Recent logs - WWE SmackDown vs. RAW 2009

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-27 Unknown instruction 00000030 at 08f91728
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-27 Unknown instruction 00020001 at 08f91720
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-27 Unknown instruction 00000030 at 08f91710
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-25 Video out requested, not supported: mode=0 size=0,0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-30 sceDmacMemcpy(dest=0419f620, src=092cdec0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-24 sceDmacMemcpy(dest=0415fdb0, src=0951ef00, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-20 sceDmacMemcpy(dest=04198b20, src=094ce390, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-18 sceDmacMemcpy(dest=041904e0, src=092d7640, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-17 sceDmacMemcpy(dest=0415f580, src=09516f20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-17 sceDmacMemcpy(dest=0418a5c0, src=0945f580, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-14 sceDmacMemcpy(dest=04190d20, src=092c0070, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-08 sceDmacMemcpy(dest=041a3870, src=09343e50, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-08 sceDmacMemcpy(dest=041903b0, src=09275260, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-05 sceDmacMemcpy(dest=0418fde0, src=092be6e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-01 sceDmacMemcpy(dest=041867e0, src=09467230, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-30 sceDmacMemcpy(dest=04185ab0, src=09473950, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-29 sceDmacMemcpy(dest=04183080, src=094609e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-28 sceDmacMemcpy(dest=041867d0, src=09460f20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-28 sceDmacMemcpy(dest=04183060, src=09464450, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-27 sceDmacMemcpy(dest=04184a20, src=0947b8e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-26 sceDmacMemcpy(dest=04183080, src=094601e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-17 Unknown GetPointer 0e40046d PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-17 Unknown GetPointerWrite 0e3fcd71 PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-16 sceDmacMemcpy(dest=04185c20, src=094834a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-16 sceDmacMemcpy(dest=04180460, src=096814b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-15 sceDmacMemcpy(dest=041828f0, src=094a3110, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-14 sceDmacMemcpy(dest=041802e0, src=0948feb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-12 Unknown GetPointer 123dd3ec PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-12 Unknown GetPointerWrite 0e3cadcb PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 sceDmacMemcpy(dest=04159710, src=095e5c10, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 Unknown GetPointer 123a6bec PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 Unknown GetPointerWrite 0e3a52f8 PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 sceDmacMemcpy(dest=04100010, src=092ee2d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-06 sceDmacMemcpy(dest=0419cb30, src=09225820, size=131088): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=0419bff0, src=095084a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=0419cfa0, src=09643c20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=04120030, src=0931e6d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=041850d0, src=0944ea50, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2023-02-27 sceDmacMemcpy(dest=041a23d0, src=0952b3f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2023-02-26 sceDmacMemcpy(dest=041a0380, src=092eea00, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2023-02-25 sceDmacMemcpy(dest=041a03a0, src=092c44a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.2 2023-02-16 UI scissor out of bounds in SavedataScreen: 1234,75-0,75 / 1106,544
WWE SmackDown vs. RAW 2009 v1.14.2 2023-02-16 UI scissor out of bounds in SavedataScreen: 1257,75-0,75 / 1106,544
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-18 UI scissor out of bounds in GamePauseScreen: 685,36-367,2304 / 2340,1080
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-18 UI scissor out of bounds in GamePauseScreen: 76,36-592,2304 / 2340,1080
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-18 UI scissor out of bounds in GamePauseScreen: 1762,112-551,968 / 1080,2340
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-18 UI scissor out of bounds in GamePauseScreen: 0,112-1744,968 / 1080,2340
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 UI scissor out of bounds in MainScreen: 76,1130-1005,1210 / 2340,1080
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 UI scissor out of bounds in MainScreen: 76,1013-1005,118 / 2340,1080
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 UI scissor out of bounds in MainScreen: 76,1013-1005,1327 / 2340,1080
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 UI scissor out of bounds in MainScreen: 1771,94-551,986 / 1080,2340
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 UI scissor out of bounds in MainScreen: 0,76-1753,1005 / 1080,2340
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2009 v1.14.1 2023-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2009 v1.10.3-1192-g575ae376a 2022-12-20 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:1: '<' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. thin3d �F_�
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-04 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SmackDown vs. RAW 2009 v1.12.3 2022-11-26 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565)
WWE SmackDown vs. RAW 2009 v1.11.3 2022-11-23 sceDmacMemcpy(dest=04184c60, src=094c28e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.13.2 2022-11-23 80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header
WWE SmackDown vs. RAW 2009 v1.13.2 2023-05-15 80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header
WWE SmackDown vs. RAW 2009 v1.11.3 2022-11-16 sceDmacMemcpy(dest=04190510, src=092b8490, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.13.2 2022-11-03 sceDmacMemcpy(dest=04181a20, src=094c3810, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-04 sceDmacMemcpy(dest=04191a30, src=092c6680, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.13.2 2022-11-19 Unknown GetPointer 1167c768 PC 08a0fd74 LR 08a0fd90
WWE SmackDown vs. RAW 2009 v1.13.2 2022-10-19 sceDmacMemcpy(dest=04166f80, src=09591a70, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2009 v1.13.2 2022-09-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2009 v1.14.4 2023-05-12 sceNetAdhocMatchingInit(32768) at 08af473c
WWE SmackDown vs. RAW 2009 v1.11.3 2022-07-21 sceDmacMemcpy(dest=041875f0, src=094932d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2022-07-19 sceDmacMemcpy(dest=04184780, src=0949f570, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2022-07-18 sceDmacMemcpy(dest=041a4370, src=09358d40, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2022-07-07 sceDmacMemcpy(dest=04188d90, src=094383e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2022-07-04 sceDmacMemcpy(dest=04183e90, src=095c9630, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2022-07-04 sceDmacMemcpy(dest=04167480, src=09470d20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2022-06-25 sceDmacMemcpy(dest=04183d00, src=095217f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-06-24 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551)
WWE SmackDown vs. RAW 2009 v1.12.3 2022-06-18 sceDmacMemcpy(dest=041977e0, src=094a91e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-06-04 sceDmacMemcpy(dest=041b3420, src=0935ae00, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-29 80630007=sceAtracSetData(2, 08bd6108, 000061e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-29 80630007=sceAtracSetData(2, 08bd6108, 00002b20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-29 80630007=sceAtracSetData(2, 08bd6108, 00004620): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-29 sceDmacMemcpy(dest=0419a190, src=09501df0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-25 sceDmacMemcpy(dest=0418ae90, src=09488c70, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-01-25 sceDmacMemcpy(dest=040f0000, src=092de1d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
WWE SmackDown vs. RAW 2009 v1.15.3 2023-05-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-15 sceDmacMemcpy(dest=04166db0, src=09556e80, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-05-08 sceDmacMemcpy(dest=04189200, src=0946e9f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2022-04-27 80630007=sceAtracSetData(2, 08bd5600, 00003de0): atracID uses different codec type than data