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Game title |
Version |
Latest Report |
Message |
Fate/EXTRA |
v1.12.3 |
2022-05-12 |
WriteToHardware: Invalid address 000001c8 near PC 089317a0 LR 0892f8a0 |
Fate/EXTRA |
v1.11.3 |
2021-05-22 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Fate/EXTRA |
v1.9.4 |
2021-04-29 |
FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04088000 |
Fate/EXTRA |
v1.12.3 |
2022-06-30 |
FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/00000000 |
Fate/EXTRA |
v1.12.3 |
2022-06-30 |
FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/00000000 |
Fate/EXTRA |
v1.12.3 |
2022-06-14 |
FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000 |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cd000 offset: 0 (128x128 stride 128, 5551) |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cd000/04088000 |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040d6000/04088000 |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040d4000/04088000 |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
Fate/EXTRA |
v1.12.3-1100-g622753794 |
2022-06-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
Fate/EXTRA |
v1.9.4 |
2021-07-02 |
FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/04088000 |
Fate/EXTRA |
v1.9.4 |
2021-07-20 |
Unknown GetPointer 00000000 PC 088b08d0 LR 08000020 |
Fate/EXTRA |
v1.9.4 |
2022-02-28 |
FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/04088000 |
Fate/EXTRA |
v1.9.4 |
2022-02-28 |
FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/04088000 |
Fate/EXTRA |
v1.6.3 |
2018-10-15 |
Error in shader compilation: info: 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
uniform sampler2D sampler0;
in vec4 v_texcoord0;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
out vec4 _gl_FragColor;
void main()
{
vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz;
c0 += (texture(sampler0, v_texcoord0.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord0.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord0.zw).xyz * 0.125);
c0 += texture(sampler0, v_texcoord1.xy).xyz;
c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125);
c0 += texture(sampler0, v_texcoord2.xy).xyz;
c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125);
c0 += texture(sampler0, v_texcoord3.xy).xyz;
c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125);
c0 *= 0.15384615957736968994140625;
vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0;
c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125));
vec3 _193 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1;
_gl_FragColor = vec4(_193.x, _193.y, _193.z, _gl_FragColor.w);
_gl_FragColor.w = 1.0;
}
|
Fate/EXTRA |
v1.6.3 |
2018-10-15 |
Error in shader compilation: info: 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
uniform vec4 u_texelDelta;
in vec4 a_position;
out vec4 v_texcoord0;
in vec2 a_texcoord0;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
void main()
{
gl_Position = a_position;
v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
}
|
Fate/EXTRA |
v1.7.5 |
2021-01-11 |
Attempting to texture from target (src=000aa000 / target=000aa000 / flags=7) |
Fate/EXTRA |
v1.4.2 |
2017-08-22 |
Unknown GE command : 5a64e6d2 |
Fate/EXTRA |
v1.9.4 |
2021-01-24 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Fate/EXTRA |
v1.9.3 |
2021-05-11 |
WriteToHardware: Invalid address 000001c8 near PC 08000000 LR 08000000 |
Fate/EXTRA |
v1.9.4 |
2021-04-25 |
Render to texture with different strides 256 != 128 |
Fate/EXTRA |
v1.7.5 |
2021-08-20 |
Render to area containing texture at 000cc000 +0x16 |
Fate/EXTRA |
v1.9.4 |
2022-02-28 |
Render to area containing texture at 040cc000 +0x16 |
Fate/EXTRA |
v1.9.4 |
2022-02-28 |
Render to texture with different strides 128 != 256 |
Fate/EXTRA |
v1.7.5 |
2021-08-21 |
FBO using existing buffer as depthbuffer, 000d4000/00088000 and 00088000/00088000 |
Fate/EXTRA |
v1.7.5 |
2021-08-21 |
FBO using existing buffer as depthbuffer, 000d6000/00088000 and 00088000/00088000 |
Fate/EXTRA |
v1.7.5 |
2021-04-24 |
FBO using existing buffer as depthbuffer, 000aa000/00088000 and 00088000/00088000 |