Recent logs - クイーンズゲイト スパイラルカオス

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
クイーンズゲイト スパイラルカオス v1.9.4 2019-12-20 Unknown GetPointer 00000000 PC 0893ad28 LR 08000030
クイーンズゲイト スパイラルカオス v1.9.3 2019-12-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
クイーンズゲイト スパイラルカオス v1.9.3 2019-12-08 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
クイーンズゲイト スパイラルカオス v1.6.3-492-g9fddfff66 2019-10-19 GL ran out of GPU memory; switching to low memory mode
クイーンズゲイト スパイラルカオス v1.9.3 2019-10-19 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red
クイーンズゲイト スパイラルカオス v1.6.3-492-g9fddfff66 2019-08-23 Error in shader program link: info: (unknown reason) fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
クイーンズゲイト スパイラルカオス v1.6.3-492-g9fddfff66 2019-08-23 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
クイーンズゲイト スパイラルカオス v1.6.3-492-g9fddfff66 2019-05-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
クイーンズゲイト スパイラルカオス v1.6.3-492-g9fddfff66 2019-05-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
クイーンズゲイト スパイラルカオス v1.9.4 2019-12-31 Unknown GetPointer 00000000 PC 0886786c LR 08000020
クイーンズゲイト スパイラルカオス v1.6.3-492-g9fddfff66 2019-08-23 WriteToHardware: Invalid address 00000000 near PC 088d6890 LR 088d6890
クイーンズゲイト スパイラルカオス v1.5.1 2019-03-13 Wrong magic number 8bdd6449
クイーンズゲイト スパイラルカオス v1.5.4-997-g3472d62ff 2018-05-26 ReadFromHardware: Invalid address 00000000 near PC 0881ace4 LR 0881aba8
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43184000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43ac2000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43c40800
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43484000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 44361001
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43880800
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43f42000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 42d08000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43940800
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43942000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 42fba0da
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 439ee836
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 43784000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 42610000
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 MIPSCompileOp: Invalid instruction 4386e836
クイーンズゲイト スパイラルカオス v1.4.2 2017-08-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0881b1f4
クイーンズゲイト スパイラルカオス v1.9.4 2020-02-23 Render to texture with different formats 3 != 0
クイーンズゲイト スパイラルカオス v1.9.4 2020-02-24 Render to texture with different formats 0 != 3
クイーンズゲイト スパイラルカオス v1.9.3 2020-01-11 Failed decrypting the PRX (ret = -1, size = 2057773, psp_size = 2058112)!