Recent logs - Dynasty Warriors®: Strikeforce

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Dynasty Warriors®: Strikeforce v1.8.0 2020-04-22 sceDmacMemcpy(dest=0416dc00, src=09c9fea0, size=4096): overlapping read
Dynasty Warriors®: Strikeforce v1.9.4 2020-04-21 sceDmacMemcpy(dest=0416dc00, src=09c97130, size=4096): overlapping read
Dynasty Warriors®: Strikeforce v1.8.0 2020-03-31 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:00000002 Tex ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00200000 Fog #version 300 es precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:09200002 Tex Fog ReplaceBlend_2A:10_B:10_Eq:0 StenToAlpha Sten1 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; fragColor0 = vec4(v.rgb, 1.0); }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0020d000 Fog AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:0920d022 Tex TexAlpha Fog ReplaceBlend_2A:10_B:10_Eq:0 StenToAlpha Sten1 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * u_blendFixA; fragColor0 = vec4(v.rgb, 1.0); }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0020d002 Tex Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:0020d000 Fog ReplaceBlend_2A:10_B:10_Eq:0 AlphaTest > #version 300 es precision lowp float; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:00200002 Tex Fog ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:00200000 Fog ReplaceBlend_2A:10_B:10_Eq:0 #version 300 es precision lowp float; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00002a82:0020d022 Tex TexAlpha Fog ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00004000:0001d000 Flat AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
Dynasty Warriors®: Strikeforce v1.9.4 2020-05-20 Unknown GetPointer 00000000 PC 08817914 LR 08000020
Dynasty Warriors®: Strikeforce v1.7.2 2018-11-10 BREAK instruction hit
Dynasty Warriors®: Strikeforce v1.6.3 2018-11-01 Failed to truncate file.
Dynasty Warriors®: Strikeforce v1.4.2 2018-07-05 fbo_blit_color failed in blit (00088000 -> 00088000)
Dynasty Warriors®: Strikeforce v1.9.4 2020-04-27 sceDmacMemcpy(dest=0416dc00, src=09c9cb20, size=4096): overlapping read
Dynasty Warriors®: Strikeforce v1.5.2 2018-01-25 ReadFromHardware: Invalid address 13970358 near PC 08849a3c LR 08849a48
Dynasty Warriors®: Strikeforce v1.5.2 2018-01-25 Unknown GetPointer 00000000 PC 00000000 LR 08a1f430
Dynasty Warriors®: Strikeforce v1.5.2 2018-01-25 ReadFromHardware: Invalid address 1397b3c8 near PC 08849a3c LR 08849a48
Dynasty Warriors®: Strikeforce v1.5.2 2018-01-24 ReadFromHardware: Invalid address 00000000 near PC 0881c154 LR 0881c154
Dynasty Warriors®: Strikeforce v1.9.4 2020-02-06 sceDmacMemcpy(dest=0416dc00, src=09c93db0, size=4096): overlapping read
Dynasty Warriors®: Strikeforce v1.4.2 2017-11-14 ReadFromHardware: Invalid address 0a000000 near PC 08804ac0 LR 08804ac0
Dynasty Warriors®: Strikeforce v1.3 2017-05-25 Garbage libstub address or end
Dynasty Warriors®: Strikeforce v1.3 2017-03-30 Unknown GE command : 340121c8
Dynasty Warriors®: Strikeforce v1.9.3 2020-06-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dynasty Warriors®: Strikeforce v1.4-2-g648bc5d 2017-04-18 sceDmacMemcpy(dest=0416dc00, src=09c9cb20, size=4096): overlapping read
Dynasty Warriors®: Strikeforce v1.6.3-492-g9fddfff66 2020-06-05 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Dynasty Warriors®: Strikeforce v1.4.2 2017-06-20 sceDmacMemcpy(dest=0416dc00, src=09c93db0, size=4096): overlapping read
Dynasty Warriors®: Strikeforce v1.9.4 2020-04-23 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Dynasty Warriors®: Strikeforce v1.9.4 2020-06-30 Render to texture with different formats 1 != 3