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Game title |
Version |
Latest Report |
Message |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2024-02-08 |
A save request is already running, not starting a new one |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.17 |
2024-02-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.17 |
2024-02-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2024-01-14 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2023-12-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2023-12-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2023-11-05 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2023-11-05 |
Video out requested, not supported: mode=0 size=0,0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2023-11-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.6 |
2023-11-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-08-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12373, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 19979, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12394, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12375, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12387, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 20999, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 28304, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 38651, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12398, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 20307, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 26412, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12289, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12426, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12383, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12356, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 25244, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12290, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12377, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12391, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 20013, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12455, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12481, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12434, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 8482, 09fe7534): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12463, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12483, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12451, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12486, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12473, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12540, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12522, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12514, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-07-15 |
sceFontGetCharInfo(00000000, 12513, 09fe7544): bad font |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-07-12 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-07-12 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2024-02-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2024-02-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-06-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=1, text=1 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.2 |
2023-06-12 |
80630006=sceAtracSetDataAndGetID(08a909c0, 80020323): invalid RIFF header |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 036d48c0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 437a0000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 01000054 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 02aad970 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 0928350c in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 03bb9c00 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 43340000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 42c80000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 42700000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 000100ff |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833dc in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 026569a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833d8 in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 02654ef0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833c8 in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 04a0ce80 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 00000101 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 00000001 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 04a0db00 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833a4 in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 04a0c200 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 00030301 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.16.5 |
2023-10-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-04-25 |
Replacement rowPitch=1536, but w=2048 (level=0) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-04-18 |
Replacement rowPitch=512, but w=2048 (level=0) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-04-18 |
Replacement rowPitch=256, but w=2048 (level=0) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-04-06 |
Unimplemented HLE function sceUtilityPsnGetStatus |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-04-01 |
BREAK instruction hit |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-03-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909a7a0): duplicate handler |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.15.4 |
2023-06-18 |
Unknown GetPointer 3943a647 PC 08849bb4 LR 08849be8 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:64: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong o
01000000:80000918 HWX C T Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000918 HWX C T Tex Light: LightUberShader
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (c |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:74: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:77: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:123: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:126: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:172: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:175: '==' : wron
01000000:80000910 HWX T Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000910 HWX T Tex Light: LightUberShader
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
|
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 0,1291-459,1286 / 816,1450 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 0,1120-459,1458 / 816,1450 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 1745,8-806,451 / 1450,816 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 0,54-1719,405 / 1450,816 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 0,0-1719,459 / 1450,816 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.1 |
2023-01-16 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:176: '==' : wron
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-01-12 |
__KernelStopThread: thread 280 does not exist (ApctlThread deleted) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-01-12 |
__KernelStopThread: thread 280 does not exist (ApctlThread stopped) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.14.4 |
2023-01-12 |
__KernelStopThread: thread 283 does not exist (helper deleted) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.17.1 |
2024-03-29 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.3 |
2022-02-22 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089bf4f0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.17.1 |
2024-03-18 |
sceNetAdhocMatchingInit(32768) at 088f6f7c |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.3 |
2021-12-12 |
Unknown GetPointer 3943a647 PC 08847ea4 LR 08849be8 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.9.0 |
2021-10-31 |
Unknown GetPointer 00000000 PC 0883a790 LR 0883bbd4 |