Recent logs - Prince of Persia: The Forgotten Sands™

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Game title Version Latest Report Message
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-22 scePsmfPlayerStart(09471e48, 09fff4b0, 0): unable to change video stream to 0
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (432f6163), bad data
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-11 scePsmfPlayerSetPsmf*: incorrect PSMF magic (050a332d), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2022-01-10 Normal projection mapping without normal?
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-09 scePsmfPlayerSetPsmf*: incorrect PSMF magic (02030403), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-06 800200d2=scePsmfPlayerSetPsmf(09335418, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (302a0000), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (508e47bc), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (01601d4c), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (46da0000), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-30 800200d2=scePsmfPlayerSetPsmf(09474078, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-25 800200d2=scePsmfPlayerSetPsmf(09435f70, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e01599da), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (90baffff), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c3df9160), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-20 scePsmfPlayerStart(0940e108, 09fff4b0, 0): unable to change video stream to 0
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-20 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8ba7fe40), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-19 scePsmfPlayerStart(09425128, 09fff4b0, 0): unable to change video stream to 0
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2f5a0000), bad data
Prince of Persia: The Forgotten Sands™ v1.9.4 2021-12-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0987161c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.9.4 2021-12-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0987161c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-17 800200d2=scePsmfPlayerSetPsmf(09411688, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-17 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8c340190), bad data
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-12-12 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Prince of Persia: The Forgotten Sands™ v1.9.4 2021-12-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0947fd54, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.9.4 2021-12-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0947fd54, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-12-11 Unknown GE command : 03e00008
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-12-10 Texture cache ran out of GPU memory; switching to low memory mode
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-12-06 Could not setup streams, unexpected stream count: 65535
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-12-06 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-12-03 800200d2=scePsmfPlayerSetPsmf(09450028, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-12-03 800200d2=scePsmfPlayerSetPsmf(0943dba8, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-12-03 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b60ec400), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-02 800200d2=scePsmfPlayerSetPsmf(09332fc0, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-11-27 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-11-27 Could not setup streams, unexpected stream count: 57186
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-11-27 Unexpected mpeg first timestamp: 0 / 0
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-11-27 Could not setup streams, unexpected stream count: 13414
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-11-27 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-11-27 Failed to read valid video stream data from header
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-23 800200d2=scePsmfPlayerSetPsmf(09471dd0, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (62363139), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (90bc742f), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9041863e), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2c332f30), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0090ae3d), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (10a6b07a), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (43f37390), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-12-30 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000054), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f04444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-25 ReadFromHardware: Invalid address 0000000c near PC 08a43a70 LR 0895bd00
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-11 scePsmfPlayerStart(09471da0, 09fff4b0, 0): unable to change video stream to 0
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-09 800200d2=scePsmfPlayerSetPsmf(09471da0, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-18 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00040090), bad data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-19 Failed decrypting the PRX (ret = -4, size = 6337748, psp_size = 6338096)!
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-13 800200d2=scePsmfPlayerSetPsmf(09421170, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ce3264, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-11-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ce3264, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-11-11 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9d000000), bad data
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-11-11 scePsmfPlayerSetPsmf*: unexpected streamID 83
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-11-11 scePsmfPlayerSetPsmf*: unexpected streamID 39
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-11-11 scePsmfPlayerSetPsmf*: unexpected streamID 59
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-11-11 scePsmfPlayerSetPsmf*: unexpected streamID 79
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-11-11 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0b021a00), bad data
Prince of Persia: The Forgotten Sands™ v1.12.1 2021-11-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0948424c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.1 2021-11-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0948424c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-03 80630006=sceAtracSetData(1, 09c72380, 000004a4): invalid RIFF header
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0948014c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-11-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0948014c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-29 __KernelStopThread: thread 316 does not exist
Prince of Persia: The Forgotten Sands™ v1.12.3 2022-01-22 800200d2=scePsmfPlayerSetPsmf(09471e88, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.12.3 2021-10-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (208b9429), bad data
Prince of Persia: The Forgotten Sands™ v1.10.3 2021-10-28 scePsmfPlayerSetPsmf*: unexpected streamID 46
Prince of Persia: The Forgotten Sands™ v1.10.3 2021-10-28 scePsmfPlayerSetPsmf*: unexpected streamID 66
Prince of Persia: The Forgotten Sands™ v1.10.3 2021-10-28 scePsmfPlayerSetPsmf*: unexpected streamID 6b
Prince of Persia: The Forgotten Sands™ v1.10.3 2021-10-28 scePsmfPlayerSetPsmf*: unexpected streamID b8
Prince of Persia: The Forgotten Sands™ v1.10.3 2021-10-28 scePsmfPlayerSetPsmf*: unexpected streamID cf
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-10-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0947828c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.2 2021-10-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0947828c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09487134, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09487134, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09478874, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09478874, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 099daa7c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 099daa7c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.12.2 2021-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-10-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0963d82c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-10-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0963d82c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.9.4 2021-10-07 scePsmfPlayerStart(09860fa8, 09fff4b0, 0): unable to change audio stream to 2
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-10-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0943b96c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-10-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0943b96c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-09-30 scePsmfPlayerSetPsmf*: incorrect PSMF magic (70ee56d2), bad data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-09-30 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00001400), bad data