Recent logs - 真・三國無双5 Special

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Game title Version Latest Report Message
真・三國無双5 Special v1.17.1 2024-11-03 sceDmacMemcpy(dest=09ca6c00, src=09ee2680, size=15264): overlapping read
真・三國無双5 Special v1.17.1 2024-09-25 sceDmacMemcpy(dest=09ca6c00, src=09ee6a40, size=8128): overlapping read
真・三國無双5 Special v1.17.1 2024-09-23 sceDmacMemcpy(dest=09c9a400, src=09ee5b00, size=12032): overlapping read
真・三國無双5 Special v1.17.1 2024-09-22 sceDmacMemcpy(dest=09ca6c00, src=09ee4200, size=16032): overlapping read
真・三國無双5 Special v1.17.1 2024-09-09 sceDmacMemcpy(dest=09ca6c00, src=09ee6f80, size=6784): overlapping read
真・三國無双5 Special v1.17.1 2024-08-31 sceDmacMemcpy(dest=09b76160, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-08-17 sceDmacMemcpy(dest=09bd22a0, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.11.3 2024-08-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
真・三國無双5 Special v1.17.1 2024-08-03 sceDmacMemcpy(dest=08d2e640, src=09ee2940, size=24768): overlapping read
真・三國無双5 Special v1.17.1 2024-07-27 WriteToHardware: Invalid address 0f25936c near PC 08ab7d9c LR 08ab7d9c
真・三國無双5 Special v1.17.1 2024-07-27 Unknown GetPointerWrite 0f259360 PC 08ab7d9c LR 08ab7d9c
真・三國無双5 Special v1.17.1 2024-07-27 WriteToHardware: Invalid address 0a05af6c near PC 08ab7d9c LR 08ab7d9c
真・三國無双5 Special v1.17.1 2024-07-27 Unknown GetPointerWrite 0a05af60 PC 08ab7d9c LR 08ab7d9c
真・三國無双5 Special v1.17.1 2024-07-27 Unexpected mpeg first timestamp: 10000068ec / 68719503596
真・三國無双5 Special v1.17.1 2024-07-22 sceDmacMemcpy(dest=09ca6c00, src=09ee3220, size=22496): overlapping read
真・三國無双5 Special v1.17.1 2024-07-11 sceDmacMemcpy(dest=09c9a400, src=09ee31c0, size=15072): overlapping read
真・三國無双5 Special v1.17.1 2024-08-31 sceDmacMemcpy(dest=09ca6c00, src=09ee1d40, size=19872): overlapping read
真・三國無双5 Special v1.17.1 2024-06-23 sceDmacMemcpy(dest=09c9a400, src=09ee7a60, size=4000): overlapping read
真・三國無双5 Special v1.17.1 2024-06-23 sceDmacMemcpy(dest=09b9cd60, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-06-20 sceDmacMemcpy(dest=09b5a9c0, src=09ee8920, size=224): overlapping read
真・三國無双5 Special v1.17.1 2024-06-19 Unknown GetPointerWrite 10a3eae0 PC 08aa9214 LR 08aa9228
真・三國無双5 Special v1.17.1 2024-06-12 sceDmacMemcpy(dest=098b6580, src=09ee1600, size=11996): overlapping read
真・三國無双5 Special v1.17.1 2024-06-02 sceDmacMemcpy(dest=09ca6c00, src=09ee8760, size=672): overlapping read
真・三國無双5 Special v1.17.1 2024-05-31 sceDmacMemcpy(dest=09c9a400, src=09ee7f00, size=2816): overlapping read
真・三國無双5 Special v1.17.1 2024-05-31 sceDmacMemcpy(dest=09ba6e80, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-05-28 sceDmacMemcpy(dest=09c9a400, src=09ee59c0, size=12352): overlapping read
真・三國無双5 Special v1.17.1 2024-05-24 sceDmacMemcpy(dest=09c9e380, src=09ee0a20, size=2464): overlapping read
真・三國無双5 Special v1.17.1 2024-09-24 sceDmacMemcpy(dest=09c9a400, src=09ee72e0, size=5920): overlapping read
真・三國無双5 Special v1.17.1 2024-06-12 sceDmacMemcpy(dest=09ca6c00, src=09ee4a80, size=16256): overlapping read
真・三國無双5 Special v1.17.1 2024-05-23 sceDmacMemcpy(dest=09ca6c00, src=09ee4b60, size=16032): overlapping read
真・三國無双5 Special v1.17.1 2024-05-22 sceDmacMemcpy(dest=09ca6c00, src=09ee5b20, size=12000): overlapping read
真・三國無双5 Special v1.17.1 2024-05-20 sceDmacMemcpy(dest=09c9a400, src=09ee79a0, size=4192): overlapping read
真・三國無双5 Special v1.17.1 2024-05-18 sceDmacMemcpy(dest=097b5f40, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-05-17 sceDmacMemcpy(dest=09bd6dc0, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-05-16 sceDmacMemcpy(dest=09c9a400, src=09ee5f20, size=10976): overlapping read
真・三國無双5 Special v1.17.1 2024-05-16 sceDmacMemcpy(dest=09c9a400, src=09ee5920, size=12512): overlapping read
真・三國無双5 Special v1.17.1 2024-05-16 sceDmacMemcpy(dest=09ca6c00, src=09ee8080, size=2432): overlapping read
真・三國無双5 Special v1.17.1 2024-05-20 sceDmacMemcpy(dest=09ca6c00, src=09ee4e00, size=14304): overlapping read
真・三國無双5 Special v1.17.1 2024-05-14 sceDmacMemcpy(dest=09bbc040, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-05-14 sceDmacMemcpy(dest=09c9a400, src=09ee2c60, size=15264): overlapping read
真・三國無双5 Special v1.17.1 2024-05-13 sceDmacMemcpy(dest=09c9a400, src=09ee3a20, size=20448): overlapping read
真・三國無双5 Special v1.17.1 2024-05-13 sceDmacMemcpy(dest=09b5a9c0, src=09ee11a0, size=30816): overlapping read
真・三國無双5 Special v1.17.1 2024-05-13 sceDmacMemcpy(dest=09ca6c00, src=09ee78e0, size=4384): overlapping read
真・三國無双5 Special v1.17.1 2024-05-13 sceDmacMemcpy(dest=09b5a9c0, src=09ee4640, size=17344): overlapping read
真・三國無双5 Special v1.17.1 2024-05-11 sceDmacMemcpy(dest=09c9a400, src=09ee6b40, size=7872): overlapping read
真・三國無双5 Special v1.17.1 2024-05-11 sceDmacMemcpy(dest=09bc4a40, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-06-12 sceDmacMemcpy(dest=09c9a400, src=09ee4f60, size=15008): overlapping read
真・三國無双5 Special v1.17.1 2024-05-09 sceDmacMemcpy(dest=09ca6c00, src=09ee1fa0, size=14496): overlapping read
真・三國無双5 Special v1.17.1 2024-05-07 sceDmacMemcpy(dest=09ca6c00, src=09ee8740, size=704): overlapping read
真・三國無双5 Special v1.17.1 2024-05-12 sceDmacMemcpy(dest=09c9a400, src=09ee4c00, size=15872): overlapping read
真・三國無双5 Special v1.17.1 2024-05-06 sceDmacMemcpy(dest=09b5a9c0, src=09ee88a0, size=352): overlapping read
真・三國無双5 Special v1.17.1 2024-05-05 sceDmacMemcpy(dest=09b5a9c0, src=09ee4300, size=18176): overlapping read
真・三國無双5 Special v1.17.1 2024-05-05 sceDmacMemcpy(dest=09c9a400, src=09ee4e00, size=14304): overlapping read
真・三國無双5 Special v1.17.1 2024-05-05 sceDmacMemcpy(dest=09b66f80, src=09ee0a20, size=32736): overlapping read
真・三國無双5 Special v1.17.1 2024-05-05 sceDmacMemcpy(dest=09ca6c00, src=09ee69c0, size=8256): overlapping read
真・三國無双5 Special v1.17.1 2024-05-04 sceDmacMemcpy(dest=09b5a9c0, src=09ee77e0, size=4640): overlapping read
真・三國無双5 Special v1.17.1 2024-05-04 sceDmacMemcpy(dest=09b5afc0, src=09ee7ac0, size=3904): overlapping read
真・三國無双5 Special v1.17.1 2024-05-04 sceDmacMemcpy(dest=09c9a400, src=09ee50c0, size=14656): overlapping read
真・三國無双5 Special v1.17.1 2024-05-04 sceDmacMemcpy(dest=09b5dc80, src=09ee0a20, size=20744): overlapping read
真・三國無双5 Special v1.17.1 2024-05-03 sceDmacMemcpy(dest=09ca6c00, src=09ee1c00, size=13920): overlapping read
真・三國無双5 Special v1.17.1 2024-07-13 sceDmacMemcpy(dest=09b5a9c0, src=09ee4660, size=17312): overlapping read
真・三國無双5 Special v1.17.1 2024-05-07 sceDmacMemcpy(dest=09b5a9c0, src=09ee3240, size=22464): overlapping read
真・三國無双5 Special v1.17.1 2024-04-30 sceDmacMemcpy(dest=09c159c0, src=09ee0cc0, size=5548): overlapping read
真・三國無双5 Special v1.17.1 2024-04-29 sceDmacMemcpy(dest=09ca6c00, src=09ee85e0, size=1056): overlapping read
真・三國無双5 Special v1.17.1 2024-04-25 sceDmacMemcpy(dest=09c9a400, src=09ee5be0, size=11808): overlapping read
真・三國無双5 Special v1.17.1 2024-04-24 sceDmacMemcpy(dest=09ca6c00, src=09ee6f40, size=6848): overlapping read
真・三國無双5 Special v1.11.3-1276-g192a43c1c 2024-04-05 __KernelStopThread: thread 357 does not exist
真・三國無双5 Special v1.17.1 2024-03-29 Unknown GetPointerWrite 048884d1 PC 08aa9214 LR 08aa9228
真・三國無双5 Special v1.12.3-232-gb6e7fe1aa 2024-02-03 Unknown GetPointer 640103c0 PC 08806e58 LR 08806e58
真・三國無双5 Special v1.16.6 2023-11-17 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJM05524-DATA01/DATA02, 09fb7cf0, 00000002)
真・三國無双5 Special v1.15.4 2023-10-27 sceDmacMemcpy(dest=09b5a9c0, src=09ee46e0, size=17184): overlapping read
真・三國無双5 Special v1.15.4 2023-10-26 sceDmacMemcpy(dest=09c9a400, src=09ee77c0, size=4672): overlapping read
真・三國無双5 Special v1.15.4 2023-10-21 sceDmacMemcpy(dest=09c9a400, src=09ee3b20, size=18336): overlapping read
真・三國無双5 Special v1.15.4 2023-10-18 sceDmacMemcpy(dest=09ca6c00, src=09ee0f80, size=26592): overlapping read
真・三國無双5 Special v1.15.4 2023-10-14 sceDmacMemcpy(dest=09c9a400, src=09ee6c60, size=7584): overlapping read
真・三國無双5 Special v1.15.4 2023-10-13 sceDmacMemcpy(dest=09c9a400, src=09ee1e60, size=13344): overlapping read
真・三國無双5 Special v1.17.1 2024-09-11 sceDmacMemcpy(dest=09b5a9c0, src=09ee8860, size=416): overlapping read
真・三國無双5 Special v1.15.4 2023-10-10 sceDmacMemcpy(dest=09b5a9c0, src=09ee8900, size=256): overlapping read
真・三國無双5 Special v1.17.1 2024-06-12 sceDmacMemcpy(dest=09b5a9c0, src=09ee4600, size=17408): overlapping read
真・三國無双5 Special v1.15.4 2023-10-05 sceDmacMemcpy(dest=09b5ed60, src=09ee0a20, size=16120): overlapping read
真・三國無双5 Special v1.16.5 2023-09-30 sceDmacMemcpy(dest=09827720, src=09ee0a20, size=2112): overlapping read
真・三國無双5 Special v1.16.5 2023-09-29 sceDmacMemcpy(dest=09ca6c00, src=09ee0c60, size=20256): overlapping read
真・三國無双5 Special v1.17.1 2024-05-22 sceDmacMemcpy(dest=09c9a400, src=09ee5560, size=13472): overlapping read
真・三國無双5 Special v1.16.4 2023-09-27 sceDmacMemcpy(dest=09ca6c00, src=09ee65a0, size=9312): overlapping read
真・三國無双5 Special v1.15.4 2023-09-10 __KernelStopThread: thread 442 does not exist (ApctlThread deleted)
真・三國無双5 Special v1.11.3 2023-04-20 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu) { vec4 sum = vec4(0.0); mediump int diffx = 2; mediump int diffy = 3; for (mediump int ib = -diffy; ib < diffy; ib++) { for (mediump int jb = -diffx; jb < diffx; jb++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875); } } float _451 = color.x; bool _453 = _451 < 0.300000011920928955078125; bool _460; if (_453) { _460 = color.y < 0.300000011920928955078125; } else { _460 = _453; } bool _467; if (_460) { _467 = color.z < 0.3000000119209289550
真・三國無双5 Special v1.11.3 2023-04-20 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; float overlay(float base, float blend) { float result = 0.0; if (base < 0.5) { result = (2.0 * base) * blend; } else { result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend)); } return result; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 1; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; vec3 blur = color * 1.2252061367034912109375; highp float param = color.x; highp float param_1 = blur.x; highp float param_2 = color.y; highp float param_3 = blur.y; highp float param_4 = color.z; highp float param_5 = blur.z; vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5)); color = mix(color, newcolor, vec3(0.5)); float sat = 1.2999999523162841796875; float brt = 1.0; float con = 1.0; float AvgLumR = 1.2999999523162841796875; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 2.400000095367431640625; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
真・三國無双5 Special v1.14 2023-02-15 UI scissor out of bounds in MainScreen: 64,0-1095,721 / 1500,720
真・三國無双5 Special v1.14 2023-02-15 UI scissor out of bounds in GameSettingsScreen: 288,0-1202,721 / 1500,720
真・三國無双5 Special v1.14.2 2023-02-04 UI scissor out of bounds in DisplayLayoutScreen: 1179,0-321,721 / 1500,720
真・三國無双5 Special v1.14.2 2023-02-04 UI scissor out of bounds in DisplayLayoutScreen: 64,0-449,721 / 1500,720
真・三國無双5 Special v1.13.2 2023-01-02 Unknown instruction 006101f5 at 088250d4
真・三國無双5 Special v1.13.2 2023-01-02 Unknown instruction 006103e9 at 08825094
真・三國無双5 Special v1.13.2 2023-01-02 Unknown instruction 006103e9 at 08825054
真・三國無双5 Special v1.15.4 2023-06-12 Unknown GetPointer 00000000 PC 08997928 LR 08aa4f98
真・三國無双5 Special v1.13.2 2022-12-12 Unknown GetPointerWrite 00002bc0 PC 08997928 LR 08aa4f98
真・三國無双5 Special v1.13.2 2022-11-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
真・三國無双5 Special v1.13.2 2022-11-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
真・三國無双5 Special v1.14.1 2022-12-30 Unknown GetPointerWrite 00000000 PC 08997928 LR 08aa4f98
真・三國無双5 Special v1.13.2 2022-10-20 MIPSCompileOp: Invalid instruction 0000000e