Recent logs - Rush

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Game title Version Latest Report Message
Rush v1.9.3 2019-10-08 Lots of blits needed for obscure blending: 56 per frame, blend 10/6/0
Rush v1.9.3 2019-10-08 Lots of blits needed for obscure blending: 41 per frame, blend 10/6/0
Rush v1.8.0 2019-09-21 Lots of blits needed for obscure blending: 43 per frame, blend 10/6/0
Rush v1.8.0 2019-09-11 Lots of blits needed for obscure blending: 48 per frame, blend 10/6/0
Rush v1.8.0-488-g3bc3f3e96 2019-08-09 Lots of blits needed for obscure blending: 65 per frame, blend 10/6/0
Rush v1.8.0-488-g3bc3f3e96 2019-09-09 Lots of blits needed for obscure blending: 42 per frame, blend 10/6/0
Rush v1.6.3-492-g9fddfff66 2019-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:000003ae Tex TexAlpha TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 v = t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Rush v1.8.0 2019-04-30 80630006=sceAtracSetHalfwayBufferAndGetID(08b4da80, 00010000, 00030000): invalid RIFF header
Rush v1.8.0 2019-04-30 Unexpected mpeg first timestamp: 0 / 0
Rush v1.6.3-492-g9fddfff66 2019-01-12 Lots of blits needed for obscure blending: 92 per frame, blend 10/6/0
Rush v1.8.0-488-g3bc3f3e96 2019-08-09 Lots of blits needed for obscure blending: 49 per frame, blend 10/6/0
Rush v1.7.2 2018-11-06 Lots of blits needed for obscure blending: 57 per frame, blend 10/6/0
Rush v1.6.3-248-g098a7ff 2018-11-05 WriteToHardware: Invalid address 00000000 near PC 08922f34 LR 08922f1c
Rush v1.6.3-248-g098a7ff 2018-11-05 ReadFromHardware: Invalid address 0000ffff near PC 08922c10 LR 08922ae0
Rush v1.6.3 2018-08-14 Lots of blits needed for obscure blending: 105 per frame, blend 10/6/0
Rush v1.6.3 2018-08-14 Lots of blits needed for obscure blending: 159 per frame, blend 10/6/0
Rush v1.6.3 2018-08-14 Lots of blits needed for obscure blending: 52 per frame, blend 10/6/0
Rush v1.6.3-492-g9fddfff66 2019-07-01 WriteToHardware: Invalid address 00000000 near PC 0893f8ec LR 0893f8ec
Rush v1.7.4 2019-01-12 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Rush v1.6.3 2018-06-21 Lots of blits needed for obscure blending: 108 per frame, blend 10/6/0
Rush v1.6.3 2018-06-20 Lots of blits needed for obscure blending: 150 per frame, blend 10/6/0
Rush v1.6.3 2018-06-22 Lots of blits needed for obscure blending: 77 per frame, blend 10/6/0
Rush v1.6.3 2018-09-13 Lots of blits needed for obscure blending: 50 per frame, blend 10/6/0
Rush v1.8.0 2019-05-19 Lots of blits needed for obscure blending: 51 per frame, blend 10/6/0
Rush v1.6.2 2018-06-03 Lots of blits needed for obscure blending: 53 per frame, blend 10/6/0
Rush v1.7.4 2019-01-12 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Rush v1.5.4 2018-02-04 Lots of blits needed for obscure blending: 27 per frame, blend 10/6/0
Rush v1.7.2 2018-12-12 Lots of blits needed for obscure blending: 25 per frame, blend 10/6/0
Rush v1.9.3 2019-10-08 Lots of blits needed for obscure blending: 26 per frame, blend 10/6/0
Rush v1.6.3 2018-08-15 Lots of blits needed for obscure blending: 72 per frame, blend 10/6/0
Rush v1.6.3 2018-06-21 Lots of blits needed for obscure blending: 79 per frame, blend 10/6/0
Rush v1.3.0.1 2017-10-26 Lots of blits needed for obscure blending: 89 per frame, blend 10/6/0
Rush v1.7.2 2018-11-06 Lots of blits needed for obscure blending: 87 per frame, blend 10/6/0
Rush v1.3 2017-05-11 Lots of blits needed for obscure blending: 85 per frame, blend 10/6/0
Rush v1.0 2017-03-19 Lots of blits needed for obscure blending: 71 per frame, blend 10/6/0
Rush v1.3-773-ga272a4e 2017-03-10 Lots of blits needed for obscure blending: 198 per frame, blend 10/6/0
Rush v1.7.1 2019-01-10 Lots of blits needed for obscure blending: 122 per frame, blend 10/6/0
Rush v1.8.0 2019-10-14 Render to texture with different strides 512 != 64
Rush v1.0.1-195-g87f31d0 2017-03-19 Lots of blits needed for obscure blending: 121 per frame, blend 10/6/0
Rush v1.9.3 2019-10-15 Render to texture with different strides 64 != 512
Rush v1.8.0 2019-10-14 Render to texture with different formats 3 != 1
Rush v1.9.3 2019-10-15 Render to texture with different formats 1 != 3