Recent logs - Medal of Honor Heroes™ 2

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Game title Version Latest Report Message
Medal of Honor Heroes™ 2 v1.14 2023-01-23 UI scissor out of bounds in SavedataScreen: 1785,580-0,14 / 1560,720
Medal of Honor Heroes™ 2 v1.10.3 2023-01-21 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACART
Medal of Honor Heroes™ 2 v1.10.3 2023-01-21 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SL
Medal of Honor Heroes™ 2 v1.10.3 2023-01-21 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 1.0 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define Guest_AA4o 0 //ON:1/OFF:0 /alternative to FXAA /taken from http://forums.ppsspp.org/showthread.php?tid=6594&pid=124441#pid124441 #define scale 7.0 //Default: 7.0 / 4.0 -> smooth, 8.0 -> sharp (4.0 + filtro works well also as upscaling filter for 2D games) #define filtro 0 //ON:1/OFF:0 /less blurry with smoother settings, but also like 3 times heavier //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 9.9 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 3.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 0 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details #define Variantx2 0 //ON:1/OFF:0 /2xBR aka more blurry version of 5xBR //================ #define xBRAccuracy 0 //ON:1/OFF:0 / Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) ~ copy of the full license below #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if no other ones are defined //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.5 //Default: 1.0 /you can tweek it between 0.5 and 1.5, Note: to little = no effect, to high = ugliness //================ //DEBANDING FILTERS: //especially useful for upscaling filters like 5xBR as well as texture scaling like xBRZ, use only one //================ #define Deband 0 //ON:1/OFF:0 /Blurs #define DeTol 16.0 //Default: 16.0 /tolerance, too high will look glitchy //================ #define Frost 0 //O
Medal of Honor Heroes™ 2 v1.14.2 2023-01-20 UI scissor out of bounds in GameSettingsScreen: 228,0-806,544 / 967,544
Medal of Honor Heroes™ 2 v1.14 2023-01-09 UI scissor out of bounds in SavedataScreen: 1347,438-0,11 / 1178,544
Medal of Honor Heroes™ 2 v1.14 2023-01-09 UI scissor out of bounds in SavedataScreen: 1347,350-0,84 / 1178,544
Medal of Honor Heroes™ 2 v1.14 2023-01-09 UI scissor out of bounds in SavedataScreen: 1347,261-0,84 / 1178,544
Medal of Honor Heroes™ 2 v1.14 2023-01-09 UI scissor out of bounds in SavedataScreen: 1347,173-0,84 / 1178,544
Medal of Honor Heroes™ 2 v1.14 2023-01-09 UI scissor out of bounds in SavedataScreen: 1347,85-0,84 / 1178,544
Medal of Honor Heroes™ 2 v1.14 2023-01-08 UI scissor out of bounds in GameSettingsScreen: 373,0-1172,720 / 1452,720
Medal of Honor Heroes™ 2 v1.14 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 302,0-951,544 / 1178,544
Medal of Honor Heroes™ 2 v1.13.2 2022-12-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.13.2 2022-12-11 Unexpected mpeg first timestamp: 0 / 0
Medal of Honor Heroes™ 2 v1.9.0 2022-11-23 MIPSCompileOp: Invalid instruction eeb20018
Medal of Honor Heroes™ 2 v1.9.0 2022-11-23 WriteToHardware: Invalid address 0a2c6b84 near PC 08b3a2bc LR 08b3a118
Medal of Honor Heroes™ 2 v1.9.0 2022-11-23 ReadFromHardware: Invalid address 0a2c6b84 near PC 08b3a2bc LR 08b3a118
Medal of Honor Heroes™ 2 v1.13.2 2022-11-07 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.2 2022-11-07 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
Medal of Honor Heroes™ 2 v1.13.2 2022-10-03 Savedata version requested: 3
Medal of Honor Heroes™ 2 v1.13.2 2022-09-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.9.0 2022-08-25 WriteToHardware: Invalid address 0a2c6b84 near PC 08b3a118 LR 08b3a118
Medal of Honor Heroes™ 2 v1.9.0 2022-08-25 ReadFromHardware: Invalid address 0a2c6b84 near PC 08b3a118 LR 08b3a118
Medal of Honor Heroes™ 2 v1.9.0 2022-08-25 WriteToHardware: Invalid address 0a2c6b84 near PC 08a26754 LR 08a26754
Medal of Honor Heroes™ 2 v1.9.0 2022-08-25 ReadFromHardware: Invalid address 0a2c6b84 near PC 08a26754 LR 08a26754
Medal of Honor Heroes™ 2 v1.13.1 2022-08-24 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-07-07 GE Interrupt: newState might be 1
Medal of Honor Heroes™ 2 v1.12.3 2022-07-07 GE Interrupt: newState might be 0
Medal of Honor Heroes™ 2 v1.12.3 2022-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Medal of Honor Heroes™ 2 v1.12.3 2022-06-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Medal of Honor Heroes™ 2 v1.13.2 2022-12-27 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.12.3 2022-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.12.3 2022-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-06-03 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-06-03 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Medal of Honor Heroes™ 2 v1.13.1 2022-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-04-27 Utility access thread still running, state: shutting down, dialog=1/1
Medal of Honor Heroes™ 2 v1.12.3 2022-04-27 Utility access thread still running, state: shutting down, dialog=2/1
Medal of Honor Heroes™ 2 v1.9.4 2022-03-06 ReadFromHardware: Invalid address 0040208d near PC 08a2674c LR 08a2674c
Medal of Honor Heroes™ 2 v1.9.4 2022-03-06 WriteToHardware: Invalid address 0e309cfd near PC 08a2674c LR 08a2674c
Medal of Honor Heroes™ 2 v1.12.3 2022-03-02 ReadFromHardware: Invalid address 00000000 near PC 08b3a0cc LR 08000020
Medal of Honor Heroes™ 2 v1.13.1 2022-08-24 sceUtilityOskInitStart: invalid status
Medal of Honor Heroes™ 2 v1.13.2 2022-10-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Medal of Honor Heroes™ 2 v1.11.3 2022-02-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Medal of Honor Heroes™ 2 v1.11.3 2022-02-03 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
Medal of Honor Heroes™ 2 v1.12.3 2022-07-03 BREAK instruction hit
Medal of Honor Heroes™ 2 v1.12.3 2022-01-04 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Medal of Honor Heroes™ 2 v1.12.3 2021-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2021-11-26 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
Medal of Honor Heroes™ 2 v1.12.3 2022-07-19 80630006=sceAtracSetDataAndGetID(08de4a00, 00001800): invalid RIFF header
Medal of Honor Heroes™ 2 v1.5.4-987-g30c3fd63e 2021-10-24 Unexpected mpeg first timestamp: 7006200700 / 481139099392
Medal of Honor Heroes™ 2 v1.5.4-987-g30c3fd63e 2021-10-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d0908
Medal of Honor Heroes™ 2 v1.13.2 2022-10-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-10-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-10-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Medal of Honor Heroes™ 2 v1.11.3 2021-10-07 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Medal of Honor Heroes™ 2 v1.11.3 2021-10-07 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Medal of Honor Heroes™ 2 v1.13.2 2022-12-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Medal of Honor Heroes™ 2 v1.11.3 2021-09-28 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08993120
Medal of Honor Heroes™ 2 v1.13.1 2022-08-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Medal of Honor Heroes™ 2 v1.13.1 2022-08-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Medal of Honor Heroes™ 2 v1.11.3 2021-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Medal of Honor Heroes™ 2 v1.11.3 2021-09-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.9.0 2021-09-03 Failed to truncate file.
Medal of Honor Heroes™ 2 v1.13.2 2022-12-21 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Medal of Honor Heroes™ 2 v1.11.3 2021-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.2 2022-10-24 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-08-01 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
Medal of Honor Heroes™ 2 v1.11.3 2021-08-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
Medal of Honor Heroes™ 2 v1.12.3 2022-04-07 Savedata version requested on save: 3
Medal of Honor Heroes™ 2 v1.11.3 2021-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.2 2022-12-27 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-06-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Medal of Honor Heroes™ 2 v1.11.3 2021-06-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.9.0 2021-09-06 Unknown GetPointer 00000000 PC 08b3acb4 LR 08b3acb4
Medal of Honor Heroes™ 2 v1.12.3 2021-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-04-18 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Medal of Honor Heroes™ 2 v1.11.3 2021-04-18 Unknown GetPointer 00000000 PC 08a2445c LR 08a24478
Medal of Honor Heroes™ 2 v1.11.3 2021-04-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.2 2021-04-11 Unknown GetPointer 00000000 PC 089025e8 LR 089025e8
Medal of Honor Heroes™ 2 v1.11.3 2021-04-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Medal of Honor Heroes™ 2 v1.13.1 2022-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.13.2 2022-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524