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Game title |
Version |
Latest Report |
Message |
喧嘩番長3~全国制覇~ |
v1.17.4-1 |
2024-10-10 |
MIPSCompileOp: Invalid instruction 4e0000fc |
喧嘩番長3~全国制覇~ |
v1.17.1 |
2024-08-09 |
00000000=sceUtilityScreenshotInitStart(092a0ac0) |
喧嘩番長3~全国制覇~ |
v1.17.1 |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(0925fe60) |
喧嘩番長3~全国制覇~ |
v1.17.1 |
2024-07-03 |
00000000=sceUtilityScreenshotInitStart(0961aa00) |
喧嘩番長3~全国制覇~ |
v1.15.4 |
2023-07-29 |
00000000=sceUtilityScreenshotInitStart(0918af20) |
喧嘩番長3~全国制覇~ |
v1.9.0 |
2022-12-04 |
00000000=sceUtilityScreenshotInitStart(09299210) |
喧嘩番長3~全国制覇~ |
v1.9.0 |
2022-12-04 |
00000000=sceUtilityScreenshotInitStart(0925aa50) |
喧嘩番長3~全国制覇~ |
v1.9.0 |
2022-12-04 |
00000000=sceUtilityScreenshotInitStart(08eace20) |
喧嘩番長3~全国制覇~ |
v1.9.0 |
2022-12-04 |
Unknown GetPointer 00000000 PC 08804c4c LR 08804c4c |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-09-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:162: 'outerProduct' : no matching overloaded function found
ERROR: 0:162: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00005b18 HWX C T N Tex Bezier TessC TessRevN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[3] = texelF |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-09-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:170: 'outerProduct' : no matching overloaded function found
ERROR: 0:170: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
01190000:0000db18 HWX C T N Tex Light: 0: c:0 t:0 MatUp:1 Spline TessC TessN TessRevN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
vec3 nrm;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z);
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-09-02 |
Unknown GetPointer 00000000 PC 0895bad4 LR 0883dbf8 |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-09-01 |
00000000=sceUtilityScreenshotInitStart(092a0ac0) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-08-22 |
00000000=sceUtilityScreenshotInitStart(095a7d20) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-08-22 |
00000000=sceUtilityScreenshotInitStart(092a8140) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-07-26 |
00000000=sceUtilityScreenshotInitStart(08e91ae0) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-07-25 |
00000000=sceUtilityScreenshotInitStart(08f42340) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-07-25 |
00000000=sceUtilityScreenshotInitStart(08f42910) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-07-25 |
00000000=sceUtilityScreenshotInitStart(08f43ef0) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-07-08 |
00000000=sceUtilityScreenshotInitStart(092a19f0) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-04-27 |
00000000=sceUtilityScreenshotInitStart(095063f0) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-04-27 |
00000000=sceUtilityScreenshotInitStart(093b9f30) |
喧嘩番長3~全国制覇~ |
v1.11.3 |
2021-04-27 |
00000000=sceUtilityScreenshotInitStart(093b8310) |
喧嘩番長3~全国制覇~ |
v1.9.0 |
2020-08-09 |
00000000=sceUtilityScreenshotInitStart(09199cc0) |
喧嘩番長3~全国制覇~ |
v1.9.3 |
2020-06-24 |
00000000=sceUtilityScreenshotInitStart(095ee290) |
喧嘩番長3~全国制覇~ |
v1.9.3 |
2020-06-24 |
00000000=sceUtilityScreenshotInitStart(096251a0) |
喧嘩番長3~全国制覇~ |
v1.6.3-492-g9fddfff66 |
2020-06-05 |
00000000=sceUtilityScreenshotInitStart(092a2980) |
喧嘩番長3~全国制覇~ |
v1.9.4 |
2020-04-01 |
00000000=sceUtilityScreenshotInitStart(0954aec0) |
喧嘩番長3~全国制覇~ |
v1.9.4 |
2020-03-31 |
00000000=sceUtilityScreenshotInitStart(0949b040) |
喧嘩番長3~全国制覇~ |
v1.9.4 |
2020-03-31 |
00000000=sceUtilityScreenshotInitStart(09630850) |
喧嘩番長3~全国制覇~ |
v1.9.4 |
2020-03-27 |
00000000=sceUtilityScreenshotInitStart(092d66a0) |
喧嘩番長3~全国制覇~ |
v1.6.3-492-g9fddfff66 |
2020-03-23 |
00000000=sceUtilityScreenshotInitStart(08f85f20) |
喧嘩番長3~全国制覇~ |
v1.6.3-492-g9fddfff66 |
2020-03-20 |
00000000=sceUtilityScreenshotInitStart(09321a30) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-25 |
00000000=sceUtilityScreenshotInitStart(096d35c0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(0918af20) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(0923d2f0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(0925d6e0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(095ac190) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(094023b0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(091f5480) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(08e716d0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(091980c0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(09197da0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(0919a190) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(0919a000) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(08f98560) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(09194280) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-11-24 |
00000000=sceUtilityScreenshotInitStart(0918ffc0) |
喧嘩番長3~全国制覇~ |
v1.8.0 |
2019-06-23 |
00000000=sceUtilityScreenshotInitStart(092a0ab0) |
喧嘩番長3~全国制覇~ |
v1.9.4 |
2023-06-11 |
Attempted inverse for logic op: a |
喧嘩番長3~全国制覇~ |
v1.5.4 |
2017-12-07 |
00000000=sceUtilityScreenshotInitStart(091989d0) |
喧嘩番長3~全国制覇~ |
v1.4.1 |
2017-06-18 |
00000000=sceUtilityScreenshotInitStart(09215660) |
喧嘩番長3~全国制覇~ |
v1.9.4 |
2022-12-04 |
Render to texture with different strides 512 != 256 |
喧嘩番長3~全国制覇~ |
v1.2.1 |
2024-10-10 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08809d78 |
喧嘩番長3~全国制覇~ |
v1.0-33-ge6af3cf |
2015-08-09 |
00000000=sceUtilityScreenshotInitStart(08f9a210) |
喧嘩番長3~全国制覇~ |
v1.0-33-ge6af3cf |
2015-08-05 |
00000000=sceUtilityScreenshotInitStart(093a74c0) |
喧嘩番長3~全国制覇~ |
v1.0-33-ge6af3cf |
2015-04-02 |
00000000=sceUtilityScreenshotInitStart(08f87a60) |
喧嘩番長3~全国制覇~ |
v1.4.2-3-gc5d1c1c |
2021-02-10 |
Loading module scePsmf_library with version 0101, devkit 03070010 |
喧嘩番長3~全国制覇~ |
v1.4.2 |
2021-02-10 |
Loading module scePsmfP_library with version 0101, devkit 03070010 |