Recent logs - 忍道 焔

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Game title Version Latest Report Message
忍道 焔 v1.17.1 2024-10-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df5730, 4, 00000000, 0)
忍道 焔 v1.17.1 2024-10-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df5730, 4, 00000000, 0)
忍道 焔 v1.9.4 2024-09-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
忍道 焔 v1.15.4 2024-02-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df53d0, 4, 00000000, 0)
忍道 焔 v1.15.4 2024-02-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df53d0, 4, 00000000, 0)
忍道 焔 v1.15.4 2024-02-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df51f0, 4, 00000000, 0)
忍道 焔 v1.15.4 2024-02-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df51f0, 4, 00000000, 0)
忍道 焔 v1.13.2 2023-09-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01f74444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cu
忍道 焔 v1.17.1 2024-10-20 sceNetAdhocMatchingInit(32768) at 0897699c
忍道 焔 v1.16.6 2024-01-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df54b0, 4, 00000000, 0)
忍道 焔 v1.16.6 2024-01-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df54b0, 4, 00000000, 0)
忍道 焔 v1.15.4-136-g7519af848 2023-06-07 WriteToHardware: Invalid address 3fff3007 near PC 0880fc64 LR 0880fbcc
忍道 焔 v1.9.0 2023-03-19 ReadFromHardware: Invalid address 00000448 near PC 08948e1c LR 08948e1c
忍道 焔 v1.9.0 2023-03-19 WriteToHardware: Invalid address 00000614 near PC 08948e1c LR 08948e1c
忍道 焔 v1.9.0 2023-03-19 WriteToHardware: Invalid address 00000282 near PC 08948e1c LR 08948e1c
忍道 焔 v1.9.0 2023-03-19 ReadFromHardware: Invalid address 00000448 near PC 0880f9e8 LR 088108bc
忍道 焔 v1.9.0 2023-03-19 WriteToHardware: Invalid address 00000614 near PC 0880f9e8 LR 088108bc
忍道 焔 v1.9.0 2023-03-19 WriteToHardware: Invalid address 00000282 near PC 0880f9e8 LR 088108bc
忍道 焔 v1.9.0 2023-03-17 ReadFromHardware: Invalid address 00000448 near PC 0894921c LR 0894921c
忍道 焔 v1.9.0 2023-03-17 WriteToHardware: Invalid address 00000614 near PC 0894921c LR 0894921c
忍道 焔 v1.9.0 2023-03-17 WriteToHardware: Invalid address 0000003a near PC 0894921c LR 0894921c
忍道 焔 v1.9.0 2023-03-16 ReadFromHardware: Invalid address 00000448 near PC 0881039c LR 088108b0
忍道 焔 v1.9.0 2023-03-16 WriteToHardware: Invalid address 00000614 near PC 0881089c LR 089cd684
忍道 焔 v1.9.0 2023-03-16 WriteToHardware: Invalid address 20000048 near PC 08000000 LR 08000000
忍道 焔 v1.9.0 2023-03-16 ReadFromHardware: Invalid address 00000448 near PC 089cd5d0 LR 089cd42c
忍道 焔 v1.9.0 2023-03-16 ReadFromHardware: Invalid address 00000448 near PC 089c88bc LR 089cd780
忍道 焔 v1.14.4-674-gb3ce31c61 2023-03-09 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
忍道 焔 v1.14.4-674-gb3ce31c61 2023-03-09 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
忍道 焔 v1.9.0 2023-02-12 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
忍道 焔 v1.17.1 2024-10-20 BREAK instruction hit
忍道 焔 v1.14.3 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1080 / 1440,816
忍道 焔 v1.10.3 2022-12-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
忍道 焔 v1.11.3 2022-08-03 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
忍道 焔 v1.11.3 2022-08-03 Savedata version requested: 3
忍道 焔 v1.9.3 2022-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0907d710, 4, 00000000, 0)
忍道 焔 v1.9.3 2022-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0907d710, 4, 00000000, 0)
忍道 焔 v1.14.4 2024-04-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e95220, 4, 00000000, 0)
忍道 焔 v1.14.4 2024-04-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e95220, 4, 00000000, 0)
忍道 焔 v1.9.3 2022-03-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094b9620, 4, 00000000, 0)
忍道 焔 v1.9.3 2022-03-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094b9620, 4, 00000000, 0)
忍道 焔 v1.9.3 2022-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09621120, 4, 00000000, 0)
忍道 焔 v1.9.3 2022-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09621120, 4, 00000000, 0)
忍道 焔 v1.9.3 2021-11-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e717e0, 4, 00000000, 0)
忍道 焔 v1.9.3 2021-11-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e717e0, 4, 00000000, 0)
忍道 焔 v1.12.3 2022-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df5360, 4, 00000000, 0)
忍道 焔 v1.12.3 2022-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df5360, 4, 00000000, 0)
忍道 焔 v1.9.3 2021-11-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed5460, 4, 00000000, 0)
忍道 焔 v1.15.4-136-g7519af848 2023-06-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df3990, 4, 00000000, 0)
忍道 焔 v1.15.4-136-g7519af848 2023-08-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df3990, 4, 00000000, 0)
忍道 焔 v1.9.3 2021-11-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ed5460, 4, 00000000, 0)
忍道 焔 v1.9.3 2022-01-28 Unknown GetPointer 00000000 PC 08804000 LR 08000030
忍道 焔 v1.11.3 2024-03-29 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
忍道 焔 v1.11.3 2021-06-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df39a0, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-06-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df39a0, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-04-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df53f0, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-04-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df53f0, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e6e960, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e6e960, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-04-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df55f0, 4, 00000000, 0)
忍道 焔 v1.11.3 2021-04-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df55f0, 4, 00000000, 0)
忍道 焔 v1.10.3 2022-12-22 RET: Stack empty!
忍道 焔 v1.10.3 2020-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
忍道 焔 v1.10.3 2020-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
忍道 焔 v1.17.1 2024-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e6bf10, 4, 00000000, 0)
忍道 焔 v1.17.1 2024-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e6bf10, 4, 00000000, 0)
忍道 焔 v1.10.2 2020-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df1790, 4, 00000000, 0)
忍道 焔 v1.10.2 2020-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df1790, 4, 00000000, 0)
忍道 焔 v1.10.2 2020-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e85510, 4, 00000000, 0)
忍道 焔 v1.10.3 2020-09-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e85510, 4, 00000000, 0)
忍道 焔 v1.17.1 2024-10-20 Unimplemented HLE function Kprintf
忍道 焔 v1.17.1 2024-10-20 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
忍道 焔 v1.10.3 2020-09-07 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
忍道 焔 v1.10.2 2020-08-25 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc48f60
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc76820
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dba2510
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc3b6a0
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0d764368
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0d8f6eb0
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 008300c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dbe57b8
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 003700c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dc66e08
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dc7e6d8
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 007e00c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dcb6218
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dcff210
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0df3a288
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 003d00c4
忍道 焔 v1.6.3-492-g9fddfff66 2024-03-01 WriteToHardware: Invalid address 00000434 near PC 08000000 LR 08000000
忍道 焔 v1.6.3-492-g9fddfff66 2019-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ed5920, 4, 00000000, 0)
忍道 焔 v1.6.3-492-g9fddfff66 2019-11-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed5920, 4, 00000000, 0)
忍道 焔 v1.9.3 2023-07-26 WriteToHardware: Invalid address 0000003c near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2024-03-31 ReadFromHardware: Invalid address 0000045c near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2024-08-28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
忍道 焔 v1.9.4 2023-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e484d0, 4, 00000000, 0)
忍道 焔 v1.9.4 2023-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e484d0, 4, 00000000, 0)
忍道 焔 v1.9.4 2024-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
忍道 焔 v1.4.2-425-g7a7ccee5e 2023-02-18 Loading module sceFont_Library with version 0101, devkit 00000000
忍道 焔 v1.1.1-65-g0d14901 2017-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=0bfffad0, pos=0, access=1, data=2, text=2