMEEDITION v1.6.2 2024-01-30 Unknown GetPointer 6f005a82 PC 08849a60 LR 0884a940
eFooTBall Play Cesar Patch v1.6.2 2023-11-25 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.2 2023-10-23 Unknown GetPointer 2c5c41c2 PC 0884d5b0 LR 0884d7d4
eFootball PES By HAROUN TECH v1.6.2 2023-10-22 Unknown GetPointer 2c5c2182 PC 0884d5b0 LR 0884d7d4
eFootball PES 2023 "SNE" v1.6.2 2023-10-21 Error in shader compilation: info: 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
eFooTBall Play Cesar Patch v1.6.2 2024-03-08 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-19 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2024-04-19 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.4 2024-04-19 Game install with no files / data
eFootball Chelito 19 v1.9.4 2024-04-19 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2024-04-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2024-04-19 Savedata version requested: 3
eFootball Libertadores 2022 By T. Bendezu. v1.6.2 2024-03-21 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball Chelito 19 v1.6.2 2023-09-06 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2023-11-06 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000010 Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.2 2023-09-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.2 2023-09-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2023-11-06 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Toy Story 3 v1.6.2 2023-09-02 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0080d002 Tex 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01170000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Tomb Raider: Anniversary™ v1.6.2 2023-09-01 sceDmacMemcpy(dest=041f2000, src=0952d130, size=5120): overlapping read
eFootball Play-C v1.9.4 2024-04-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RH12 SEASON 5 v1.9.4 2024-04-18 Savedata version requested: 3
eFootball Play-C v1.9.4 2024-04-19 Savedata version requested: 3
PES Ultimate Patch 2021 v1.6.2 2023-06-28 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump float w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Field Commander™ v1.6.2 2023-06-22 Branch in JumpReg delay slot at 0408828c in block starting at 04088000
Field Commander™ v1.8.0 2023-12-20 MIPSCompileOp: Invalid instruction 00401205
Field Commander™ v1.6.2 2023-06-22 MIPSCompileOp: Invalid instruction 00908b85
Field Commander™ v1.6.2 2023-06-22 MIPSCompileOp: Invalid instruction 00968a85
Field Commander™ v1.6.2 2023-06-22 MIPSCompileOp: Invalid instruction 00918e81
eFooTBall Play Cesar Patch v1.9.4 2024-04-16 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball Chelito 19 v1.6.2 2023-06-11 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.2 2023-06-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.2 2023-06-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Def Jam® Fight For NY™: The Takeover v1.6.2 2023-06-02 sceDmacMemcpy(dest=09ac1e40, src=08400000, size=641344): overlapping read
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2024-04-19 Savedata version requested: 3
eFooTBall Play Cesar Patch v1.8.0 2024-03-30 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
WWE SmackDown vs. RAW 2010 v1.6.2 2023-05-23 sceDmacMemcpy(dest=0418aa10, src=09523e00, size=65552): overlapping read
Dragon Ball Super: Multiverse Break v1.6.3 2023-07-10 DL PC = 00000000 WTF!!!!
eFooTBall Play Cesar Patch v1.6.3 2024-04-19 GL ran out of GPU memory; switching to low memory mode
Dragon Ball Super: Multiverse Break v1.9.4 2024-04-12 Render to texture using CLUT with different strides 512 != 64
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00150000: pc = 00140000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00140000: pc = 00130000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00130000: pc = 00120000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00120000: pc = 00110000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00110000: pc = 00100000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00100000: pc = 000f0000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 000f0000: pc = 000e0000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 000e0000: pc = 000d0000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 000d0000: pc = 000c0000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 000c0000: pc = 000b0000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 000b0000: pc = 000a0000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 000a0000: pc = 00090000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00090000: pc = 00080000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00080000: pc = 00070000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00070000: pc = 00060000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00060000: pc = 00050000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00050000: pc = 00040000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00040000: pc = 00030000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00030000: pc = 00020000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 Trying to write block exit to illegal destination 00020000: pc = 00010000
PETER JACKSON'S KING KONG v1.6.2 2023-05-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855080 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855074 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855090 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855040 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985506c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855050 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Trying to compile instruction 480008c6 that can't be interpreted
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 4465898f
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 446551af
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 4462fd8f
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 44650d00
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985504c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 WriteFCR: Unexpected reg 11 (value 8a137e30)
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855078 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985505c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855070 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 098550a4 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855088 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985509c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 4461fdaf
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 4462c5af
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985503c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 03b54020 PC 09854f88 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 44628100
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09854ffc LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855038 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 WriteToHardware: Invalid address 0000088f near PC 089ebc6b LR 08a14180
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855034 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985501c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855030 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855060 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855000 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 420018e6
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 00005038 PC 089ebc5b LR 08a14180
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 0985500c LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 Jump to invalid address: 0372b7d0 PC 09855068 LR 089ebccb
Spider-Man 3 v1.6.2 2023-05-04 MIPSCompileOp: Invalid instruction 44625524