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Game title |
Version |
Latest Report |
Message |
Real Madrid |
v1.17.1 |
2025-05-29 |
UNIMPL sceUtilityLoadUsbModule(1) |
Real Madrid |
v1.17.1 |
2025-05-29 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Real Madrid |
v1.17.1 |
2025-05-29 |
__KernelStopThread: thread 297 does not exist (ApctlThread deleted) |
Real Madrid |
v1.17.1 |
2025-05-29 |
__KernelStopThread: thread 297 does not exist (ApctlThread stopped) |
Real Madrid |
v1.12.3 |
2025-05-09 |
Savedata version requested: 3 |
Real Madrid |
v1.18.1 |
2025-05-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
Real Madrid |
v1.9.4 |
2025-04-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816 |
Real Madrid |
v1.9.4 |
2025-04-10 |
BREAK instruction hit |
Real Madrid |
v1.9.4 |
2025-04-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
Real Madrid |
v1.18.1 |
2025-03-10 |
80630011=sceAtracSetDataAndGetID(09a36c40, 00000000): buffer too small |
Real Madrid |
v1.18.1 |
2025-03-09 |
Failed decrypting the PRX (ret = -1, size = 2782844, psp_size = 2783184)! |
Real Madrid |
v1.18.1 |
2025-02-11 |
80630011=sceAtracSetDataAndGetID(08ee6dc0, 00000020): buffer too small |
Real Madrid |
v1.16.6 |
2025-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Real Madrid |
v1.17.1 |
2024-11-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Real Madrid |
v1.17.1 |
2025-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Real Madrid |
v1.18.1 |
2024-12-21 |
A save request is already running, not starting a new one |
Real Madrid |
v1.14.1 |
2023-04-15 |
UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480 |
Real Madrid |
v1.14.4 |
2023-04-04 |
80630011=sceAtracSetDataAndGetID(094f67c0, 00000000): buffer too small |
Real Madrid |
v1.14.4 |
2023-03-19 |
80630011=sceAtracSetDataAndGetID(09a9ed80, 00000000): buffer too small |
Real Madrid |
v1.13.1 |
2023-01-20 |
80630011=sceAtracSetDataAndGetID(09a3c9c0, 00000000): buffer too small |
Real Madrid |
v1.12.3 |
2022-06-18 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
Real Madrid |
v1.12.3 |
2022-06-17 |
80630011=sceAtracSetDataAndGetID(09987dc0, 00000000): buffer too small |
Real Madrid |
v1.10.3 |
2020-11-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Real Madrid |
v1.8.0 |
2019-10-23 |
80630011=sceAtracSetDataAndGetID(08f3dd40, 00000000): buffer too small |
Real Madrid |
v1.9.4 |
2024-09-14 |
Unknown GetPointer 00000000 PC 089ab864 LR 089ab864 |
Real Madrid |
v1.8.0 |
2019-05-05 |
80630011=sceAtracSetDataAndGetID(09797980, 00000000): buffer too small |
Real Madrid |
v1.9.0 |
2025-04-10 |
80630011=sceAtracSetDataAndGetID(08ee8c00, 00000000): buffer too small |
Real Madrid |
v1.3 |
2025-04-13 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Real Madrid |
v1.9.4 |
2025-06-29 |
Video out requested, not supported: mode=0 size=0,0 |
Real Madrid |
v1.9.4 |
2025-05-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Real Madrid |
v1.5.2 |
2019-07-07 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
Real Madrid |
v1.5.2 |
2019-07-07 |
Loading module sceSAScore with version 0103, devkit 00000000 |
Real Madrid |
v1.5.2 |
2019-07-07 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
Real Madrid |
v1.5.2 |
2019-07-07 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
Real Madrid |
v1.5.2 |
2019-07-07 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
Real Madrid |
v1.5.2 |
2019-07-07 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
Real Madrid |
v1.9.4 |
2025-06-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Real Madrid |
v1.9.4 |
2025-06-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |