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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction b0c43f40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction b083fec0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction 42c83f40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction b06a8540 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction b0685b40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
Branch in RSZeroComp delay slot at 08f2f414 in block starting at 08f2f3c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
Jump to invalid address: 02a026a0 PC 08f2f414 LR 088319d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
Jump to invalid address: 02a026a0 PC 08f2f410 LR 088319d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
MIPSCompileOp: Invalid instruction 4ff20080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
2 |
Trying to compile instruction 00800033 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
2 |
MIPSCompileOp: Invalid instruction 4fee0080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
Jump to invalid address: 02a026a0 PC 08f2f3d4 LR 088319d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
Jump to invalid address: 02a026a0 PC 08f2f3d0 LR 088319d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
1 |
MIPSCompileOp: Invalid instruction 4fea0080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
MIPSCompileOp: Invalid instruction 001b72b5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
MIPSCompileOp: Invalid instruction 00091a85 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
MIPSCompileOp: Invalid instruction b4050fa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
WriteToHardware: Invalid address 002d8800 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
MIPSCompileOp: Invalid instruction 00091a75 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
WriteToHardware: Invalid address 0000671d near PC 0911e200 LR 8d700000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
3 |
MIPSCompileOp: Invalid instruction 7bed129a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
3 |
MIPSCompileOp: Invalid instruction b5bc43b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
WriteToHardware: Invalid address 000183f8 near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2efe20c0, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
1 |
Unknown GE command : ed520d8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
1 |
Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal'
00000000:0000001a THR C Tex
#version 310 es
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
1 |
Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal'
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
1 |
Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal'
00000000:00000012 THR Tex
#version 310 es
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
1 |
Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal'
00000000:00000930 HWX T Tex Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
1 |
Error in shader compilation: info: 0:52(2): error: assignment to read-only variable 'h_normal'
00000000:00000938 HWX C T Tex Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
1 |
Error in shader compilation: info: 0:16(2): error: assignment to read-only variable 'h_normal'
00000000:0000000a THR C
#version 310 es
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-07-24 |
1 |
WriteToHardware: Invalid address 03a953a0 near PC 0883ad10 LR 0883ad10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction d0dd53a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction f37b02a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction 78911e20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction ccc268a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction 65b84f20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
2 |
MIPSCompileOp: Invalid instruction efb52da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction 79b39220 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction 47f59120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction 70ac90a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
1 |
MIPSCompileOp: Invalid instruction 7618d9a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-24 |
1 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(6413.341797, 6646.113281, 0.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
1 |
WriteToHardware: Invalid address 94480401 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-23 |
1 |
WriteToHardware: Invalid address 7cbe3c20 near PC 0883ad10 LR 0883ad10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-23 |
1 |
WriteToHardware: Invalid address 3e39f7f3 near PC 089c8294 LR 089c8294 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-22 |
2 |
WriteToHardware: Invalid address 78307a54 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-17 |
2 |
WriteToHardware: Invalid address 42400008 near PC 08a55400 LR 08a552d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
2 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
1 |
WriteToHardware: Invalid address 9fc1ae68 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
1 |
WriteToHardware: Invalid address 000074c1 near PC 0882be20 LR 0882be20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
1 |
WriteToHardware: Invalid address 3ff67900 near PC 0882be4c LR 0882be20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 11e27860 near PC 0880de70 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 12200e40 near PC 0880de70 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address dead4ebf near PC 0883b99c LR 0883b960 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 05c673d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 77a272d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 78f4efd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address c4dd148c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b400bef8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b42c4426 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b0e58344 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b3c2ab7c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b400bf12 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b42c4410 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 40215642 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction b2d922d1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction 40a01cb6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 40e4983f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction b26c840f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction b18634e6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction b11a710a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction b402fed3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b26fa02d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b38c4b9d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b1060417 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction b3e35763 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 65849e60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
Branch in branch delay slot at 0883b9c4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 4edeb4c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 77506800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction cc682468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction cd4885c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-21 |
1 |
Error in shader compilation: info: ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-21 |
1 |
Error in shader compilation: info: ERROR: 0:46: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-21 |
1 |
Error in shader compilation: info: ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-21 |
1 |
Error in shader compilation: info: ERROR: 0:51: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 62eb3590 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 4eda5f10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction ece99a10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-25 |
633 |
Texture with unexpected bufw (full=2423) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-07-20 |
2 |
MIPSCompileOp: Invalid instruction cf9c4fc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-20 |
1 |
WriteToHardware: Invalid address 00001a34 near PC 088274d8 LR 088274ec |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-20 |
1 |
WriteToHardware: Invalid address 00000194 near PC 088370e4 LR 088373b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-20 |
1 |
WriteToHardware: Invalid address 0000009c near PC 088370e4 LR 088373b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
2 |
WriteToHardware: Invalid address b8d10f04 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-20 |
1 |
MIPSCompileOp: Invalid instruction 4313171b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-20 |
1 |
MIPSCompileOp: Invalid instruction 430efb38 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-20 |
1 |
MIPSCompileOp: Invalid instruction 43328d92 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-20 |
1 |
MIPSCompileOp: Invalid instruction b0126477 |