Recent logs - Silent Hill

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Game title Version Latest Report Message
Silent Hill v1.11.3 2021-04-29 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000
Silent Hill v1.11.3 2021-04-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 04060000/04000000
Silent Hill v1.11.3 2021-04-29 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill v1.11.3 2021-04-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
Silent Hill v1.11.3 2021-04-29 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Silent Hill v1.11.3 2021-04-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill v1.11.3 2021-04-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill v1.11.3 2021-04-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill v1.11.3 2021-04-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill v1.11.3 2021-04-29 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Silent Hill v1.6.3 2019-09-18 FBO using existing buffer as depthbuffer, 00060000/00000000 and 00000000/00000000
Silent Hill v1.9.3 2019-11-04 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/04000000
Silent Hill v1.9.3 2019-11-04 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Silent Hill v1.9.3 2019-11-04 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
Silent Hill v1.9.3 2021-04-29 Rendering to framebuffer offset: 04170000 +256x0
Silent Hill v1.9.3 2019-11-04 Render to area containing texture at 04020000 +960x0
Silent Hill v1.9.3 2021-07-26 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Silent Hill v1.2.2 2016-06-04 Unknown GE command : feb96ced
Silent Hill v1.9.3 2019-11-04 Render to texture with incompatible formats 7 != 0 at 0404c000
Silent Hill v1.1.1-874-gda528d1 2016-01-31 sceDmacMemcpy(dest=0950d450, src=09189d00, size=557056): overlapping read
Silent Hill v0.9.9.1-1442-g534bf6d 2015-01-18 Unsupported alpha/stencil mask: fd
Silent Hill v1.6.3 2019-09-18 Rendering to framebuffer offset: 00170000 +256x0
Silent Hill v1.9.3 2019-11-04 Render to texture using CLUT with offset at 04000000 +0x152
Silent Hill v1.9.3 2019-11-04 Unsupported alpha/stencil mask: fe
Silent Hill v1.9.3 2019-11-04 Unsupported RGB mask: r=07 g=e3 b=ff
Silent Hill v1.9.3 2019-11-04 Render to texture using CLUT with different strides 512 != 1024
Silent Hill v1.6.3 2019-09-18 Render to texture with incompatible formats 7 != 0 at 0004c000
Silent Hill v1.9.3 2019-11-04 Render to texture with different formats 3 != 0
Silent Hill v1.9.3 2019-11-04 Render to texture with different strides 512 != 1024
Silent Hill v1.6.3 2019-09-18 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000
Silent Hill v1.6.3 2019-09-18 FBO using existing buffer as depthbuffer, 00040000/00000000 and 00000000/00000000
Silent Hill v0.9.9.1-1442-g534bf6d 2015-01-18 Unsupported alpha/stencil mask: 7f
Silent Hill v1.6.3 2019-09-18 Render to area containing texture at 00020000 +960x0
Silent Hill v1.4.2 2017-10-01 Loading module sceFont_Library with version 0101, devkit 03050010
Silent Hill v1.6.3 2019-09-18 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0