Recent logs - v1.20.4

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Showing the 100 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.20.4 2026-10-13 334 No DL ID available to enqueue
EA SPORTS™ FIGHT NIGHT Round 3 v1.20.4 2026-10-12 157 Unusual bezier/spline vtype: 12014342, morph: 0, bones: 6
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-02-01 1 Ignoring possible texturing from framebuffer at 04193b40 +256x236 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-31 1 Ignoring possible texturing from framebuffer at 04195a40 +0x152 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-31 1 Ignoring possible texturing from framebuffer at 04197780 +0x216 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-29 2 Ignoring possible texturing from framebuffer at 04197ec0 +0x203 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-28 1 Ignoring possible texturing from framebuffer at 04195a40 +512x252 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-22 1 Ignoring possible texturing from framebuffer at 04193b40 +512x157 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-04 1 Ignoring possible texturing from framebuffer at 0417ae00 +256x231 / 256x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4-615-g34e6dcb28 2023-12-05 1 WriteToHardware: Invalid address 1ef37e7f near PC 089adbb4 LR 089adbb4
Burnout Legends v1.14.4-615-g34e6dcb28 2023-09-05 3 Ignoring possible texturing from framebuffer at 04174000 +0x137 / 64x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-04-11 4 Ignoring possible texturing from framebuffer at 04195140 +0x217 / 256x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-02-01 2 Ignoring possible texturing from framebuffer at 04193b40 +768x197 / 256x272
God of War: Chains of Olympus v1.15.4-900-g38357a2c1 2026-11-06 16,056 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
LEGO® Batman™: The Videogame v1.14.4-615-g34e6dcb28 2023-02-19 1 Unaligned icache invalidation of 086d45b8 (086d45b8 + 0) at PC=089741cc
God of War: Chains of Olympus v1.15.4-954-gfabcaf6e0 2026-11-07 10,232 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War™: Ghost of Sparta v1.15.4-89-g5d149e379 2026-11-04 28,827 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Rock Band Unplugged™ v1.14.4-615-g34e6dcb28 2023-07-07 5 Ignoring possible texturing from framebuffer at 04198000 +0x136 / 256x272
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2026-11-04 30,017 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2026-10-02 13,668 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War™: Ghost of Sparta v1.15.4-900-g38357a2c1 2026-09-10 5,182 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War: Chains of Olympus v1.15.4-89-g5d149e379 2026-10-11 11,264 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-02-02 3 Ignoring possible texturing from framebuffer at 041e8080 +448x87 / 256x272
Silent Hill® Origins v1.14.4-682-g3d38f961c 2023-11-08 15 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 256x256
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-23 4 Ignoring possible texturing from framebuffer at 041e3f80 +64x104 / 256x272
Burnout Legends v1.14.4-615-g34e6dcb28 2025-01-06 19 Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272
魔界戦記ディスガイアPORTABLE v1.18.1-539-g79940fe58a 2026-09-21 202 00000400=sceGeEdramSetAddrTranslation(00000000)
Burnout Legends v1.14.4-615-g34e6dcb28 2025-01-19 17 Ignoring possible texturing from framebuffer at 04174000 +0x202 / 64x272
Burnout Legends v1.14.4-690-g2dc3a6b05 2025-02-12 22 Ignoring possible texturing from framebuffer at 04174000 +0x245 / 64x272
FREE RUNNING v1.14.4-849-gcaab66bc1 2026-10-18 324 Ignoring possible texturing from framebuffer at 04154000 +0x68 / 480x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-01-30 7 Ignoring possible texturing from framebuffer at 041e9740 +96x82 / 256x272
Burnout™ Dominator v1.14.4-951-gaa66cc03f 2024-03-11 109 Ignoring possible texturing from framebuffer at 04176000 +1664x83 / 512x272
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.14.4-615-g34e6dcb28 2026-07-03 170 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.18.1-362-g01b4eb41be 2026-10-22 5,240 00000400=sceGeEdramSetAddrTranslation(00000800)
Demo v1.18.1-405-g0b4ca639a4 2026-09-19 505 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE'12 v1.20.4-67-gdb947e9d60 2026-11-15 171,061 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE All Stars v1.18.1-846-gab47c3cb1f 2026-11-07 27,902 00000400=sceGeEdramSetAddrTranslation(00000400)
ソードアート・オンライン -インフィニティ・モーメント- v1.18.1-670-g63c7c73fa0 2026-10-23 7,634 00000400=sceGeEdramSetAddrTranslation(00000200)
ドラゴンボール タッグバーサス v1.18.1-820-gea36cb7036 2026-11-07 14,659 00000400=sceGeEdramSetAddrTranslation(00000800)
Disney•Pixar Cars 2 v1.18.1-87-gda0168f41a 2026-10-17 14,518 00000800=sceGeEdramSetAddrTranslation(00000800)
Disney•Pixar Cars 2 v1.18.1-87-gda0168f41a 2026-10-17 6,314 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.18.1-846-gab47c3cb1f 2026-11-06 167,465 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.18.1-89-gc6e7a50830 2026-11-08 146,814 00000400=sceGeEdramSetAddrTranslation(00001000)
MONSTER HUNTER PORTABLE 3rd v1.18.1-92-gfe6db07f0d 2026-11-08 264,212 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War™: Ghost of Sparta v1.18.1-841-gc3209aa868 2026-11-01 44,207 00000400=sceGeEdramSetAddrTranslation(00000800)
CARS v1.14.4-849-gcaab66bc1 2026-09-30 733 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128
Call of Duty : Roads to Victory™ v1.18.1-87-gda0168f41a 2026-11-08 77,238 00000400=sceGeEdramSetAddrTranslation(00000400)
Rock Band Unplugged™ v1.14.4-88-g3cd882f21 2024-07-23 340 Ignoring possible texturing from framebuffer at 04198000 +0x136 / 256x272
Need for Speed™ Shift v1.14.4-615-g34e6dcb28 2026-07-05 151 Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272
Need for Speed™ Shift v1.14.4-861-g4e9db4d34 2026-08-21 513 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
Burnout™ Dominator v1.14.4-951-gaa66cc03f 2026-06-17 208 Ignoring possible texturing from framebuffer at 04176000 +0x191 / 512x272
Burnout™ Dominator v1.14.4-951-gaa66cc03f 2026-06-17 857 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
MONSTER HUNTER FREEDOM UNITE™ v1.18.1-92-gfe6db07f0d 2026-11-08 201,299 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.18.1-92-gfe6db07f0d 2026-11-08 237,053 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Ghost of Sparta v1.18.1-92-gfe6db07f0d 2026-11-07 106,964 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.18.1-92-gfe6db07f0d 2026-11-07 100,025 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2026-11-08 518,239 00000400=sceGeEdramSetAddrTranslation(00000800)
Midnight Club 3: DUB Edition v1.14.4-951-gaa66cc03f 2026-06-12 6,461 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
God of War™: Ghost of Sparta v1.18.1-87-gda0168f41a 2026-11-08 240,007 00000400=sceGeEdramSetAddrTranslation(00000800)
Assassin's Creed: Bloodlines™ v1.18.1-92-gfe6db07f0d 2026-11-08 108,644 00000400=sceGeEdramSetAddrTranslation(00000400)
Silent Hill® Origins v1.18.1-92-gfe6db07f0d 2026-11-07 25,141 00000400=sceGeEdramSetAddrTranslation(00001000)
Indiana Jones® and the Staff Of Kings™ v1.18.1-485-g53cb014c07 2026-10-13 3,739 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War: Chains of Olympus v1.18.1-92-gfe6db07f0d 2026-11-07 129,147 00000400=sceGeEdramSetAddrTranslation(00000800)
RIDGE RACER 2 v1.14.4-766-g625d93a2a 2026-04-26 345 Ignoring possible texturing from framebuffer at 041fe000 +0x62 / 64x64
God of War: Chains of Olympus v1.20.4-3919-gaa9dfa85f6 2026-11-15 13,797 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War™: Ghost of Sparta v1.14.4-98-gb56b28f77 2026-09-30 2,774 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
Need for Speed™ Shift v1.14.4-951-gaa66cc03f 2023-11-13 36 Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272
Need for Speed™ Shift v1.14.4-951-gaa66cc03f 2023-12-24 158 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
Midnight Club 3: Dub Edition v1.14.4-951-gaa66cc03f 2026-02-04 1,938 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Brooktown High v1.14.4-615-g34e6dcb28 2025-06-23 170 Ignoring possible texturing from framebuffer at 041dc000 +0x144 / 256x272
Midnight Club: L.A. Remix® v1.14.4-951-gaa66cc03f 2026-09-21 3,465 Ignoring possible texturing from framebuffer at 04154000 +0x64 / 480x272
RIDGE RACER 2 v1.14.4-615-g34e6dcb28 2024-02-20 17 Ignoring possible texturing from framebuffer at 041e6240 +224x95 / 256x272
RIDGE RACER 2 v1.14.4-967-gceaaaaeff 2026-04-26 862 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
RIDGE RACER v1.14.4-615-g34e6dcb28 2026-07-04 222 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.20.4 2026-11-08 2,019 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.4-4579-g7a88c1521e 2026-11-15 16,517 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Silent Hill® Origins v1.20.4-4855-gaeeeed1714 2026-11-12 11,337 Rendering to framebuffer offset at 04170000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.14.4-967-gceaaaaeff 2026-11-04 12,869 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War™: Ghost of Sparta v1.14.4-993-gf03dc23df 2026-09-28 10,020 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War®: Ghost of Sparta v1.14.4-951-gaa66cc03f 2026-10-19 5,201 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War®: Ghost of Sparta v1.20.4-856-g49fb4f9b1a 2026-11-15 19,899 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
eFootball Chelito 19 v1.18.1 2026-09-09 487 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
PES 2014 v1.20.4-1815-g3b2f0f0c1f 2026-11-06 3,328 sceNetAdhocMatchingInit(32768) at 08a719b8
WWE All Stars v1.18.1 2026-09-19 731 Unknown GetPointerWrite 00000000 PC 08ab9fc0 LR 08a89150
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.20.4 2026-10-28 1,693 sceNetAdhocMatchingInit(44364) at 089036d4
eFootball Chelito 19 v1.9.4 2026-11-08 380,688 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
UFC® Undisputed™ 2010 v1.20.4-3919-gaa9dfa85f6 2026-11-07 1,412 sceNetAdhocMatchingInit(32768) at 08daf580
とある魔術の禁書目録 v1.20.4-4440-g9f5c502d8f 2026-11-07 4,094 sceNetAdhocMatchingInit(12288) at 0892bd40
SOULCALIBUR: Broken Destiny v1.20.4 2026-10-25 3,657 sceNetAdhocMatchingInit(32768) at 08930b4c
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-11-14 31,891 sceNetAdhocMatchingInit(3000) at 088f31c0
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-476-g56c694d88b 2026-11-15 56,846 sceNetAdhocMatchingInit(32768) at 08812da4
Call of Duty : Roads to Victory™ v1.20.4-479-gd82b795f6a 2026-11-15 2,703 sceNetAdhocMatchingInit(32768) at 0895fb24
Burnout™ Dominator v1.20.4-664-g978324fea8 2026-11-14 9,659 sceNetAdhocMatchingInit(9816) at 088fc4e8
METAL SLUG XX™ v1.20.4-479-gd82b795f6a 2026-11-15 46,342 sceNetAdhocMatchingInit(65536) at 08864640
B-Boy v1.20.4 2026-11-09 1,684 Failed to read valid video stream data from header
Mortal Kombat: Unchained v1.20.4-605-gf0c28c6744 2026-11-15 52,774 Failed to read valid video stream data from header
Spider-Man: Friend or Foe v1.14.4-615-g34e6dcb28 2026-09-17 304 Ignoring possible texturing from framebuffer at 041a0000 +192x256 / 256x272
SOULCALIBUR: Broken Destiny v1.20.4 2026-05-22 624 UNTESTED sceNetAdhocSetSocketAlert(3, 00000080) at 08938540
Burnout Legends v1.14.4-615-g34e6dcb28 2026-06-01 199 Ignoring possible texturing from framebuffer at 04174000 +0x150 / 64x272
Silent Hill® Origins v1.14.4-993-gf03dc23df 2026-10-19 1,488 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256

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