Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction b0c43f40
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction b083fec0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction 42c83f40
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction b06a8540
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction b0685b40
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 Branch in RSZeroComp delay slot at 08f2f414 in block starting at 08f2f3c8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 Jump to invalid address: 02a026a0 PC 08f2f414 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 Jump to invalid address: 02a026a0 PC 08f2f410 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 MIPSCompileOp: Invalid instruction 4ff20080
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 2 Trying to compile instruction 00800033 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 2 MIPSCompileOp: Invalid instruction 4fee0080
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 Jump to invalid address: 02a026a0 PC 08f2f3d4 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 Jump to invalid address: 02a026a0 PC 08f2f3d0 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 1 MIPSCompileOp: Invalid instruction 4fea0080
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 MIPSCompileOp: Invalid instruction 001b72b5
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 MIPSCompileOp: Invalid instruction 00091a85
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 MIPSCompileOp: Invalid instruction b4050fa0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 WriteToHardware: Invalid address 002d8800 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 MIPSCompileOp: Invalid instruction 00091a75
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 WriteToHardware: Invalid address 0000671d near PC 0911e200 LR 8d700000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 3 MIPSCompileOp: Invalid instruction 7bed129a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 3 MIPSCompileOp: Invalid instruction b5bc43b0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 WriteToHardware: Invalid address 000183f8 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 80420014=__sceSasCoreWithMix(08b65a00, 2efe20c0, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 1 Unknown GE command : ed520d8c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 1 Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal' 00000000:0000001a THR C Tex #version 310 es // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 1 Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal' 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 310 es #extension GL_EXT_clip_cull_distance : enable // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 1 Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal' 00000000:00000012 THR Tex #version 310 es // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 1 Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal' 00000000:00000930 HWX T Tex Cull #version 310 es #extension GL_EXT_clip_cull_distance : enable // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 1 Error in shader compilation: info: 0:52(2): error: assignment to read-only variable 'h_normal' 00000000:00000938 HWX C T Tex Cull #version 310 es #extension GL_EXT_clip_cull_distance : enable // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 1 Error in shader compilation: info: 0:16(2): error: assignment to read-only variable 'h_normal' 00000000:0000000a THR C #version 310 es // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-07-24 1 WriteToHardware: Invalid address 03a953a0 near PC 0883ad10 LR 0883ad10
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction d0dd53a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction f37b02a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 78911e20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction ccc268a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 65b84f20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 2 MIPSCompileOp: Invalid instruction efb52da0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 79b39220
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 47f59120
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 70ac90a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 7618d9a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-24 1 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(6413.341797, 6646.113281, 0.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-24 1 WriteToHardware: Invalid address 94480401 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-23 1 WriteToHardware: Invalid address 7cbe3c20 near PC 0883ad10 LR 0883ad10
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-23 1 WriteToHardware: Invalid address 3e39f7f3 near PC 089c8294 LR 089c8294
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-22 2 WriteToHardware: Invalid address 78307a54 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-17 2 WriteToHardware: Invalid address 42400008 near PC 08a55400 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 2 sceNetAdhocMatchingInit(13620) at 08a565f8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 1 WriteToHardware: Invalid address 9fc1ae68 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 1 WriteToHardware: Invalid address 000074c1 near PC 0882be20 LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 1 WriteToHardware: Invalid address 3ff67900 near PC 0882be4c LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 WriteToHardware: Invalid address 11e27860 near PC 0880de70 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 WriteToHardware: Invalid address 12200e40 near PC 0880de70 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 WriteToHardware: Invalid address dead4ebf near PC 0883b99c LR 0883b960
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 05c673d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 77a272d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 78f4efd0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 WriteToHardware: Invalid address c4dd148c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b400bef8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b42c4426
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b0e58344
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b3c2ab7c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b400bf12
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b42c4410
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 40215642
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 2 MIPSCompileOp: Invalid instruction b2d922d1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 2 MIPSCompileOp: Invalid instruction 40a01cb6
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 40e4983f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 2 MIPSCompileOp: Invalid instruction b26c840f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 2 MIPSCompileOp: Invalid instruction b18634e6
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 2 MIPSCompileOp: Invalid instruction b11a710a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 2 MIPSCompileOp: Invalid instruction b402fed3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b26fa02d
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b38c4b9d
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b1060417
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction b3e35763
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 65849e60
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 Branch in branch delay slot at 0883b9c4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 4edeb4c0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 77506800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction cc682468
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction cd4885c0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-21 1 Error in shader compilation: info: ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-21 1 Error in shader compilation: info: ERROR: 0:46: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-21 1 Error in shader compilation: info: ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-21 1 Error in shader compilation: info: ERROR: 0:51: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 62eb3590
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction 4eda5f10
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 1 MIPSCompileOp: Invalid instruction ece99a10
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-06-25 633 Texture with unexpected bufw (full=2423)
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-07-20 2 MIPSCompileOp: Invalid instruction cf9c4fc0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-20 1 WriteToHardware: Invalid address 00001a34 near PC 088274d8 LR 088274ec
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-20 1 WriteToHardware: Invalid address 00000194 near PC 088370e4 LR 088373b0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-20 1 WriteToHardware: Invalid address 0000009c near PC 088370e4 LR 088373b0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 2 WriteToHardware: Invalid address b8d10f04 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-20 1 MIPSCompileOp: Invalid instruction 4313171b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-20 1 MIPSCompileOp: Invalid instruction 430efb38
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-20 1 MIPSCompileOp: Invalid instruction 43328d92
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-20 1 MIPSCompileOp: Invalid instruction b0126477

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