Recent logs - Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP®

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Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.10.3-474-gd465ce512 2020-09-21 Error in shader compilation: info: ERROR: 0:182: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:182: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:183: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:183: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:184: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:184: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:185: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:185: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 8 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif // Uncomment just one of the three params below to choose the corner detection //#define CORNER_A //#define CORNER_B #define CORNER_C //#define CORNER_D #ifndef CORNER_A #define SMOOTH_TIPS #endif #define XBR_SCALE 3.0 #define XBR_Y_WEIGHT 48.0 #define XBR_EQ_THRESHOLD 15.0 #define XBR_LV2_COEFFICIENT 2.0 #define lv2_cf XBR_LV2_COEFFICIENT uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-09-15 WriteToHardware: Invalid address 00000028 near PC 08000000 LR 08000000
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2019-12-18 Unknown GetPointer 00000000 PC 088991a4 LR 08000020
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2019-11-26 80630006=sceAtracSetDataAndGetID(08a06280, 00030000): invalid RIFF header
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.3-80-g73bf6098e 2019-10-26 __KernelStopThread: thread 1560 does not exist
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.8.0 2019-09-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.8.0 2019-09-06 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.8.0 2019-06-26 WriteToHardware: Invalid address fffffce4 near PC 08000000 LR 08000000
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-09-06 Unknown GetPointer 00000000 PC 0887eb50 LR 08000020
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-02-04 Unknown GetPointer 00000000 PC 0889b948 LR 08000030
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.8.0 2019-04-03 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.6.3-492-g9fddfff66 2020-02-15 WriteToHardware: Invalid address 00000000 near PC 088934a4 LR 088934a4
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-09-23 Render to area containing texture at 04000000 +0x136
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-09-23 Render to area containing texture at 04088000 +0x136
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-07-23 GL ran out of GPU memory; switching to low memory mode
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.7.5 2020-04-17 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.7.5 2020-07-18 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.5.4 2017-12-06 WriteToHardware: Invalid address ffffeafc near PC 08000000 LR 08000000
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.8.0 2019-06-26 WriteToHardware: Invalid address fffffcdc near PC 08000000 LR 08000000
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.4.2-526-g27db1d558 2017-10-22 sceDmacMemcpy(dest=04088000, src=09c24600, size=557056): overlapping read
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.3.0.1 2017-06-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2019-11-26 80630006=sceAtracSetDataAndGetID(08a56340, 00030000): invalid RIFF header
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.9.4 2020-08-21 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.7.5 2020-07-18 Render to area containing texture at 00000000 +0x136
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.10.3-711-ge3b0dccb8 2020-09-19 __KernelStopThread: thread 326 does not exist
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.6.3-492-g9fddfff66 2020-09-13 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.7.5 2020-08-29 Render to area containing texture at 00088000 +0x136