Recent logs - WWE SmackDown vs. RAW 2009

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2009 v1.9.4 2024-04-18 sceDmacMemcpy(dest=0418b510, src=095bed80, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.9.4 2024-04-16 sceDmacMemcpy(dest=0418b580, src=095d0990, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2024-04-06 sceDmacMemcpy(dest=04199fa0, src=0946d0e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2024-04-04 sceDmacMemcpy(dest=04198b20, src=09518cc0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2024-03-31 Unknown GetPointerWrite 0b39f75d PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.16.6 2024-03-25 Unknown GetPointer 16e3fe6c PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.16.6 2024-03-25 Unknown GetPointerWrite 0a37327d PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.16.6 2024-03-25 Unknown GetPointer 16e4082c PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.16.6 2024-03-25 Unknown GetPointerWrite 0a373c3d PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.17.1 2024-03-15 80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.17.1 2024-03-01 Branch in Jump delay slot at 088ffdb8 in block starting at 088f4150
WWE SmackDown vs. RAW 2009 v1.17.1 2024-03-01 Jump to invalid address: 0331b200
WWE SmackDown vs. RAW 2009 v1.17.1 2024-03-01 Branch in Jump delay slot at 088ffdb4 in block starting at 088f4150
WWE SmackDown vs. RAW 2009 v1.17.1 2024-03-02 Branch in Jump delay slot at 088ffdb0 in block starting at 088f4150
WWE SmackDown vs. RAW 2009 v1.17.1 2024-03-02 Jump to invalid address: 02dc0000
WWE SmackDown vs. RAW 2009 v1.16.4 2024-02-21 Unknown GetPointer 16e96eac PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.16.4 2024-02-21 Unknown GetPointerWrite 16ea4f39 PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.16.6 2024-01-08 80630007=sceAtracSetData(2, 08bd5600, 000028e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.16.6 2024-01-08 80630007=sceAtracSetData(2, 08bd5600, 00006a20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.16.6 2023-12-31 __KernelStopThread: thread 586 does not exist (helper deleted)
WWE SmackDown vs. RAW 2009 v1.16.6 2023-12-31 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
WWE SmackDown vs. RAW 2009 v1.16.6 2023-12-29 sceDmacMemcpy(dest=0415d360, src=095dbe90, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2023-12-29 sceDmacMemcpy(dest=04187ce0, src=09461d60, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2023-12-28 sceDmacMemcpy(dest=041847a0, src=0949bc00, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2023-12-21 sceDmacMemcpy(dest=041875f0, src=0945f630, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2023-11-30 Unknown GetPointer 7c08d702 PC 08a0fd74 LR 08a0fd90
WWE SmackDown vs. RAW 2009 v1.16.6 2023-11-22 Unknown GetPointer fda4a982 PC 08a0fd74 LR 08a0fd90
WWE SmackDown vs. RAW 2009 v1.16.6 2023-11-21 ReadFromHardware: Invalid address 7d2f7210 near PC 7d2f7210 LR 7d2f7210
WWE SmackDown vs. RAW 2009 v1.16.6 2023-11-03 sceDmacMemcpy(dest=041711e0, src=092e5050, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.16.6 2023-11-02 sceDmacMemcpy(dest=04198b30, src=09513bb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.4 2023-09-10 sceDmacMemcpy(dest=041865d0, src=0948ed20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.12.3 2023-09-09 sceDmacMemcpy(dest=0417ffa0, src=091bff00, size=131088): overlapping read
WWE SmackDown vs. RAW 2009 v1.13.2-1944-g3e481634a 2023-09-23 Failed to read valid video stream data from header
WWE SmackDown vs. RAW 2009 v1.15.4 2023-09-03 sceDmacMemcpy(dest=04191a30, src=092c66e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00008e90): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 0000b5f0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-07-15 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.11.3 2023-06-30 sceDmacMemcpy(dest=041829e0, src=094b2ce0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.3 2023-06-29 __KernelStopThread: thread 306 does not exist (helper deleted)
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-27 sceDmacMemcpy(dest=04199850, src=09496920, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-22 sceDmacMemcpy(dest=0415ad40, src=09515580, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-21 sceDmacMemcpy(dest=0416ad50, src=095455e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-14 80630007=sceAtracSetData(2, 08bd5600, 00019800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-14 80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-06-14 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-27 Unknown instruction 00000030 at 08f91728
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-27 Unknown instruction 00020001 at 08f91720
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-27 Unknown instruction 00000030 at 08f91710
WWE SmackDown vs. RAW 2009 v1.15.4 2023-05-25 Video out requested, not supported: mode=0 size=0,0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-30 sceDmacMemcpy(dest=0419f620, src=092cdec0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-24 sceDmacMemcpy(dest=0415fdb0, src=0951ef00, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-20 sceDmacMemcpy(dest=04198b20, src=094ce390, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-18 sceDmacMemcpy(dest=041904e0, src=092d7640, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-17 sceDmacMemcpy(dest=0415f580, src=09516f20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-17 sceDmacMemcpy(dest=0418a5c0, src=0945f580, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.15.4 2023-09-03 sceDmacMemcpy(dest=04190d20, src=092c0070, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-08 sceDmacMemcpy(dest=041a3870, src=09343e50, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-08 sceDmacMemcpy(dest=041903b0, src=09275260, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-05 sceDmacMemcpy(dest=0418fde0, src=092be6e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-01 sceDmacMemcpy(dest=041867e0, src=09467230, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-30 sceDmacMemcpy(dest=04185ab0, src=09473950, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-29 sceDmacMemcpy(dest=04183080, src=094609e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-28 sceDmacMemcpy(dest=041867d0, src=09460f20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-28 sceDmacMemcpy(dest=04183060, src=09464450, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-27 sceDmacMemcpy(dest=04184a20, src=0947b8e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-26 sceDmacMemcpy(dest=04183080, src=094601e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-17 Unknown GetPointer 0e40046d PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-17 Unknown GetPointerWrite 0e3fcd71 PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-16 sceDmacMemcpy(dest=04185c20, src=094834a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-16 sceDmacMemcpy(dest=04180460, src=096814b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-15 sceDmacMemcpy(dest=041828f0, src=094a3110, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-14 sceDmacMemcpy(dest=041802e0, src=0948feb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-12 Unknown GetPointer 123dd3ec PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-12 Unknown GetPointerWrite 0e3cadcb PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 sceDmacMemcpy(dest=04159710, src=095e5c10, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 Unknown GetPointer 123a6bec PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 Unknown GetPointerWrite 0e3a52f8 PC 08a528d0 LR 08a528f0
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-10 sceDmacMemcpy(dest=04100010, src=092ee2d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-06 sceDmacMemcpy(dest=0419cb30, src=09225820, size=131088): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=0419bff0, src=095084a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=0419cfa0, src=09643c20, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=04120030, src=0931e6d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-04 sceDmacMemcpy(dest=041850d0, src=0944ea50, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2023-02-27 sceDmacMemcpy(dest=041a23d0, src=0952b3f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2023-02-26 sceDmacMemcpy(dest=041a0380, src=092eea00, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.11.3 2023-02-25 sceDmacMemcpy(dest=041a03a0, src=092c44a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2009 v1.14.2 2023-02-16 UI scissor out of bounds in SavedataScreen: 1234,75-0,75 / 1106,544
WWE SmackDown vs. RAW 2009 v1.14.2 2023-02-16 UI scissor out of bounds in SavedataScreen: 1257,75-0,75 / 1106,544