Recent logs - James Cameron's AVATAR™: THE GAME

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
James Cameron's AVATAR™: THE GAME v1.10.3 2021-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.10.3 2021-01-12 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
James Cameron's AVATAR™: THE GAME v1.10.3 2021-01-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-27 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 Render to area containing texture at 040cc000 +64x0
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 Rendering to framebuffer offset: 040cc000 +65x0
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 000055b0): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00001aa0): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00019cb8): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2021-01-13 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
James Cameron's AVATAR™: THE GAME v1.10.3 2021-01-13 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-24 Rendering to framebuffer offset: 04162000 +256x0
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-18 Render to texture using CLUT with different strides 256 != 64
James Cameron's AVATAR™: THE GAME v1.10.3 2020-11-18 Rendering to framebuffer offset: 04000000 +256x0
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 MIPSCompileOp: Invalid instruction eeffc099
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 MIPSCompileOp: Invalid instruction 00000001
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822d644, firstSym=0822d4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822d654, firstSym=0822d4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822d658, firstSym=0822d4e8, varData=00000000, extra=00000000
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Crazy varData address 01011006, skipping rest of module
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2020-10-12 FBO using existing buffer as depthbuffer, 040d0000/04088000 and 04088000/00000000
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2020-10-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2020-10-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d0000/04088000
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2020-10-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Failed to truncate file.
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNp': 0xbb069a87
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNp': 0x4b5c71c8
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x78802d5f
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x268c009d
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x1da3e950
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x168b8de5
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-10 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
James Cameron's AVATAR™: THE GAME v1.10.3 2020-09-10 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
James Cameron's AVATAR™: THE GAME v1.10.3 2020-08-31 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
James Cameron's AVATAR™: THE GAME v1.10.3 2020-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.10.3 2020-08-12 Unknown syscall in known module 'sceAudio': 0x20628e6f
James Cameron's AVATAR™: THE GAME v1.10.3 2020-08-10 Unknown syscall in known module 'sceAudio': 0x46ebb729
James Cameron's AVATAR™: THE GAME v1.10.3 2020-07-31 GL ran out of GPU memory; switching to low memory mode
James Cameron's AVATAR™: THE GAME v1.10.3 2020-07-30 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
James Cameron's AVATAR™: THE GAME v1.10.3 2020-07-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.10 2020-07-05 Unknown GetPointer 00000000 PC 08000000 LR 08000010
James Cameron's AVATAR™: THE GAME v1.5.4 2020-06-21 WriteToHardware: Invalid address 00000a7c near PC 08000000 LR 08000000
James Cameron's AVATAR™: THE GAME v1.9.4 2020-06-17 Jump to invalid address: 02c1b3f0
James Cameron's AVATAR™: THE GAME v1.9.4 2020-06-17 MIPSCompileOp: Invalid instruction 42c49ef9
James Cameron's AVATAR™: THE GAME v1.9.4 2020-06-17 MIPSCompileOp: Invalid instruction 9e6c97fe
James Cameron's AVATAR™: THE GAME v1.9.4 2020-06-17 Jump to invalid address: 02c1aca0
James Cameron's AVATAR™: THE GAME v1.9.4 2020-05-29 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-05-29 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-09-21 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
James Cameron's AVATAR™: THE GAME v1.9.4 2020-12-26 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.