Recent logs - SOULCALIBUR: Broken Destiny

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Game title Version Latest Report Message
SOULCALIBUR: Broken Destiny v1.17.1 2025-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.17.1 2025-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.17.1 2025-03-22 An uneaten prefix at end of block: 08a6eab8
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b4bb00
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0338f040
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 038c0f00
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0338c6c0
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0338f080
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b1b400
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0339e120
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03bb3d00
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03bb8700
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Branch in Jump delay slot at 08ce3c1c in block starting at 08ce3bf0
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03ef5800
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Branch in Jump delay slot at 08ce3c0c in block starting at 08ce3bf0
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b89f00
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03341d80
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0339e0c0
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b46000
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03d9a200
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03ef8300
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03bb2500
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0338f000
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b48d00
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0387d100
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b90500
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b4e300
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 0333c380
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b91900
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b43300
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03bb3500
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03efc800
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b9a100
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 02f3d120
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Jump to invalid address: 03b20c00
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-03 Branch in Jump delay slot at 08ce3bfc in block starting at 08ce3bf0
SOULCALIBUR: Broken Destiny v1.18.1-993-ge80941403a 2025-04-12 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.18.1-993-ge80941403a 2025-04-12 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.10.3 2024-10-20 D3D error in shader compilation: info: D:\Juegos\Emuladores\PPSSPP\Shader@0x10704D20(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; _tex[6]
SOULCALIBUR: Broken Destiny v1.16.6 2024-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.17.1 2025-04-22 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
SOULCALIBUR: Broken Destiny v1.17.1 2025-04-22 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
SOULCALIBUR: Broken Destiny v1.17.1 2025-04-22 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
SOULCALIBUR: Broken Destiny v1.17.1 2025-04-22 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
SOULCALIBUR: Broken Destiny v1.17.1 2024-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.17.1 2024-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.17.1 2024-09-26 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
SOULCALIBUR: Broken Destiny v1.17.1 2024-09-13 00000400=sceGeEdramSetAddrTranslation(00000400)
SOULCALIBUR: Broken Destiny v1.17.1 2024-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.17.1 2024-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.17.1 2024-08-28 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
SOULCALIBUR: Broken Destiny v1.17.1 2024-08-28 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.17.1 2024-08-28 80630007=sceAtracSetData(2, 08d4b1c0, 00005150): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.17.1 2024-08-28 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.17.1 2024-08-28 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.13.2 2024-06-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000
SOULCALIBUR: Broken Destiny v1.17.1 2024-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.17.1 2024-05-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.10.3 2024-04-25 80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested
SOULCALIBUR: Broken Destiny v1.17.1 2024-04-04 sceKernelCreateThread(name=exception): unsupported attributes 00001007
SOULCALIBUR: Broken Destiny v1.17.1 2024-04-04 Video out requested, not supported: mode=0 size=512,512
SOULCALIBUR: Broken Destiny v1.17.1 2024-03-23 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01298DATA/Soul_Calibur-Broken_Destiny-file3/ULUS10457SAVE02, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.17.1 2024-03-23 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01298DATA/Soul_Calibur-Broken_Destiny-file3, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad2b8 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad2a4 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad284 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad280 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad27c in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad274 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad260 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad258 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad254 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad250 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad240 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad23c in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad238 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad234 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad230 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad220 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad218 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17-13-gf9fff4227 2024-02-18 Branch in Jump delay slot at 08bad1f4 in block starting at 08bad1f0
SOULCALIBUR: Broken Destiny v1.17.1 2024-11-10 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
SOULCALIBUR: Broken Destiny v1.10.3 2024-01-14 D3D error in shader compilation: info: C:\PSP Capit?o capcom\Shader@0x000001B29F19FFD0(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; _tex[
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bd6608, 00016400): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bd6608, 00003c00): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bb6600, 00020000): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bd6608, 00007300): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bd6608, 0000b300): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bd6608, 00002f00): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08bd6608, 0000e800): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.15.4 2023-12-18 __KernelStopThread: thread 414 does not exist (helper deleted)
SOULCALIBUR: Broken Destiny v1.16.6 2023-12-02 An uneaten prefix at end of block: 0882e8c4
SOULCALIBUR: Broken Destiny v1.18.1 2025-03-12 Can't draw: No current render step. Step count: 0
SOULCALIBUR: Broken Destiny v1.16.6 2023-11-17 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.16.6 2023-10-16 __KernelStopThread: thread 308 does not exist (helper deleted)
SOULCALIBUR: Broken Destiny v1.10.3 2023-10-13 Unknown syscall in known module 'sceNpAuth': 0x5a3cb57a
SOULCALIBUR: Broken Destiny v1.15.4 2023-10-05 __KernelStopThread: thread 418 does not exist (helper deleted)
SOULCALIBUR: Broken Destiny v1.14.4 2023-08-23 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
SOULCALIBUR: Broken Destiny v1.15.4 2023-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.15.4 2023-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1