Recent logs - v1.9.3

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Game title Version Latest Report Message
GITAROO MAN Lives! v1.9.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=08a318a0, pos=0, access=1, data=2, text=2
第2次スーパーロボット大戦Z 再世篇 v1.6.3-492-g9fddfff66 2020-05-04 Lots of blits needed for obscure blending: 28 per frame, blend 0/0/4
TEKKEN 6 v1.1.1-888-g609c8eb 2017-03-27 ffffffff80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
Silent Hill v1.1.1-874-gda528d1 2016-01-31 sceDmacMemcpy(dest=0950d450, src=09189d00, size=557056): overlapping read
Army of TWO™: The 40th Day DEMO v1.9.4 2021-10-23 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 Loading module sceMpeg_library with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 Loading module sceATRAC3plus_Library with version 0102, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 Loading module sceSAScore with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2020-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Pursuit Force v1.4.2-533-g7b1e1cd5e 2020-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
GOD EATER 2 v1.1.1-874-gda528d1 2016-01-31 Unable to download render target data from 04044000
GOD EATER 2 v1.1.1-874-gda528d1 2016-01-31 Unable to download render target data from 04000000
B-Boy Solo Demo v1.9.4 2020-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=0881ab38, pos=0, access=1, data=2, text=2
B-Boy Solo Demo v1.4.2 2019-02-15 Loading module sceSAScore with version 0103, devkit 00000000
B-Boy Solo Demo v1.4.2 2019-02-15 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
B-Boy Solo Demo v1.9.4 2020-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=088234a4, pos=0, access=1, data=1, text=1
B-Boy Solo Demo v1.4.2 2019-02-15 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Syphon Filter®: Logan's Shadow Demo v1.5.4-998-g08f26439c 2019-04-13 sceGeBreak(mode=1, unknown=09fff540): unknown ptr (valid)
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 Loading module sceSAScore with version 0103, devkit 00000000
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 Loading module sceMpeg_library with version 0104, devkit 00000000
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Ratchet PSP SAD v1.1.1-874-gda528d1 2016-01-31 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Split/Second Demo v1.4-2-g648bc5d 2018-10-21 Ignoring possible render to texture at 041bc000 +0x128 / 256x256
TEKKEN 6 v1.9.4 2021-10-25 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
WWE All Stars v1.9.4 2021-10-23 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
WWE All Stars v1.9.4 2021-10-23 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
GITAROO MAN Lives! v1.9.4 2021-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=08a6b350, pos=0, access=1, data=2, text=2
GITAROO MAN Lives! v1.9.4 2021-09-30 Lots of blits needed for obscure blending: 26 per frame, blend 6/9/0
Jak & Daxter™: The Lost Frontier v1.9.4 2021-10-25 Decoding texture from VRAM mirror at 04710000 swizzle=0
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-24 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2021-10-04 Loading module sceFont_Library with version 0101, devkit 03050010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2021-10-25 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
Silent Hill v1.6.3 2019-09-18 Rendering to framebuffer offset: 00170000 +256x0
Silent Hill v1.9.3 2019-11-04 Render to texture using CLUT with offset at 04000000 +0x152
Silent Hill v1.9.3 2019-11-04 Unsupported alpha/stencil mask: fe
Silent Hill v1.9.3 2019-11-04 Unsupported RGB mask: r=07 g=e3 b=ff
Silent Hill v1.9.3 2019-11-04 Render to texture using CLUT with different strides 512 != 1024
Silent Hill v1.6.3 2019-09-18 Render to texture with incompatible formats 7 != 0 at 0004c000
Silent Hill v1.9.3 2019-11-04 Render to texture with different formats 3 != 0
Silent Hill v1.9.3 2019-11-04 Render to texture with different strides 512 != 1024
Silent Hill v1.6.3 2019-09-18 FBO using existing buffer as depthbuffer, 00040000/00000000 and 00000000/00000000
Silent Hill v1.6.3 2019-09-18 Render to area containing texture at 00020000 +960x0
Silent Hill v1.4.2 2017-10-01 Loading module sceFont_Library with version 0101, devkit 03050010
Silent Hill v1.6.3 2019-09-18 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0
Gangs of London™ v1.4.2 2018-02-16 Loading module sceMpeg_library with version 0105, devkit 00000000
Gangs of London™ v1.4.2 2018-02-16 Loading module sceATRAC3plus_Library with version 0104, devkit 00000000
Gangs of London™ v1.1.1-874-gda528d1 2016-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2021-10-25 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Jak & Daxter™: The Lost Frontier v1.9.4 2021-10-24 Render to texture with different formats 1 != 0
Jak & Daxter™: The Lost Frontier v1.9.4 2021-10-24 Render to texture with different strides 256 != 64
Jak & Daxter™: The Lost Frontier v1.9.4 2021-10-25 Ignoring possible render to texture at 0416e000 +0x192 / 64x272
Jak & Daxter™: The Lost Frontier v1.9.4 2021-10-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=-1, data=0, text=0
Capcom Puzzle World v1.5 2021-05-17 Loading module scePsmf_library with version 0101, devkit 00000000
Capcom Puzzle World v1.5 2021-05-17 Loading module scePsmfP_library with version 0101, devkit 00000000
DRAGONBALL: EVOLUTION v1.5.2 2021-07-22 Loading module sceFont_Library with version 0101, devkit 05000010
Tony Hawk's Underground 2 Remix v1.5.2 2021-06-15 Loading module sceMpegbase_Driver with version 0101, devkit 00000000
Tony Hawk's Underground 2 Remix v1.5.2 2021-06-15 Loading module sceMpeg_library with version 0101, devkit 00000000
Tony Hawk's Underground 2 Remix v1.5.2 2021-06-15 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Tony Hawk's Underground 2 Remix v1.5.2 2021-06-15 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
Tony Hawk's Underground 2 Remix v1.5.2 2021-06-15 Loading module sceSAScore with version 0101, devkit 00000000
GITAROO MAN Lives! v1.4.2-278-gfd5bf0e0a 2021-04-22 Loading module scePsmf_library with version 0101, devkit 00000000
Silent Hill Zero v1.8.0-570-g088901324 2021-09-05 Unsupported alpha/stencil mask: fe
METAL SLUG XX v1.5.2 2021-08-02 Loading module sceFont_Library with version 0101, devkit 05000010
Split/Second Demo v1.8.0 2020-02-16 Render to texture with different strides 64 != 128
Split/Second Demo v1.4.2 2017-10-18 Render to texture using CLUT with different strides 64 != 128
Split/Second Demo v1.1.1-874-gda528d1 2016-05-12 Unsupported RGB mask: r=ff g=ff b=0f
Split/Second Demo v1.4.2 2017-10-18 Loading module scePsmfP_library with version 0101, devkit 06030010
Split/Second Demo v1.4.2 2017-10-18 Loading module scePsmf_library with version 0101, devkit 06030010
Tony Hawk's Underground 2 Remix v1.5.2-25-gb87f447e7 2021-08-25 Loading module sceMpeg_library with version 0101, devkit 00000000
DEAD OR ALIVE Paradise v1.5 2021-06-25 Loading module scePsmfP_library with version 0101, devkit 06020010
DEAD OR ALIVE Paradise v1.5 2021-06-25 Loading module scePsmf_library with version 0101, devkit 06020010
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2021-10-24 Render to texture with different strides 512 != 64
Silent Hill Zero v1.7.5 2021-09-05 Rendering to framebuffer offset: 00170000 +256x0
Silent Hill Zero v1.8.0-570-g088901324 2021-09-05 Unsupported RGB mask: r=07 g=e3 b=ff
Silent Hill Zero v1.9.4 2021-10-21 Render to texture with different strides 512 != 1024
Silent Hill Zero v1.9.4 2021-10-21 Render to texture using CLUT with different strides 512 != 1024
Silent Hill Zero v1.7.5 2021-09-05 Render to texture with incompatible formats 7 != 0 at 0004c000
DiRT™ 2™ v1.9.3-603-ge8d6a605e 2021-09-14 Unsupported RGB mask: r=ff g=ff b=0f
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2021-10-25 Render to texture with different strides 256 != 64
Dante's Inferno™ v1.7.5 2021-10-24 Render to area containing texture at 00110000 +256x0