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Game title |
Version |
Latest Report |
Message |
忍道 焔 |
v1.17.1 |
2024-10-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df5730, 4, 00000000, 0) |
忍道 焔 |
v1.17.1 |
2024-10-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df5730, 4, 00000000, 0) |
忍道 焔 |
v1.9.4 |
2024-09-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
忍道 焔 |
v1.15.4 |
2024-02-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df53d0, 4, 00000000, 0) |
忍道 焔 |
v1.15.4 |
2024-02-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df53d0, 4, 00000000, 0) |
忍道 焔 |
v1.15.4 |
2024-02-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df51f0, 4, 00000000, 0) |
忍道 焔 |
v1.15.4 |
2024-02-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df51f0, 4, 00000000, 0) |
忍道 焔 |
v1.13.2 |
2023-09-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01f74444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cu |
忍道 焔 |
v1.17.1 |
2024-10-20 |
sceNetAdhocMatchingInit(32768) at 0897699c |
忍道 焔 |
v1.16.6 |
2024-01-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df54b0, 4, 00000000, 0) |
忍道 焔 |
v1.16.6 |
2024-01-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df54b0, 4, 00000000, 0) |
忍道 焔 |
v1.15.4-136-g7519af848 |
2023-06-07 |
WriteToHardware: Invalid address 3fff3007 near PC 0880fc64 LR 0880fbcc |
忍道 焔 |
v1.9.0 |
2023-03-19 |
ReadFromHardware: Invalid address 00000448 near PC 08948e1c LR 08948e1c |
忍道 焔 |
v1.9.0 |
2023-03-19 |
WriteToHardware: Invalid address 00000614 near PC 08948e1c LR 08948e1c |
忍道 焔 |
v1.9.0 |
2023-03-19 |
WriteToHardware: Invalid address 00000282 near PC 08948e1c LR 08948e1c |
忍道 焔 |
v1.9.0 |
2023-03-19 |
ReadFromHardware: Invalid address 00000448 near PC 0880f9e8 LR 088108bc |
忍道 焔 |
v1.9.0 |
2023-03-19 |
WriteToHardware: Invalid address 00000614 near PC 0880f9e8 LR 088108bc |
忍道 焔 |
v1.9.0 |
2023-03-19 |
WriteToHardware: Invalid address 00000282 near PC 0880f9e8 LR 088108bc |
忍道 焔 |
v1.9.0 |
2023-03-17 |
ReadFromHardware: Invalid address 00000448 near PC 0894921c LR 0894921c |
忍道 焔 |
v1.9.0 |
2023-03-17 |
WriteToHardware: Invalid address 00000614 near PC 0894921c LR 0894921c |
忍道 焔 |
v1.9.0 |
2023-03-17 |
WriteToHardware: Invalid address 0000003a near PC 0894921c LR 0894921c |
忍道 焔 |
v1.9.0 |
2023-03-16 |
ReadFromHardware: Invalid address 00000448 near PC 0881039c LR 088108b0 |
忍道 焔 |
v1.9.0 |
2023-03-16 |
WriteToHardware: Invalid address 00000614 near PC 0881089c LR 089cd684 |
忍道 焔 |
v1.9.0 |
2023-03-16 |
WriteToHardware: Invalid address 20000048 near PC 08000000 LR 08000000 |
忍道 焔 |
v1.9.0 |
2023-03-16 |
ReadFromHardware: Invalid address 00000448 near PC 089cd5d0 LR 089cd42c |
忍道 焔 |
v1.9.0 |
2023-03-16 |
ReadFromHardware: Invalid address 00000448 near PC 089c88bc LR 089cd780 |
忍道 焔 |
v1.14.4-674-gb3ce31c61 |
2023-03-09 |
sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010 |
忍道 焔 |
v1.14.4-674-gb3ce31c61 |
2023-03-09 |
Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
忍道 焔 |
v1.9.0 |
2023-02-12 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
忍道 焔 |
v1.17.1 |
2024-10-20 |
BREAK instruction hit |
忍道 焔 |
v1.14.3 |
2023-01-07 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1080 / 1440,816 |
忍道 焔 |
v1.10.3 |
2022-12-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
忍道 焔 |
v1.11.3 |
2022-08-03 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
忍道 焔 |
v1.11.3 |
2022-08-03 |
Savedata version requested: 3 |
忍道 焔 |
v1.9.3 |
2022-06-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0907d710, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2022-06-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0907d710, 4, 00000000, 0) |
忍道 焔 |
v1.14.4 |
2024-04-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e95220, 4, 00000000, 0) |
忍道 焔 |
v1.14.4 |
2024-04-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e95220, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2022-03-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094b9620, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2022-03-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094b9620, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2022-02-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09621120, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2022-02-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09621120, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2021-11-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e717e0, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2021-11-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e717e0, 4, 00000000, 0) |
忍道 焔 |
v1.12.3 |
2022-06-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df5360, 4, 00000000, 0) |
忍道 焔 |
v1.12.3 |
2022-06-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df5360, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2021-11-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed5460, 4, 00000000, 0) |
忍道 焔 |
v1.15.4-136-g7519af848 |
2023-06-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df3990, 4, 00000000, 0) |
忍道 焔 |
v1.15.4-136-g7519af848 |
2023-08-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df3990, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2021-11-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ed5460, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2022-01-28 |
Unknown GetPointer 00000000 PC 08804000 LR 08000030 |
忍道 焔 |
v1.11.3 |
2024-03-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
忍道 焔 |
v1.11.3 |
2021-06-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df39a0, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-06-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df39a0, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-04-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df53f0, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-04-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df53f0, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e6e960, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e6e960, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-04-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df55f0, 4, 00000000, 0) |
忍道 焔 |
v1.11.3 |
2021-04-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df55f0, 4, 00000000, 0) |
忍道 焔 |
v1.10.3 |
2022-12-22 |
RET: Stack empty! |
忍道 焔 |
v1.10.3 |
2020-09-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
忍道 焔 |
v1.10.3 |
2020-09-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
忍道 焔 |
v1.17.1 |
2024-05-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e6bf10, 4, 00000000, 0) |
忍道 焔 |
v1.17.1 |
2024-05-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e6bf10, 4, 00000000, 0) |
忍道 焔 |
v1.10.2 |
2020-08-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df1790, 4, 00000000, 0) |
忍道 焔 |
v1.10.2 |
2020-08-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df1790, 4, 00000000, 0) |
忍道 焔 |
v1.10.2 |
2020-08-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e85510, 4, 00000000, 0) |
忍道 焔 |
v1.10.3 |
2020-09-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e85510, 4, 00000000, 0) |
忍道 焔 |
v1.17.1 |
2024-10-20 |
Unimplemented HLE function Kprintf |
忍道 焔 |
v1.17.1 |
2024-10-20 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
忍道 焔 |
v1.10.3 |
2020-09-07 |
Unknown syscall in known module 'SysMemForKernel': 0x7b749390 |
忍道 焔 |
v1.10.2 |
2020-08-25 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 0dc48f60 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 0dc76820 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 0dba2510 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 0dc3b6a0 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 0d764368 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 0d8f6eb0 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-12-03 |
Wrong magic number 008300c4 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 0dbe57b8 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 003700c4 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 0dc66e08 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 0dc7e6d8 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 007e00c4 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 0dcb6218 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 0dcff210 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 0df3a288 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2019-11-24 |
Wrong magic number 003d00c4 |
忍道 焔 |
v1.6.3-492-g9fddfff66 |
2024-03-01 |
WriteToHardware: Invalid address 00000434 near PC 08000000 LR 08000000 |
忍道 焔 |
v1.6.3-492-g9fddfff66 |
2019-05-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ed5920, 4, 00000000, 0) |
忍道 焔 |
v1.6.3-492-g9fddfff66 |
2019-11-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed5920, 4, 00000000, 0) |
忍道 焔 |
v1.9.3 |
2023-07-26 |
WriteToHardware: Invalid address 0000003c near PC 08000000 LR 08000000 |
忍道 焔 |
v1.9.4 |
2024-03-31 |
ReadFromHardware: Invalid address 0000045c near PC 08000000 LR 08000000 |
忍道 焔 |
v1.9.4 |
2024-08-28 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
忍道 焔 |
v1.9.4 |
2023-09-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e484d0, 4, 00000000, 0) |
忍道 焔 |
v1.9.4 |
2023-09-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e484d0, 4, 00000000, 0) |
忍道 焔 |
v1.9.4 |
2024-10-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
忍道 焔 |
v1.4.2-425-g7a7ccee5e |
2023-02-18 |
Loading module sceFont_Library with version 0101, devkit 00000000 |
忍道 焔 |
v1.1.1-65-g0d14901 |
2017-08-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0bfffad0, pos=0, access=1, data=2, text=2 |