Recent logs - v1.5.1

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 VTYPE with morph used: THRU=0 TC=3 COL=3 POS=2 NRM=0 WT=3 NW=4 IDX=1 MC=5
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 073cf110!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 BlockTransfer: Bad source transfer address ed5ec040!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 BlockTransfer: Bad source transfer address ed2fd1f0!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0d70bc53!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 00dbefe3!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0a6c430c!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 BlockTransfer: Bad source transfer address 002fd1f0!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0a2e4874!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Unknown GE command : fbf00034
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 BlockTransfer: Bad source transfer address 00f41c50!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0c23d431!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0280897f!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0d01d34e!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0df22e0e!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 0c0ed21e!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 00d22bf6!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Bad vertex address 003f3000!
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Unknown GE command : fe1f40e0
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-16 Error in shader compilation: info: 0:17: L0002: Undeclared variable 'u_proj' / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-15 ReadFromHardware: Invalid address 2f00b840 near PC 2f00b840 LR 2f00b840
Dragon Ball Tag VS v1.5.1 2021-07-10 Unknown GetPointer 00000000 PC 088a01ac LR 088a01ac
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-02 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.5.1 2021-06-26 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.5.1 2021-06-07 sceDmacMemcpy(dest=040cc000, src=0948c030, size=557056): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.5.1 2021-07-15 ReadFromHardware: Invalid address 2f00b600 near PC 2f00b600 LR 2f00b600
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Render to texture using CLUT with different strides 512 != 64
Obscure: The Aftermath v1.5.1 2021-05-22 sceDmacMemcpy(dest=08565bc0, src=09396a00, size=262144): overlapping read
Obscure: The Aftermath v1.5.1 2021-05-19 sceDmacMemcpy(dest=0937ae60, src=09c3ba80, size=8192): overlapping read
WWE 2K20 PSP by PEOPLE'S CHAMP v1.5.1 2021-01-05 Loading module sceFont_Library with version 0101, devkit 05050010
Dragon Ball Tag VS v1.9.4 2021-07-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Tag VS v1.9.4 2021-07-24 Render to texture using CLUT with different strides 512 != 64
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.1 2020-02-28 Wrong magic number 0107d101
DISSIDIA 012[duodecim] FINAL FANTASY v1.5.1 2020-01-09 Wrong magic number 00000000
Assassin's Creed: Bloodlines™ v1.5.1 2019-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b66c54, 4, 00000000, 0)
eFootball PES 2020 "C19" v1.9.4 2021-07-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2020 "C19" v1.9.4 2021-07-24 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.5.1 2019-08-17 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
eFootball PES 2020 "C19" v1.9.4 2021-07-24 Unknown GetPointer 00000000 PC 08816130 LR 08816144
(homebrew) v1.5.1 2019-11-12 Wrong magic number 744204ce
(homebrew) v1.5.1 2019-05-24 Wrong magic number 8bdd6449
PES 2019 BY CHELITO 19 v1.5.2 2021-03-30 Wrong magic number 00000000
Pro Evolution Soccer 2019 v1.9.4 2021-07-24 Unknown GetPointer 00000000 PC 08816130 LR 08816144
NARUTO-ナルト- 疾風伝 ナルティメットインパクト 体験版 v1.5.1 2019-04-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
PES 2019 BY CHELITO 19 v1.9.4 2021-07-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 000054e0): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00002060): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00003ce0): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00005ae0): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00001a60): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00002d20): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 000013a0): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 000019a0): invalid RIFF header
Disney•Pixar UP v1.5.1 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00002660): invalid RIFF header
PES 2019 BY CHELITO 19 v1.9.4 2021-07-24 Game install with no files / data
クイーンズゲイト スパイラルカオス v1.5.1 2019-03-13 Wrong magic number 8bdd6449
PES 2019 BY CHELITO 19 v1.9.4 2021-07-24 Unknown GetPointer 00000000 PC 08816130 LR 08816144
God of War: Chains of Olympus v1.5.1 2019-02-16 Wrong magic number 9cce65d0
God of War: Chains of Olympus v1.5.1 2019-02-16 Wrong magic number 9bb9d1d0
LEGO® Pirates of the Caribbean The Video Game v1.5.1 2019-02-07 Error in shader compilation: info: ERROR: 0:14: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
The Con™ v1.5.1 2019-01-22 sceDmacMemcpy(dest=08ff5b90, src=09268440, size=557056): overlapping read
The Con™ v1.5.1 2019-01-22 sceDmacMemcpy(dest=08ff5b90, src=09281bc0, size=557056): overlapping read
CODED ARMS v1.5.1 2019-04-05 Wrong magic number 55555555
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007a3318
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007c5e30
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0091cd40
(homebrew) v1.5.1 2018-11-05 Wrong magic number 009151a0
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007da438
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0078d458
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0079d460
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007d7440
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007c8ab8
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007a1920
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00797468
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007dcf88
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0091c1b8
(homebrew) v1.5.1 2018-11-05 Wrong magic number 007c5ac0
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0091d3b0
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0081f560
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00690dd0
(homebrew) v1.5.1 2018-11-05 Wrong magic number 006ac5a8
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00699db8
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00696dc0
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00693dc8
(homebrew) v1.5.1 2018-11-05 Wrong magic number 0068ddd8
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00925938
(homebrew) v1.5.1 2018-11-05 Wrong magic number 00925960
(homebrew) v1.5.1 2018-10-31 Wrong magic number 9c13e130
(homebrew) v1.5.1 2018-10-31 Wrong magic number 9bd7ef40
(homebrew) v1.5.1 2018-10-31 Wrong magic number 9d648240
Medal of Honor Heroes™ v1.5.1 2018-10-26 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Medal of Honor Heroes™ 2 v1.5.2 2019-03-13 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Disney•Pixar UP v1.6.2 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00003b60): invalid RIFF header
Disney•Pixar UP v1.6.2 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00007b20): invalid RIFF header
Disney•Pixar UP v1.6.2 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00005d20): invalid RIFF header
Disney•Pixar UP v1.6.2 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00002a20): invalid RIFF header
Disney•Pixar UP v1.8.0 2019-08-01 80630006=sceAtracSetDataAndGetID(08e58fe0, 000015e0): invalid RIFF header
Disney•Pixar UP v1.6.2 2019-03-18 80630006=sceAtracSetDataAndGetID(08e58fe0, 00004220): invalid RIFF header
Disney•Pixar UP v1.8.0 2019-08-01 80630006=sceAtracSetDataAndGetID(08e58fe0, 000027e0): invalid RIFF header
Disney•Pixar UP v1.8.0 2019-08-01 80630006=sceAtracSetDataAndGetID(08e58fe0, 00002ae0): invalid RIFF header