Recent logs - v1.16.3

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Game title Version Latest Report Message
eFootball Chelito 19 v1.16.3 2023-11-28 Unknown GetPointer 0000876b PC 0881c0fc LR 0881c10c
頭文字D STREET STAGE v1.16.3 2023-11-28 sceDmacMemcpy(dest=04172600, src=09acfe10, size=2048): overlapping read
頭文字D STREET STAGE v1.16.3 2023-11-27 sceDmacMemcpy(dest=04160a00, src=094fe100, size=2048): overlapping read
eFootball Chelito 19 v1.16.3 2023-11-27 Unknown GetPointer 00541000 PC 0884d7b4 LR 0884d7d4
頭文字D STREET STAGE v1.16.3 2023-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1
頭文字D STREET STAGE v1.16.3 2023-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2
eFootball RH12 SEASON 6 v1.16.3 2023-11-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f430
頭文字D STREET STAGE v1.16.3 2023-11-23 sceDmacMemcpy(dest=041e2400, src=0922b340, size=16384): overlapping read
SBK-07 v1.16.3 2023-11-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09748190): duplicate handler
eFootball 2024 Beta By Tutoriales Bendezu v1.16.3 2023-11-23 ReadFromHardware: Invalid address 2810ecb6 near PC 08870c04 LR 08875bec
PES 2014 v1.16.3 2023-11-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088681cc
PES 2014 v1.16.3 2023-11-22 ReadFromHardware: Invalid address a3583420 near PC a3583420 LR 088681cc
頭文字D STREET STAGE v1.16.3 2023-11-22 sceDmacMemcpy(dest=04172200, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.16.3 2023-11-22 sceDmacMemcpy(dest=04175600, src=099bc980, size=2048): overlapping read
Gran Turismo® v1.16.3 2023-11-22 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
eFootball RH12 SEASON 6 v1.16.3 2023-11-26 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball Chelito 19 v1.16.3 2023-11-20 Unknown GetPointer 00410000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.16.3 2023-11-19 Unknown GetPointer 006f3505 PC 0884d7b4 LR 0884d7d4
eFootball 24 Pebri Patch v1.9.4 2023-11-28 Savedata version requested: 3
頭文字D STREET STAGE v1.16.3 2023-11-19 sceDmacMemcpy(dest=0416e200, src=091eac00, size=2048): overlapping read
LEGO® Indiana Jones™: The Original Adventures v1.16.6 2023-11-28 Unaligned icache invalidation of 0860cef8 (0860cef8 + 0) at PC=0896f274
eFootball Chelito 19 v1.16.3 2023-11-18 Unknown GetPointer 2c5c9f02 PC 0884d5b0 LR 0884d7d4
Mortal Kombat: Unchained v1.16.3 2023-11-16 Unexpected mpeg first timestamp: 5300000e060 / 5703716626528
Army of TWO™: The 40th Day (JP) v1.16.3 2023-11-15 WriteToHardware: Invalid address 000013b0 near PC 08a8d2ec LR 08a88704
Mortal Kombat: Unchained v1.16.3 2023-11-13 __KernelStopThread: thread 1253 does not exist (helper deleted)
Mortal Kombat: Unchained v1.16.3 2023-11-13 Unexpected mpeg first timestamp: 300000e060 / 206158487648
風雲 新撰組 -幕末伝- Portable v1.16.3 2023-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
風雲 新撰組 -幕末伝- Portable v1.16.3 2023-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FIFA 07 v1.16.3 2023-11-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
300: March to Glory v1.16.3 2023-11-12 sceSasSetADSRMode(08a86580, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
eFootball Chelito 19 v1.16.3 2023-11-11 Unknown GetPointer 003a5217 PC 0884d7b4 LR 0884d7d4
Strikers 1945™ Plus v1.16.3 2023-11-10 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Strikers 1945™ Plus v1.16.3 2023-11-10 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
頭文字D STREET STAGE v1.16.3 2023-11-10 sceDmacMemcpy(dest=04168000, src=091eac00, size=2048): overlapping read
PES 2014 v1.16.3 2023-11-10 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Ben 10 Ultimate Alien: Cosmic Destruction v1.16.3 2023-11-08 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3de976a7), bad data
Patapon 3 - DxD Edition v1.0 v1.16.3 2023-11-07 ReadFromHardware: Invalid address 00000184 near PC 08af13dc LR 08af13dc
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 80630007=sceAtracSetData(2, 08be95c0, 00002fa0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 80630007=sceAtracSetData(2, 08be95c0, 00001c20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 80630007=sceAtracSetData(2, 08be95c0, 00002520): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 80630007=sceAtracSetData(2, 08be95c0, 00005760): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 80630007=sceAtracSetData(2, 08be95c0, 00003420): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 80630007=sceAtracSetData(2, 08be95c0, 00004f20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.16.3 2023-11-07 sceDmacMemcpy(dest=0419a850, src=09590fc0, size=65552): overlapping read
FINAL FANTASY v1.16.3 2023-11-07 sceDmacMemcpy(dest=041c8000, src=0975fd30, size=2048): overlapping read
MONSTER HUNTER FREEDOM 2 v1.16.3 2023-11-07 sceDmacMemcpy(dest=0414e000, src=092f2430, size=262384): overlapping read
頭文字D STREET STAGE v1.16.3 2023-11-07 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
SBK-07 v1.16.3 2023-11-05 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096d13f0): duplicate handler
SBK-07 v1.16.3 2023-11-05 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0926dde0): duplicate handler
頭文字D STREET STAGE v1.16.3 2023-11-05 sceDmacMemcpy(dest=0416b800, src=091eac00, size=2048): overlapping read
FINAL FANTASY v1.16.3 2023-11-05 sceDmacMemcpy(dest=04174000, src=097a6c90, size=8192): overlapping read
Burnout Legends v1.16.3 2023-11-04 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
Burnout Legends v1.16.3 2023-11-04 80630007=sceAtracSetData(2, 08bd5600, 000040e0): atracID uses different codec type than data
FINAL FANTASY 零式 ディスク1 v1.16.3 2023-11-03 sceDmacMemcpy(dest=08545000, src=09423ec0, size=252560): overlapping read
eFootball 2024 By RH12 Official v1.16.6-333-gecab50346 2023-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
FINAL FANTASY v1.16.3 2023-11-03 sceDmacMemcpy(dest=041b4000, src=09618870, size=262144): overlapping read
eFootball 2024 By RH12 Official v1.8.0 2023-11-28 Savedata version requested: 3
Disney•Pixar UP v1.16.3 2023-11-02 __KernelStopThread: thread 964 does not exist (helper deleted)
NARUTO Shippuden: Legends: Akatsuki Rising v1.16.3 2023-11-02 sceDmacMemcpy(dest=041a7bc0, src=08e7dd90, size=192): overlapping read
Def Jam® Fight For NY™: The Takeover v1.16.3 2023-11-01 sceDmacMemcpy(dest=09a99880, src=08400000, size=641344): overlapping read
eFootball By TM ARTS v1.16.3 2023-11-01 Jump to invalid address: 0743aa00
eFootball By TM ARTS v1.16.3 2023-11-01 Jump to invalid address: 075b1ac0
eFootball MP New Season Patch 2024 v1.9.3 2023-11-29 Savedata version requested: 3
Pac-Man World 3 v1.16.3 2023-10-31 __KernelStopThread: thread 327 does not exist (ApctlThread deleted)
Worms Open Warfare 2 v1.16.3 2023-10-31 __KernelStopThread: thread 327 does not exist (ApctlThread stopped)
Def Jam® Fight For NY™: The Takeover v1.16.3 2023-10-31 sceDmacMemcpy(dest=09a7f540, src=08400000, size=641344): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.16.3 2023-10-30 sceDmacMemcpy(dest=041e1d80, src=08f69dd0, size=64): overlapping read
Silent Hill: Shattered Memories v1.16.3 2023-10-30 __KernelStopThread: thread 1158 does not exist (helper deleted)
Silent Hill: Shattered Memories v1.16.3 2023-10-30 __KernelStopThread: thread 1120 does not exist (helper deleted)
WWE'12 v1.16.3 2023-10-29 Unknown GetPointerWrite 0a7f766f PC 08bfbde0 LR 08bfbe04
Def Jam® Fight For NY™: The Takeover v1.16.3 2023-10-29 sceDmacMemcpy(dest=09725200, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.16.3 2023-10-29 sceDmacMemcpy(dest=09873a00, src=08400000, size=72384): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.3 2023-10-29 sceDmacMemcpy(dest=04187a20, src=09472fb0, size=65552): overlapping read
デジモンワールド リ:デジタイズ v1.16.3 2023-10-28 sceDmacMemcpy(dest=090ca940, src=090ca580, size=960): overlapping read
WWE'12 v1.16.3 2023-10-28 Unknown GetPointer 7ccdf12d PC 08bfbde0 LR 08bfbe04
WWE'12 v1.16.3 2023-10-28 Unknown GetPointerWrite 7cce2245 PC 08bfbde0 LR 08bfbe04
eFootball 2024 Beta By Tutoriales Bendezu v1.16.3 2023-10-28 ReadFromHardware: Invalid address 048929de near PC 0881da34 LR 0881da04
Prince of Persia: The Forgotten Sands™ v1.16.3 2023-10-28 ReadFromHardware: Invalid address 00000038 near PC 08b8b2bc LR 08b8b290
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.16.3 2023-10-27 WriteToHardware: Invalid address 0000422c near PC 08a39708 LR 08a39708
Silent Hill Zero v1.16.3 2023-10-27 sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.16.3 2023-10-27 sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill Zero v1.16.3 2023-10-27 sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FINAL FANTASY 零式 ディスク1 v1.16.3 2023-10-27 Unexpected mpeg first timestamp: 45b545b77cd / 4790303815629