Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.10.3 2020-09-26 Unknown GetPointer 000300c0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.10.3 2020-09-03 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 MIPSCompileOp: Invalid instruction 04154450
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 Branch in RSRTComp delay slot at 00010000 in block starting at 00000000
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 Branch in Jump delay slot at 000104d8 in block starting at 00010490
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 MIPSCompileOp: Invalid instruction cccdf3f4
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 Branch in Jump delay slot at 0001000c in block starting at 00010008
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 MIPSCompileOp: Invalid instruction ccbdc1eb
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088ea1e0
Crash® of the Titans v1.9.4 2020-06-22 Unknown GetPointer ff000000 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.4 2020-06-22 Unknown GetPointer becda400 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.4 2020-05-21
Crash® of the Titans v1.7.4 2020-05-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Crash® of the Titans v1.9.4 2020-04-02 Unknown GetPointer 00000000 PC 088e27bc LR 088e27bc
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0xc76f55ed
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0x268c009d
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0x78802d5f
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0xa670d3a3
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0x5494274b
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0x168b8de5
Crash® of the Titans v1.9.4 2020-06-18 Unknown syscall in known module 'sceNpService': 0x1da3e950
Crash® of the Titans v1.9.3-80-g73bf6098e 2020-02-14 __KernelStopThread: thread 530 does not exist
Crash® of the Titans v1.9.4 2020-01-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 03f00044:40c00b15 HWX T N LM Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Crash® of the Titans v1.9.4 2020-01-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 03f00044:41c00b15 HWX T N LM Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w);
Crash® of the Titans v1.9.4 2020-01-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 03f00444:41000b15 HWX T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x ||
Crash® of the Titans v1.9.4 2020-09-27 Unknown GetPointer 00000000 PC 08b91a98 LR 08b91a98
Crash® of the Titans v1.9.4 2020-08-31 Unknown GetPointer 00000000 PC 08b91b6c LR 08000020
Crash® of the Titans v1.6.3-456-g6d0ed4a 2019-09-13 Bad vertex address 00000026!
Crash® of the Titans v1.9.4 2019-12-30 Unknown GetPointer 00000000 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.6.3-456-g6d0ed4a 2019-09-13 Unknown GetPointer 00000000 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.9.4 2020-01-18 Failed decrypting the PRX (ret = -1, size = 7090945, psp_size = 7091296)!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0f8e7cc0!
Crash® of the Titans v1.8.0 2019-08-06 Using S8 positions in throughmode
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0e725c94!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0f9a30cd!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0f6075df!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0004e25c!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0ef2b574!
Crash® of the Titans v1.8.0 2019-08-06 VTYPE with morph used: THRU=1 TC=0 COL=0 POS=1 NRM=2 WT=0 NW=5 IDX=1 MC=8
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0f103344!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0edc5cb4!
Crash® of the Titans v1.8.0 2019-08-06 Unknown GetPointer 003664c0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.8.0 2019-08-06 Unknown GetPointer 3fd0f000 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.8.0 2019-08-06 Unknown GetPointer 3fb93ebc PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0edd4ee4!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0f94f09c!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0ec629b4!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0029d4fc!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0fa0a684!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0fa658ee!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 00105fc0!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 014ce2fc!
Crash® of the Titans v1.8.0 2019-08-06 Bad vertex address 0e3e0000!
Crash® of the Titans v1.8.0 2019-08-06 Unknown GetPointer 400e59e0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.4 2019-12-28 80630006=sceAtracSetDataAndGetID(08d64180, 00020000): invalid RIFF header
Crash® of the Titans v1.8.0 2019-07-01 ReadFromHardware: Invalid address 00000128 near PC 088a1c80 LR 0890ed9c
Crash® of the Titans v1.9.4 2020-02-23 Unknown GetPointer 00000000 PC 08adb214 LR 08000030
Crash® of the Titans v1.5.4-998-g08f26439c 2019-05-11 WriteToHardware: Invalid address ffffc1d8 near PC 0001000c LR 08b481f8
Crash® of the Titans v1.5.4-998-g08f26439c 2019-05-11 MIPSCompileOp: Invalid instruction 465b55e4
Crash® of the Titans v1.5.4-998-g08f26439c 2019-05-11 MIPSCompileOp: Invalid instruction 04060000
Crash® of the Titans v1.5.4-998-g08f26439c 2019-05-11 MIPSCompileOp: Invalid instruction 00000705
Crash® of the Titans v1.5.4-998-g08f26439c 2019-05-11 MIPSCompileOp: Invalid instruction 00010305
Crash® of the Titans v1.5.4-998-g08f26439c 2019-05-11 ReadFromHardware: Invalid address 4ec03bb5 near PC 08b481e0 LR 089582c4
Crash® of the Titans v1.5.4-998-g08f26439c 2020-07-07 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 0349ec40
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 0349ec90
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 03392200
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 033921a0
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 0349ec94
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 03153aa0
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 03153730
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 033921c0
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 031533f0
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 0349ea80
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 0349ead0
Crash® of the Titans v1.4-2-g648bc5d 2019-04-02 Jump to invalid address: 0349eb24