To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-10-20 |
D3D error in shader compilation: info: D:\Juegos\Emuladores\PPSSPP\Shader@0x10704D20(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z);
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
_tex[5] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
_tex[6] |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2024-10-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-26 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-13 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005150): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.13.2 |
2024-06-29 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-05-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-04-25 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-04-04 |
sceKernelCreateThread(name=exception): unsupported attributes 00001007 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-04-04 |
Video out requested, not supported: mode=0 size=512,512 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-03-23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01298DATA/Soul_Calibur-Broken_Destiny-file3/ULUS10457SAVE02, 08cb4958, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-03-23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01298DATA/Soul_Calibur-Broken_Destiny-file3, 08cb4958, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad2b8 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad2a4 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad284 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad280 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad27c in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad274 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad260 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad258 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad254 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad250 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad240 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad23c in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad238 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad234 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad230 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad220 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad218 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17-13-gf9fff4227 |
2024-02-18 |
Branch in Jump delay slot at 08bad1f4 in block starting at 08bad1f0 |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-11-10 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-01-14 |
D3D error in shader compilation: info: C:\PSP Capit?o capcom\Shader@0x000001B29F19FFD0(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z);
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
_tex[5] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
_tex[ |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00016400): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00003c00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bb6600, 00020000): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00007300): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 0000b300): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 00002f00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-24 |
80630007=sceAtracSetData(2, 08bd6608, 0000e800): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-12-18 |
__KernelStopThread: thread 414 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-12-02 |
An uneaten prefix at end of block: 0882e8c4 |
SOULCALIBUR: Broken Destiny |
v1.18.1 |
2024-11-15 |
Can't draw: No current render step. Step count: 0 |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-11-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2023-10-16 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.10.3 |
2023-10-13 |
Unknown syscall in known module 'sceNpAuth': 0x5a3cb57a |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-10-05 |
__KernelStopThread: thread 418 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-08-23 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-08-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-08-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2024-01-15 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-08-05 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-07-20 |
__KernelStopThread: thread 326 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.13.2 |
2023-07-08 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-07-04 |
__KernelStopThread: thread 440 does not exist (ApctlThread deleted) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-07-04 |
__KernelStopThread: thread 440 does not exist (ApctlThread stopped) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-07-04 |
Unimplemented HLE function sceNetResolverCreate |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-25 |
sceNetAdhocMatchingInit(24576) at 08863614 |
SOULCALIBUR: Broken Destiny |
v1.6.3 |
2023-06-19 |
Error in shader program link: info:
fs: 00000000:00817022 Tex TexAlpha 2x TFuncMod AlphaTest0 !=
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01000000:00000918 HWX C T Tex Light:
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
SOULCALIBUR: Broken Destiny |
v1.6.3 |
2023-06-19 |
Error in shader program link: info:
fs: 00000000:00817002 Tex 2x TFuncMod AlphaTest0 !=
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01000000:00000918 HWX C T Tex Light:
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-13 |
sceGeBreak(mode=1, unknown=09ffd490): unknown ptr (valid) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-13 |
sceGeBreak(mode=1, unknown=09ffd560): unknown ptr (valid) |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-13 |
UNIMPL 0=sceKernelLoadModuleDNAS() |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-13 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.15.4 |
2023-05-31 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-05-29 |
UNIMPL sceUtilityGameSharingInitStart(090e8364) |
SOULCALIBUR: Broken Destiny |
v1.16.6 |
2024-04-14 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-04-25 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-04-22 |
Replacement rowPitch=128, but w=256 (level=0) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-04-13 |
Replacement rowPitch=2048, but w=4096 (level=0) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=256, but w=512 (level=0) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-03-29 |
Could not setup streams, unexpected stream count: 46230 |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-04-18 |
Replacement rowPitch=512, but w=1024 (level=0) |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-03-25 |
sceUtilityMsgDialogInitStart: invalid status |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-03-05 |
__KernelStopThread: thread 333 does not exist (helper deleted) |
SOULCALIBUR: Broken Destiny |
v1.14.1 |
2023-02-23 |
UI scissor out of bounds in GamePauseScreen: 1051,20-300,748 / 1366,685 |
SOULCALIBUR: Broken Destiny |
v1.14.1 |
2023-02-23 |
UI scissor out of bounds in GamePauseScreen: 0,20-1041,748 / 1366,685 |
SOULCALIBUR: Broken Destiny |
v1.14.1 |
2023-02-15 |
UI scissor out of bounds in GameSettingsScreen: 246,0-1024,544 / 1208,544 |
SOULCALIBUR: Broken Destiny |
v1.14.4 |
2023-02-13 |
__KernelStopThread: thread 309 does not exist (helper deleted) |