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Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2009 |
v1.16.6 |
2023-11-30 |
Unknown GetPointer 7c08d702 PC 08a0fd74 LR 08a0fd90 |
WWE SmackDown vs. RAW 2009 |
v1.16.6 |
2023-11-22 |
Unknown GetPointer fda4a982 PC 08a0fd74 LR 08a0fd90 |
WWE SmackDown vs. RAW 2009 |
v1.16.6 |
2023-11-21 |
ReadFromHardware: Invalid address 7d2f7210 near PC 7d2f7210 LR 7d2f7210 |
WWE SmackDown vs. RAW 2009 |
v1.16.6 |
2023-11-03 |
sceDmacMemcpy(dest=041711e0, src=092e5050, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.16.6 |
2023-11-02 |
sceDmacMemcpy(dest=04198b30, src=09513bb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-09-10 |
sceDmacMemcpy(dest=041865d0, src=0948ed20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.12.3 |
2023-09-09 |
sceDmacMemcpy(dest=0417ffa0, src=091bff00, size=131088): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.13.2-1944-g3e481634a |
2023-09-23 |
Failed to read valid video stream data from header |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-09-03 |
sceDmacMemcpy(dest=04191a30, src=092c66e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00008e90): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 0000b5f0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.11.3 |
2023-06-30 |
sceDmacMemcpy(dest=041829e0, src=094b2ce0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.3 |
2023-06-29 |
__KernelStopThread: thread 306 does not exist (helper deleted) |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-06-27 |
sceDmacMemcpy(dest=04199850, src=09496920, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-06-22 |
sceDmacMemcpy(dest=0415ad40, src=09515580, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-06-21 |
sceDmacMemcpy(dest=0416ad50, src=095455e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-06-14 |
80630007=sceAtracSetData(2, 08bd5600, 00019800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-06-14 |
80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-06-14 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-05-27 |
Unknown instruction 00000030 at 08f91728 |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-05-27 |
Unknown instruction 00020001 at 08f91720 |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-05-27 |
Unknown instruction 00000030 at 08f91710 |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-05-25 |
Video out requested, not supported: mode=0 size=0,0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-30 |
sceDmacMemcpy(dest=0419f620, src=092cdec0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-24 |
sceDmacMemcpy(dest=0415fdb0, src=0951ef00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPo |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-20 |
sceDmacMemcpy(dest=04198b20, src=094ce390, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-18 |
sceDmacMemcpy(dest=041904e0, src=092d7640, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-17 |
sceDmacMemcpy(dest=0415f580, src=09516f20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-17 |
sceDmacMemcpy(dest=0418a5c0, src=0945f580, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-09-03 |
sceDmacMemcpy(dest=04190d20, src=092c0070, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-08 |
sceDmacMemcpy(dest=041a3870, src=09343e50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-08 |
sceDmacMemcpy(dest=041903b0, src=09275260, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-05 |
sceDmacMemcpy(dest=0418fde0, src=092be6e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-01 |
sceDmacMemcpy(dest=041867e0, src=09467230, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-30 |
sceDmacMemcpy(dest=04185ab0, src=09473950, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-29 |
sceDmacMemcpy(dest=04183080, src=094609e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-28 |
sceDmacMemcpy(dest=041867d0, src=09460f20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-28 |
sceDmacMemcpy(dest=04183060, src=09464450, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-27 |
sceDmacMemcpy(dest=04184a20, src=0947b8e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-26 |
sceDmacMemcpy(dest=04183080, src=094601e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-17 |
Unknown GetPointer 0e40046d PC 08a528d0 LR 08a528f0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-17 |
Unknown GetPointerWrite 0e3fcd71 PC 08a528d0 LR 08a528f0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-16 |
sceDmacMemcpy(dest=04185c20, src=094834a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-16 |
sceDmacMemcpy(dest=04180460, src=096814b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-15 |
sceDmacMemcpy(dest=041828f0, src=094a3110, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-14 |
sceDmacMemcpy(dest=041802e0, src=0948feb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-12 |
Unknown GetPointer 123dd3ec PC 08a528d0 LR 08a528f0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-12 |
Unknown GetPointerWrite 0e3cadcb PC 08a528d0 LR 08a528f0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-10 |
sceDmacMemcpy(dest=04159710, src=095e5c10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-10 |
Unknown GetPointer 123a6bec PC 08a528d0 LR 08a528f0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-10 |
Unknown GetPointerWrite 0e3a52f8 PC 08a528d0 LR 08a528f0 |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-10 |
sceDmacMemcpy(dest=04100010, src=092ee2d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-06 |
sceDmacMemcpy(dest=0419cb30, src=09225820, size=131088): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-04 |
sceDmacMemcpy(dest=0419bff0, src=095084a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-04 |
sceDmacMemcpy(dest=0419cfa0, src=09643c20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-04 |
sceDmacMemcpy(dest=04120030, src=0931e6d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-04 |
sceDmacMemcpy(dest=041850d0, src=0944ea50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.11.3 |
2023-02-27 |
sceDmacMemcpy(dest=041a23d0, src=0952b3f0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.11.3 |
2023-02-26 |
sceDmacMemcpy(dest=041a0380, src=092eea00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.11.3 |
2023-02-25 |
sceDmacMemcpy(dest=041a03a0, src=092c44a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.2 |
2023-02-16 |
UI scissor out of bounds in SavedataScreen: 1234,75-0,75 / 1106,544 |
WWE SmackDown vs. RAW 2009 |
v1.14.2 |
2023-02-16 |
UI scissor out of bounds in SavedataScreen: 1257,75-0,75 / 1106,544 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-18 |
UI scissor out of bounds in GamePauseScreen: 685,36-367,2304 / 2340,1080 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-18 |
UI scissor out of bounds in GamePauseScreen: 76,36-592,2304 / 2340,1080 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-18 |
UI scissor out of bounds in GamePauseScreen: 1762,112-551,968 / 1080,2340 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-18 |
UI scissor out of bounds in GamePauseScreen: 0,112-1744,968 / 1080,2340 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in MainScreen: 76,1130-1005,1210 / 2340,1080 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in MainScreen: 76,1013-1005,118 / 2340,1080 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in MainScreen: 76,1013-1005,1327 / 2340,1080 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in MainScreen: 1771,94-551,986 / 1080,2340 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in MainScreen: 0,76-1753,1005 / 1080,2340 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2009 |
v1.14.1 |
2023-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2 |
WWE SmackDown vs. RAW 2009 |
v1.10.3-1192-g575ae376a |
2022-12-20 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:1: '<' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
thin3d
�F_� |
WWE SmackDown vs. RAW 2009 |
v1.16.6 |
2023-12-05 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE SmackDown vs. RAW 2009 |
v1.12.3 |
2022-11-26 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565) |
WWE SmackDown vs. RAW 2009 |
v1.11.3 |
2022-11-23 |
sceDmacMemcpy(dest=04184c60, src=094c28e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-11-23 |
80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2023-05-15 |
80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header |
WWE SmackDown vs. RAW 2009 |
v1.11.3 |
2022-11-16 |
sceDmacMemcpy(dest=04190510, src=092b8490, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-11-03 |
sceDmacMemcpy(dest=04181a20, src=094c3810, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-04-04 |
sceDmacMemcpy(dest=04191a30, src=092c6680, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-11-19 |
Unknown GetPointer 1167c768 PC 08a0fd74 LR 08a0fd90 |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-10-19 |
sceDmacMemcpy(dest=04166f80, src=09591a70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-09-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544 |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-09-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448 |
WWE SmackDown vs. RAW 2009 |
v1.13.2 |
2022-09-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432 |