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Game title |
Version |
Latest Report |
Message |
NBA LIVE 06 |
v1.6.2 |
2024-03-13 |
Error in shader program link: info:
fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES 2019 VANDAMMEEDITION |
v1.6.2 |
2024-01-30 |
Unknown GetPointer 6f005a82 PC 08849a60 LR 0884a940 |
eFooTBall Play Cesar Patch |
v1.6.2 |
2023-11-25 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.2 |
2023-10-23 |
Unknown GetPointer 2c5c41c2 PC 0884d5b0 LR 0884d7d4 |
eFootball PES By HAROUN TECH |
v1.6.2 |
2023-10-22 |
Unknown GetPointer 2c5c2182 PC 0884d5b0 LR 0884d7d4 |
eFootball PES 2023 "SNE" |
v1.6.2 |
2023-10-21 |
Error in shader compilation: info:
00000000:00000001 Clear
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
|
eFooTBall Play Cesar Patch |
v1.6.2 |
2024-03-08 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001c C Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-03-19 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-03-18 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Chelito 19 |
v1.9.4 |
2024-03-19 |
Game install with no files / data |
eFootball Chelito 19 |
v1.9.4 |
2024-03-19 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2024-03-19 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.9.4 |
2024-03-19 |
Savedata version requested: 3 |
eFootball Libertadores 2022 By T. Bendezu. |
v1.6.2 |
2024-02-23 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
eFootball Chelito 19 |
v1.6.2 |
2023-09-06 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.3 |
2023-11-06 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.2 |
2023-09-06 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.2 |
2023-09-06 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.3 |
2023-11-06 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
Toy Story 3 |
v1.6.2 |
2023-09-02 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0080d002 Tex 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01170000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Tomb Raider: Anniversary™ |
v1.6.2 |
2023-09-01 |
sceDmacMemcpy(dest=041f2000, src=0952d130, size=5120): overlapping read |
eFootball RH12 SEASON 5 |
v1.9.4 |
2024-03-17 |
Savedata version requested: 3 |
eFootball Play-C |
v1.9.4 |
2024-03-19 |
Savedata version requested: 3 |
PES Ultimate Patch 2021 |
v1.6.2 |
2023-06-28 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump float w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Field Commander™ |
v1.6.2 |
2023-06-22 |
Branch in JumpReg delay slot at 0408828c in block starting at 04088000 |
Field Commander™ |
v1.8.0 |
2023-12-20 |
MIPSCompileOp: Invalid instruction 00401205 |
Field Commander™ |
v1.6.2 |
2023-06-22 |
MIPSCompileOp: Invalid instruction 00908b85 |
Field Commander™ |
v1.6.2 |
2023-06-22 |
MIPSCompileOp: Invalid instruction 00968a85 |
Field Commander™ |
v1.6.2 |
2023-06-22 |
MIPSCompileOp: Invalid instruction 00918e81 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-17 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball Chelito 19 |
v1.6.2 |
2023-06-11 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.2 |
2023-06-05 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.6.2 |
2023-06-05 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d000 AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D testtex;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Def Jam® Fight For NY™: The Takeover |
v1.6.2 |
2023-06-02 |
sceDmacMemcpy(dest=09ac1e40, src=08400000, size=641344): overlapping read |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-03-19 |
Savedata version requested: 3 |
eFooTBall Play Cesar Patch |
v1.8.0 |
2024-03-08 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
WWE SmackDown vs. RAW 2010 |
v1.6.2 |
2023-05-23 |
sceDmacMemcpy(dest=0418aa10, src=09523e00, size=65552): overlapping read |
Dragon Ball Super: Multiverse Break |
v1.6.3 |
2023-07-10 |
DL PC = 00000000 WTF!!!! |
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-03-18 |
GL ran out of GPU memory; switching to low memory mode |
Dragon Ball Super: Multiverse Break |
v1.9.4 |
2024-03-18 |
Render to texture using CLUT with different strides 512 != 64 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00150000: pc = 00140000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00140000: pc = 00130000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00130000: pc = 00120000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00120000: pc = 00110000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00110000: pc = 00100000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00100000: pc = 000f0000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 000f0000: pc = 000e0000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 000e0000: pc = 000d0000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 000d0000: pc = 000c0000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 000c0000: pc = 000b0000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 000b0000: pc = 000a0000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 000a0000: pc = 00090000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00090000: pc = 00080000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00080000: pc = 00070000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00070000: pc = 00060000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00060000: pc = 00050000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00050000: pc = 00040000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00040000: pc = 00030000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00030000: pc = 00020000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
Trying to write block exit to illegal destination 00020000: pc = 00010000 |
PETER JACKSON'S KING KONG |
v1.6.2 |
2023-05-04 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855080 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855074 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855090 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855040 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985506c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855050 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Trying to compile instruction 480008c6 that can't be interpreted |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 4465898f |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 446551af |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 4462fd8f |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 44650d00 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985504c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
WriteFCR: Unexpected reg 11 (value 8a137e30) |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855078 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985505c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855070 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 098550a4 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855088 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985509c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 4461fdaf |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 4462c5af |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985503c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 03b54020 PC 09854f88 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 44628100 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09854ffc LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855038 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
WriteToHardware: Invalid address 0000088f near PC 089ebc6b LR 08a14180 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855034 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985501c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855030 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855060 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855000 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 420018e6 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 00005038 PC 089ebc5b LR 08a14180 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985500c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 09855068 LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 44625524 |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
Jump to invalid address: 0372b7d0 PC 0985507c LR 089ebccb |
Spider-Man 3 |
v1.6.2 |
2023-05-04 |
MIPSCompileOp: Invalid instruction 45570100 |