Recent logs - 忍道 焔

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Game title Version Latest Report Message
忍道 焔 v1.9.4 2020-05-21 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
忍道 焔 v1.9.4 2020-05-16 WriteToHardware: Invalid address 00000614 near PC 089cd438 LR 089c6490
忍道 焔 v1.9.4 2020-05-11 Unknown GetPointer 00000000 PC 08000000 LR 08000000
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc48f60
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc76820
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dba2510
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc3b6a0
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0d764368
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0d8f6eb0
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 008300c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dbe57b8
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 003700c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dc66e08
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dc7e6d8
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 007e00c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dcb6218
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dcff210
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0df3a288
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 003d00c4
忍道 焔 v1.6.3-492-g9fddfff66 2019-09-06 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
忍道 焔 v1.8.0 2019-09-01 Unknown GetPointer 00000000 PC 0888168c LR 088816a4
忍道 焔 v1.8.0 2019-08-08 WriteToHardware: Invalid address 0000004c near PC 08000000 LR 08000000
忍道 焔 v1.6.3-492-g9fddfff66 2019-12-08 WriteToHardware: Invalid address 00000434 near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2020-05-21 Unknown GetPointer 00000000 PC 0883e824 LR 0883e824
忍道 焔 v1.6.3-492-g9fddfff66 2019-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ed5920, 4, 00000000, 0)
忍道 焔 v1.6.3-492-g9fddfff66 2019-11-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed5920, 4, 00000000, 0)
忍道 焔 v1.6.3-492-g9fddfff66 2020-01-21 WriteToHardware: Invalid address 00000000 near PC 08991be0 LR 08991be0
忍道 焔 v1.7.4 2019-12-26 WriteToHardware: Invalid address 0000003c near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2020-02-29 ReadFromHardware: Invalid address 0000045c near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2020-05-31 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
忍道 焔 v1.1.1-468-g2066c78 2017-08-20 Depth test requiring depth equality in throughmode: 7
忍道 焔 v1.9.4 2020-06-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e484d0, 4, 00000000, 0)
忍道 焔 v1.9.4 2020-06-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e484d0, 4, 00000000, 0)
忍道 焔 v1.9.4 2020-06-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
忍道 焔 v1.8.0 2019-12-26 WriteToHardware: Invalid address 0000028b near PC 08000000 LR 08000000
忍道 焔 v1.4.2-425-g7a7ccee5e 2020-04-02 Loading module sceFont_Library with version 0101, devkit 00000000
忍道 焔 v1.1.1-65-g0d14901 2017-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=0bfffad0, pos=0, access=1, data=2, text=2
忍道 焔 v1.9.4 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
忍道 焔 v1.6.3 2019-11-23 WriteToHardware: Invalid address 0000003a near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2020-05-16 WriteToHardware: Invalid address 00000282 near PC 08000000 LR 08000000
忍道 焔 v1.9.4 2019-10-19 WriteToHardware: Invalid address 00000614 near PC 08000000 LR 08000000