Recent logs - Dragon Ball Z: Tenkaichi Tag Team

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-02-15 1 MIPSCompileOp: Invalid instruction 7ba3d410
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-02-15 1 MIPSCompileOp: Invalid instruction d155c520
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-02-15 1 MIPSCompileOp: Invalid instruction 6cd0ccb0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-02-05 1 WriteToHardware: Invalid address 00000008 near PC 08a553b0 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-02-03 1 MIPSCompileOp: Invalid instruction 78200068
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-02-02 1 Branch in JumpReg delay slot at 09e48b88 in block starting at 09e48b00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction b5c8ea20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction 467c3d00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction 9d7c9900
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction 43586e40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction b6242ea0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction 46d78180
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-353-gcc9a25cffa 2026-02-01 1 MIPSCompileOp: Invalid instruction 9db41600
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2026-01-31 1 MIPSCompileOp: Invalid instruction 42b3c06e
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2026-01-31 1 MIPSCompileOp: Invalid instruction 43b31307
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2026-01-31 1 MIPSCompileOp: Invalid instruction 43b35314
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-01-31 1 MIPSCompileOp: Invalid instruction 42e692a2
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-01-31 1 MIPSCompileOp: Invalid instruction d1d46535
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1679-g195662497 2026-01-24 1 WriteToHardware: Invalid address 43550221 near PC 088a48e0 LR 088a48e0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-01-20 1 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000002 THR
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 1 Branch in branch delay slot at 08fc6b48 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 1 Jump in likely branch delay slot with link at 08fdb8cc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-17 1 WriteToHardware: Invalid address 00cd00cc near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-05-23 9 WriteToHardware: Invalid address 000000d0 near PC 08930960 LR 0893096c
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-15 1 Branch in JumpReg delay slot at 08e211c4 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-14 59 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 13028040, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 1 Branch in RSRTComp delay slot at 0880cd34 in block starting at 0880cd30
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-12 1 MIPSCompileOp: Invalid instruction 6e4b3a54
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 1 WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2026-01-08 1 MIPSCompileOp: Invalid instruction b0e10468
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 1 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 1 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-02-03 11 WriteToHardware: Invalid address 0f00002f near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 3 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 3 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-01-03 1 WriteToHardware: Invalid address 523a11bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-01 1 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10181d83:0000d002 Tex FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > vs: 00000000:00000008 C #version 320 es // Driver: Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000008 C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-01 1 WriteToHardware: Invalid address deadb2df near PC 09ad7e08 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-01 2 Branch in branch delay slot at 09ad7e2c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-12-30 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 2ee9cc80, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-12-30 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[09ffe770], 2ee9cc80, 09fce8c4[2ee9cc80]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-12-30 2 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 2ee9cc80, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-12-28 1 Block transfer invalid: 00000000/0 -> 00443220/0, 751x956x2 (0,0)->(0,0)
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-12-28 1 Rendering to framebuffer offset at 040cca40 +128x0 (stride 1436)
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 01310079
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 Branch in branch delay slot at 08ac5c68 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 0435041d
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 00e3004e
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 0069004e
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction b4f1bbf8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 767b672a
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f9c9f95
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f769f72
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f779f6a
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f6c9f67
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f669f61
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f609f5f
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f639f54
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f529f4a
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f3e9f2c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f219f15
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 76b79f08
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9f079efd
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9efc9efb
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ef99ef7
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ef69ef4
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ee89ee5
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ee09edd
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ede9edc
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ed49ed0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ecf9ece
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ecc9761
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ead9eaa
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9eb89ea9
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9ea59e9d
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e919e95
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e929e8c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e8b9e88
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e819e7d
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e799e75
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e1e9e1b
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9e1a9dfd
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9def9ded
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9de69df8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9dd39dd9
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-28 1 MIPSCompileOp: Invalid instruction 9dc29dcf

« Newest   Older »