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Game title |
Version |
Latest Report |
Message |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-03-22 |
An uneaten prefix at end of block: 08a6eab8 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b4bb00 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0338f040 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 038c0f00 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0338c6c0 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0338f080 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b1b400 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0339e120 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03bb3d00 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03bb8700 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Branch in Jump delay slot at 08ce3c1c in block starting at 08ce3bf0 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03ef5800 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Branch in Jump delay slot at 08ce3c0c in block starting at 08ce3bf0 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b89f00 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03341d80 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0339e0c0 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b46000 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03d9a200 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03ef8300 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03bb2500 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0338f000 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b48d00 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0387d100 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b90500 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b4e300 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 0333c380 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b91900 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b43300 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03bb3500 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03efc800 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b9a100 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 02f3d120 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Jump to invalid address: 03b20c00 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-03 |
Branch in Jump delay slot at 08ce3bfc in block starting at 08ce3bf0 |
SOULCALIBUR: Broken Destiny |
v1.18.1-993-ge80941403a |
2025-04-12 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
SOULCALIBUR: Broken Destiny |
v1.18.1-993-ge80941403a |
2025-04-12 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-10-20 |
D3D error in shader compilation: info: D:\Juegos\Emuladores\PPSSPP\Shader@0x10704D20(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z);
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
_tex[5] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
_tex[6] |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2024-10-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-04-22 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-04-22 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-04-22 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-04-22 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-26 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-13 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005150): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.13.2 |
2024-06-29 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-05-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-04-25 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-04-04 |
sceKernelCreateThread(name=exception): unsupported attributes 00001007 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-04-04 |
Video out requested, not supported: mode=0 size=512,512 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-03-23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01298DATA/Soul_Calibur-Broken_Destiny-file3/ULUS10457SAVE02, 08cb4958, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-03-23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01298DATA/Soul_Calibur-Broken_Destiny-file3, 08cb4958, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad2b8 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad2a4 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad284 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad280 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad27c in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad274 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad260 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad258 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad254 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad250 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad240 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad23c in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad238 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad234 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad230 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad220 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad218 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad1f4 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-11-10 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-01-14 |
D3D error in shader compilation: info: C:\PSP Capit?o capcom\Shader@0x000001B29F19FFD0(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z);
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
_tex[5] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
_tex[ |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00016400): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00003c00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bb6600, 00020000): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00007300): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 0000b300): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00002f00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 0000e800): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-12-18 |
__KernelStopThread: thread 414 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-02 |
An uneaten prefix at end of block: 0882e8c4 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2025-03-12 |
Can't draw: No current render step. Step count: 0 |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-11-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-10-16 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2023-10-13 |
Unknown syscall in known module 'sceNpAuth': 0x5a3cb57a |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-10-05 |
__KernelStopThread: thread 418 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-08-23 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-08-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-08-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |