Recent logs - Final Fantasy® II

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Game title Version Latest Report Message
Final Fantasy® II v1.9.4 2020-01-22 MIPSCompileOp: Invalid instruction 0000ffff
Final Fantasy® II v1.9.4 2020-01-22 MIPSCompileOp: Invalid instruction 0098967f
Final Fantasy® II v1.9.3 2020-01-21 sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read
Final Fantasy® II v1.9.3 2020-01-21 Unknown GetPointer 00000000 PC 088424dc LR 08000030
Final Fantasy® II v1.6.3-492-g9fddfff66 2020-01-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000914 HWX T Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Final Fantasy® II v1.6.3-492-g9fddfff66 2020-01-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000914 HWX T Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Final Fantasy® II v1.6.3-492-g9fddfff66 2020-01-15 Error in shader compilation: info: 0:25: L0001: Expected token ')', found 'identifier' 00000000:00000914 HWX T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Final Fantasy® II v1.8.0 2019-09-02 ReadFromHardware: Invalid address 0000001e near PC 08936818 LR 08936818
Final Fantasy® II v1.8.0 2019-08-14 sceDmacMemcpy(dest=08de0280, src=09bb3c80, size=8192): overlapping read
Final Fantasy® II v1.8.0 2019-08-07 ReadFromHardware: Invalid address 0e9c54a8 near PC 08892c7c LR 08892b18
Final Fantasy® II v1.9.3 2020-01-21 80630006=sceAtracSetDataAndGetID(097170c0, 0007e5e4): invalid RIFF header
Final Fantasy® II v1.8.0 2019-04-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Final Fantasy® II v1.8.0 2019-04-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Final Fantasy® II v1.9.4 2020-01-26 Render to texture with incompatible formats 5 != 3 at 04088000
Final Fantasy® II v1.9.3 2020-01-25 sceDmacMemcpy(dest=08dc9d00, src=08d8ef80, size=8192): overlapping read
Final Fantasy® II v1.9.4 2020-01-21 sceDmacMemcpy(dest=08ea0300, src=08e602c0, size=8192): overlapping read
Final Fantasy® II v1.4.2 2017-10-03 sceDmacMemcpy(dest=08dd6280, src=09bcaac0, size=8192): overlapping read
Final Fantasy® II v1.4.2 2017-10-03 sceDmacMemcpy(dest=04184a00, src=08f8c4f0, size=2048): overlapping read
Final Fantasy® II v1.4.2 2017-10-03 sceDmacMemcpy(dest=04184200, src=091f7780, size=2048): overlapping read
Final Fantasy® II v1.3.0.1 2017-03-31 sceDmacMemcpy(dest=08e96300, src=08e562c0, size=8192): overlapping read
Final Fantasy® II v1.9.4 2020-01-23 Render to texture with incompatible formats 5 != 3 at 04000000
Final Fantasy® II v1.7.5 2020-01-24 Render to texture with incompatible formats 5 != 3 at 00088000
Final Fantasy® II v1.7.5 2020-01-22 Render to texture with incompatible formats 5 != 3 at 00000000
Final Fantasy® II v1.9.4 2020-01-26 4 and 8-bit CLUT format not supported for framebuffers
Final Fantasy® II v1.5.2 2019-12-02 Loading module scePsmf_library with version 0101, devkit 03050010
Final Fantasy® II v1.5.2 2019-12-02 Loading module scePsmfP_library with version 0101, devkit 03050010
Final Fantasy® II v1.4.2-763-g478822125 2019-08-08 sceDmacMemcpy(dest=08dc9d00, src=08d8ef80, size=8192): overlapping read
Final Fantasy® II v1.4.2-763-g478822125 2019-08-08 sceDmacMemcpy(dest=08ea0300, src=08e602c0, size=8192): overlapping read