Recent logs - Marvel Super Hero Squad

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Game title Version Latest Report Message
Marvel Super Hero Squad v1.12.3 2022-01-12 Decoding texture from VRAM mirror at 04710000 swizzle=0
Marvel Super Hero Squad v1.12.3 2022-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Marvel Super Hero Squad v1.12.3 2022-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Marvel Super Hero Squad v1.11.3 2021-10-12 Unknown GetPointer 00000000 PC 08999f54 LR 08999f64
Marvel Super Hero Squad v1.11.3 2021-10-11 Jump to invalid address: 031b0900
Marvel Super Hero Squad v1.12.3 2022-10-04 Decoding texture from VRAM mirror at 04215580 swizzle=0
Marvel Super Hero Squad v1.10.3 2021-07-07 Unknown GetPointer 00000000 PC 08b58f50 LR 0887042c
Marvel Super Hero Squad v1.10.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Marvel Super Hero Squad v1.10.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Marvel Super Hero Squad v1.10.2 2021-02-23 Render to area containing texture at 04230000 +0x112
Marvel Super Hero Squad v1.11.2 2021-02-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
Marvel Super Hero Squad v1.11.2 2021-02-22 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Marvel Super Hero Squad v1.9.4 2021-02-21 Render to texture with different strides 1024 != 512
Marvel Super Hero Squad v1.9.4 2021-02-21 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Marvel Super Hero Squad v1.9.4 2021-02-22 Render to area containing texture at 04162000 +256x0
Marvel Super Hero Squad v1.14.4 2023-11-09 Ignoring possible texturing from framebuffer at 0418e000 +0x112 / 256x257
Marvel Super Hero Squad v1.9.4 2021-02-22 Rendering to framebuffer offset: 04162000 +256x0
Marvel Super Hero Squad v1.8.0 2021-03-02 Unknown GetPointer 00000000 PC 08804108 LR 08000030
Marvel Super Hero Squad v1.6.3 2018-10-25 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Marvel Super Hero Squad v1.6.3-276-g53f1624 2021-09-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0880e75c
Marvel Super Hero Squad v1.5.4 2018-05-15 Unknown GE command : fe10000c
Marvel Super Hero Squad v1.7.5 2022-06-14 Ignoring possible render to texture at 0018e000 +0x112 / 256x257
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00ff3000 - ignoring! data=ff3000
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00f909f8 - ignoring! data=f909fa
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 01fd006c - ignoring! data=fd006f
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00fc005c - ignoring! data=fc005f
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00fc3000 - ignoring! data=fc3000
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00fe3000 - ignoring! data=fe3000
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00fd006c - ignoring! data=fd006f
Marvel Super Hero Squad v1.1.1 2016-06-13 CALL to illegal address 00e40000 - ignoring! data=e40000
Marvel Super Hero Squad v1.1.1 2016-06-13 Unknown GE command : 03ff2000
Marvel Super Hero Squad v1.1.1 2016-06-13 RET: Stack empty!
Marvel Super Hero Squad v1.9.4 2022-07-29 Render to texture with different strides 256 != 128
Marvel Super Hero Squad v1.9.4 2020-12-23 Render to texture with different strides 128 != 256
Marvel Super Hero Squad v1.9.4 2023-01-04 Ignoring possible render to texture at 0418e000 +0x112 / 256x257
Marvel Super Hero Squad v1.6.3 2021-02-13 BREAK instruction hit