Recent logs - James Cameron's AVATAR™: THE GAME

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2024-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162800
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2024-07-12 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2024-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477420
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2024-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 3080
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2024-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148425392
James Cameron's AVATAR™: THE GAME v1.10.3-910-g495fd9a13 2024-07-12 sceKernelCreateSema(SEEDMUTEX) unsupported options parameter, size = 148079448
James Cameron's AVATAR™: THE GAME v1.17.1 2024-07-05 WriteToHardware: Invalid address 000012a0 near PC 08c69fb4 LR 08c6a174
James Cameron's AVATAR™: THE GAME v1.16.3 2024-07-01 Unknown GetPointer 8ac3beb2 PC 08828348 LR 08828350
James Cameron's AVATAR™: THE GAME v1.17.1 2024-06-13 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 Jump to invalid address: 037bd080
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 41200000
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 43880000
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 43f00000
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 43080000
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 43700000
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 42fe0000
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2024-05-31 MIPSCompileOp: Invalid instruction 00000801
James Cameron's AVATAR™: THE GAME v1.17.1 2024-05-16 __KernelStopThread: thread 624 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.17.1 2024-05-12 __KernelStopThread: thread 581 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.17.1 2024-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.17.1 2024-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6d3c in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0500d960
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6d38 in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571b2c0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6d34 in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571eaa0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571b340
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 04953fa0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6d18 in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0492afa0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6d14 in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 05008e60
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 05857f20
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0342b840
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 033c9820
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571b4c0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571a8c0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571bec0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6c98 in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0571a5c0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Branch in Jump delay slot at 095c6c94 in block starting at 095c6ac8
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 0516bb80
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 Jump to invalid address: 033c96a0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-03 MIPSCompileOp: Invalid instruction 405cc056
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-04 Jump to invalid address: 033efaa0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-04 MIPSCompileOp: Invalid instruction 42745ad5
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-04 MIPSCompileOp: Invalid instruction 420bd7dd
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-04 MIPSCompileOp: Invalid instruction 41ec27b7
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-04 Jump to invalid address: 07c956c0
James Cameron's AVATAR™: THE GAME v1.16.6 2024-02-04 Jump to invalid address: 033c95a0
James Cameron's AVATAR™: THE GAME v1.16.6 2023-12-19 __KernelStopThread: thread 748 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.16.6 2024-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.16.6 2024-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.16.6 2023-11-23 WriteToHardware: Invalid address 000012a0 near PC 08805aa0 LR 08805aa0
James Cameron's AVATAR™: THE GAME v1.17.1 2024-07-13 Can't draw: No current render step. Step count: 0
James Cameron's AVATAR™: THE GAME v1.16.6 2023-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.14.1 2023-09-30 UI scissor out of bounds in MainScreen: 1329,4-406,320 / 1024,600
James Cameron's AVATAR™: THE GAME v1.14.1 2023-09-30 UI scissor out of bounds in MainScreen: 0,29-1317,295 / 1024,600
James Cameron's AVATAR™: THE GAME v1.14.1 2023-09-30 UI scissor out of bounds in MainScreen: 0,0-1317,324 / 1024,600
James Cameron's AVATAR™: THE GAME v1.14.1 2023-09-30 UI scissor out of bounds in MainScreen: 0,0-1317,30 / 1024,600
James Cameron's AVATAR™: THE GAME v1.6.3 2023-09-23 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000014 Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
James Cameron's AVATAR™: THE GAME v1.6.3 2023-09-23 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
James Cameron's AVATAR™: THE GAME v1.6.3 2023-09-23 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
James Cameron's AVATAR™: THE GAME v1.6.3 2023-09-23 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
James Cameron's AVATAR™: THE GAME v1.6.3 2023-09-23 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
James Cameron's AVATAR™: THE GAME v1.13.2 2023-09-14 An uneaten prefix at end of block: 08a683b0
James Cameron's AVATAR™: THE GAME v1.15.2 2023-09-09 __KernelStopThread: thread 591 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.15.4 2023-08-18 ReadFromHardware: Invalid address 31032bbf near PC 31032bbf LR 08b9b290
James Cameron's AVATAR™: THE GAME v1.15.4 2023-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.15.4 2023-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.15.4 2023-07-23 Truncating vertex count from 23196 to 21845
James Cameron's AVATAR™: THE GAME v1.15.3 2023-07-18 __KernelStopThread: thread 566 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.15.4 2023-07-12 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
James Cameron's AVATAR™: THE GAME v1.15.3 2023-05-20 __KernelStopThread: thread 685 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.15.3 2023-05-18 00000400=sceGeEdramSetAddrTranslation(00000400)
James Cameron's AVATAR™: THE GAME v1.14.4 2023-05-18 __KernelStopThread: thread 551 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.14.4 2023-03-12 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd20
James Cameron's AVATAR™: THE GAME v1.14.4 2023-03-12 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
James Cameron's AVATAR™: THE GAME v1.14.4 2023-03-12 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfcf0
James Cameron's AVATAR™: THE GAME v1.14.4 2023-03-12 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
James Cameron's AVATAR™: THE GAME v1.14.4 2023-03-09 80630006=sceAtracSetData(0, 09367e00, 000004a4): invalid RIFF header
James Cameron's AVATAR™: THE GAME v1.17.1 2024-07-22 __KernelStopThread: thread 554 does not exist (helper deleted)
James Cameron's AVATAR™: THE GAME v1.14.4 2023-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=08a0e0f8, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.14.4 2023-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=08cd1630, pos=0, access=1, data=2, text=2
James Cameron's AVATAR™: THE GAME v1.14.4 2023-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=08cd1630, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.13.2 2023-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
James Cameron's AVATAR™: THE GAME v1.13.2 2023-02-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
James Cameron's AVATAR™: THE GAME v1.11.3 2024-07-12 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 Branch in Jump delay slot at 08fcce40 in block starting at 08fcc870
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 Jump to invalid address: 03e30480
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b39c9a0c
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b3d25b36
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b43f2619
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b51b82e0
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b29030b4
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b45b29b6
James Cameron's AVATAR™: THE GAME v1.11.3 2023-01-15 MIPSCompileOp: Invalid instruction b28da163