Recent logs - Fate/EXTRA

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Game title Version Latest Report Message
Fate/EXTRA v1.9.4 2019-10-30 Unknown GetPointer 00000000 PC 088db548 LR 088db564
Fate/EXTRA v1.9.4 2020-03-17 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/04088000
Fate/EXTRA v1.9.4 2020-03-02 Unknown GetPointer 00000000 PC 088b08d0 LR 08000020
Fate/EXTRA v1.9.4 2020-03-21 FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/04088000
Fate/EXTRA v1.9.4 2020-03-21 FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/04088000
Fate/EXTRA v1.6.3 2018-10-15 Error in shader compilation: info: 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; out vec4 _gl_FragColor; void main() { vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz; c0 += (texture(sampler0, v_texcoord0.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord0.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord0.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord1.xy).xyz; c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord2.xy).xyz; c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord3.xy).xyz; c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125); c0 *= 0.15384615957736968994140625; vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0; c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125)); vec3 _193 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1; _gl_FragColor = vec4(_193.x, _193.y, _193.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; }
Fate/EXTRA v1.6.3 2018-10-15 Error in shader compilation: info: 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; void main() { gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Fate/EXTRA v1.4.2 2018-06-27 WriteToHardware: Invalid address 000001c8 near PC 088d42cc LR 088d41c4
Fate/EXTRA v1.7.5 2019-08-29 Attempting to texture from target (src=000aa000 / target=000aa000 / flags=7)
Fate/EXTRA v1.4.2 2017-08-22 Unknown GE command : 5a64e6d2
Fate/EXTRA v1.9.4 2020-03-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Fate/EXTRA v1.8.0 2019-07-28 WriteToHardware: Invalid address 000001c8 near PC 08000000 LR 08000000
Fate/EXTRA v1.9.4 2020-03-20 Render to texture with different strides 256 != 128
Fate/EXTRA v1.7.5 2020-02-07 Render to area containing texture at 000cc000 +0x16
Fate/EXTRA v1.9.4 2020-03-20 Render to area containing texture at 040cc000 +0x16
Fate/EXTRA v1.9.4 2020-03-21 Render to texture with different strides 128 != 256
Fate/EXTRA v1.7.5 2020-02-07 FBO using existing buffer as depthbuffer, 000d4000/00088000 and 00088000/00088000
Fate/EXTRA v1.7.5 2020-02-07 FBO using existing buffer as depthbuffer, 000d6000/00088000 and 00088000/00088000
Fate/EXTRA v1.7.5 2020-02-07 FBO using existing buffer as depthbuffer, 000aa000/00088000 and 00088000/00088000