Recent logs - WWE All Stars

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Game title Version Latest Report Message
WWE All Stars v1.9.4 2025-10-04 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
WWE All Stars v1.10.2 2025-09-16 sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid)
WWE All Stars v1.10.2 2025-09-16 Unimplemented HLE function Kprintf
WWE All Stars v1.10.2 2025-09-16 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
WWE All Stars v1.10.2 2025-09-16 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
WWE All Stars v1.18.1 2025-05-29 Failed to truncate file.
WWE All Stars v1.18.1 2025-05-29 Can't draw: No current render step. Step count: 0
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 0001a044): invalid RIFF header
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 00006ff0): invalid RIFF header
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 00017ad0): invalid RIFF header
WWE All Stars v1.14.4 2023-07-19 80630006=sceAtracSetDataAndGetID(08b9a100, 00011cc0): invalid RIFF header
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 0000d4d4): invalid RIFF header
WWE All Stars v1.14.4 2023-07-19 80630006=sceAtracSetDataAndGetID(08b9a100, 0000b3c0): invalid RIFF header
WWE All Stars v1.14.4 2023-07-19 80630006=sceAtracSetDataAndGetID(08b9a100, 0000ea70): invalid RIFF header
WWE All Stars v1.14.4 2023-07-19 80630006=sceAtracSetDataAndGetID(08b9a100, 00003da0): invalid RIFF header
WWE All Stars v1.15.4 2023-07-14 80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data
WWE All Stars v1.18.1 2026-01-15 Unknown GetPointerWrite 00000000 PC 08ab9fc0 LR 08a89150
WWE All Stars v1.14.4 2023-03-29 Unknown GetPointerWrite 00000000 PC 08913208 LR 08913250
WWE All Stars v1.14.4 2023-03-28 Jump to invalid address: 056a5160
WWE All Stars v1.14.4 2023-03-28 Branch in Jump delay slot at 08e2a720 in block starting at 08e29d80
WWE All Stars v1.14.4 2023-03-28 Jump to invalid address: 038a7360
WWE All Stars v1.14.4 2023-03-28 MIPSCompileOp: Invalid instruction 00010101
WWE All Stars v1.14.4 2023-03-28 Jump to invalid address: 02a00c40
WWE All Stars v1.14.4 2023-03-28 Branch in Jump delay slot at 08e29dc0 in block starting at 08e29d80
WWE All Stars v1.14.4 2023-03-28 Jump to invalid address: 029d6b60
WWE All Stars v1.14.4 2023-03-17 Video out requested, not supported: mode=0 size=0,0
WWE All Stars v1.14.4 2023-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
WWE All Stars v1.14.4 2023-02-25 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
WWE All Stars v1.14.4 2023-02-25 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
WWE All Stars v1.13.2 2023-02-09 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
WWE All Stars v1.13.2 2023-02-09 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
WWE All Stars v1.13.2 2023-02-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE All Stars v1.10.2 2023-01-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
WWE All Stars v1.10.2 2023-01-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
WWE All Stars v1.10.2 2023-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
WWE All Stars v1.10.2 2023-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
WWE All Stars v1.10.2 2023-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 00008ca4): invalid RIFF header
WWE All Stars v1.14.4 2023-07-19 80630006=sceAtracSetDataAndGetID(08b9a100, 00007034): invalid RIFF header
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 0000ce44): invalid RIFF header
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 000083e4): invalid RIFF header
WWE All Stars v1.14.1 2022-12-31 80630006=sceAtracSetDataAndGetID(08b9a100, 00017b14): invalid RIFF header
WWE All Stars v1.14.4 2023-07-19 80630006=sceAtracSetDataAndGetID(08b9a100, 00008a74): invalid RIFF header
WWE All Stars v1.14.1 2022-12-31 80630006=sceAtracSetDataAndGetID(08b9a100, 00016bc4): invalid RIFF header
WWE All Stars v1.14.4 2023-07-20 80630006=sceAtracSetDataAndGetID(08b9a100, 000078f4): invalid RIFF header
WWE All Stars v1.18.1-810-g841eb115e2 2026-02-07 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE All Stars v1.13.2 2022-11-08 Unknown GetPointerWrite 00000000 PC 08a88f9c LR 08a88fd4
WWE All Stars v1.19.3 2026-01-29 sceNetAdhocMatchingInit(32768) at 08a69b04
WWE All Stars v1.13.2 2022-10-21 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
WWE All Stars v1.18.1 2025-12-26 Unknown GetPointerWrite 00000000 PC 08a89148 LR 08a89150
WWE All Stars v1.18.1-810-g841eb115e2 2026-02-07 Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150
WWE All Stars v1.12.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
WWE All Stars v1.12.3 2022-07-08 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
WWE All Stars v1.11.3 2022-06-16 Unknown GetPointer 00000000 PC 08913208 LR 08913250
WWE All Stars v1.12.3 2022-04-30 BREAK instruction hit
WWE All Stars v1.10.3 2022-01-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
WWE All Stars v1.10.3 2022-01-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
WWE All Stars v1.10.3 2022-01-26 Render to texture with incompatible formats 3 != 1 at 04000000
WWE All Stars v1.10.3 2022-01-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
WWE All Stars v1.12.2 2021-10-17 Unknown GetPointer 4600e16f PC 08a73118 LR 08a7313c
WWE All Stars v1.14.4 2023-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE All Stars v1.11.3 2021-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
WWE All Stars v1.11.3 2021-09-11 80630006=sceAtracSetDataAndGetID(08b9a100, 0000c540): invalid RIFF header
WWE All Stars v1.11.3 2021-08-12 80630007=sceAtracSetData(2, 08bd6708, 0000e800): atracID uses different codec type than data
WWE All Stars v1.11.3 2021-08-12 80630007=sceAtracSetData(2, 08bb6700, 00020000): atracID uses different codec type than data
WWE All Stars v1.11.3 2021-08-12 80630007=sceAtracSetData(2, 08bd6708, 0000b400): atracID uses different codec type than data
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/beb47224, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
WWE All Stars v1.10.3 2021-07-19 Ignoring func export sceCcc/92c05851, already implemented in HLE.