Recent logs - 機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE

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Game title Version Latest Report Message
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.4 2020-02-27 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.4 2020-02-27 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-80-g73bf6098e 2020-01-16 __KernelStopThread: thread 309 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-80-g73bf6098e 2020-01-16 __KernelStopThread: thread 368 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-80-g73bf6098e 2020-01-15 __KernelStopThread: thread 4215 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-80-g73bf6098e 2020-01-15 __KernelStopThread: thread 419 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 428 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 429 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 632 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 644 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 707 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 698 does not exist
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.4 2020-02-19 Unknown GetPointer 00000000 PC 088127d4 LR 08000030
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.8.0 2019-06-03 An uneaten prefix at end of block: 088481e0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.6.3-492-g9fddfff66 2019-05-13 WriteToHardware: Invalid address 00000000 near PC 088f3cc4 LR 088f3cc4
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.9.4 2020-03-15 Unknown GetPointer 00000000 PC 0897a3f8 LR 08000020
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.4.2 2019-02-26 Wrong magic number 00000000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.4.2 2019-02-26 Wrong magic number 6f6f6378
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.6.3 2020-02-26 GL ran out of GPU memory; switching to low memory mode
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.6.3 2018-06-13 Unknown GetPointer 00000000 PC 0880b2c0 LR 0880b28c
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.4.2 2017-12-31 ReadFromHardware: Invalid address dfc8574f near PC dfc8574f LR 08000018
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.4.2 2017-11-11 Unknown GE command : 03910000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.2.2 2017-06-19 DrawActiveTexture() failed: 8876086c
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.6.3-492-g9fddfff66 2020-03-29 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.6.3-21-g5f57ecb 2020-03-22 Loading module sceFont_Library with version 0101, devkit 00000000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.7.1-125-Chat-GVG 2020-03-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.6.3 2018-09-11 Failed decrypting the PRX (ret = -1, size = 3277764, psp_size = 3278112)!