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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-02-15 |
1 |
MIPSCompileOp: Invalid instruction 7ba3d410 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-02-15 |
1 |
MIPSCompileOp: Invalid instruction d155c520 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-02-15 |
1 |
MIPSCompileOp: Invalid instruction 6cd0ccb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-02-05 |
1 |
WriteToHardware: Invalid address 00000008 near PC 08a553b0 LR 08a552d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-02-03 |
1 |
MIPSCompileOp: Invalid instruction 78200068 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-02-02 |
1 |
Branch in JumpReg delay slot at 09e48b88 in block starting at 09e48b00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction b5c8ea20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 467c3d00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 9d7c9900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 43586e40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction b6242ea0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 46d78180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-353-gcc9a25cffa |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 9db41600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction 42b3c06e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction 43b31307 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction 43b35314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction 42e692a2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction d1d46535 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1679-g195662497 |
2026-01-24 |
1 |
WriteToHardware: Invalid address 43550221 near PC 088a48e0 LR 088a48e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
1 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000002 THR
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-17 |
1 |
Branch in branch delay slot at 08fc6b48 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-17 |
1 |
Jump in likely branch delay slot with link at 08fdb8cc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-17 |
1 |
WriteToHardware: Invalid address 00cd00cc near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-05-23 |
9 |
WriteToHardware: Invalid address 000000d0 near PC 08930960 LR 0893096c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-15 |
1 |
Branch in JumpReg delay slot at 08e211c4 in block starting at 08e20580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-14 |
59 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 13028040, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-12 |
1 |
Branch in RSRTComp delay slot at 0880cd34 in block starting at 0880cd30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-12 |
1 |
MIPSCompileOp: Invalid instruction 6e4b3a54 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
1 |
WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000030 Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2026-01-08 |
1 |
MIPSCompileOp: Invalid instruction b0e10468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-02-03 |
11 |
WriteToHardware: Invalid address 0f00002f near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-01-03 |
1 |
WriteToHardware: Invalid address 523a11bc near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-01 |
1 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10181d83:0000d002 Tex FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >
vs: 00000000:00000008 C
#version 320 es
// Driver: Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000008 C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-01 |
1 |
WriteToHardware: Invalid address deadb2df near PC 09ad7e08 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-01 |
2 |
Branch in branch delay slot at 09ad7e2c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-12-30 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 2ee9cc80, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-12-30 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[09ffe770], 2ee9cc80, 09fce8c4[2ee9cc80]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-12-30 |
2 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 2ee9cc80, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-12-28 |
1 |
Block transfer invalid: 00000000/0 -> 00443220/0, 751x956x2 (0,0)->(0,0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-12-28 |
1 |
Rendering to framebuffer offset at 040cca40 +128x0 (stride 1436) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 01310079 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
Branch in branch delay slot at 08ac5c68 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 0435041d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 00e3004e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 0069004e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction b4f1bbf8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 767b672a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f9c9f95 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f769f72 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f779f6a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f6c9f67 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f669f61 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f609f5f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f639f54 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f529f4a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f3e9f2c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f219f15 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 76b79f08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9f079efd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9efc9efb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ef99ef7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ef69ef4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ee89ee5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ee09edd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ede9edc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ed49ed0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ecf9ece |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ecc9761 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ead9eaa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9eb89ea9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9ea59e9d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e919e95 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e929e8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e8b9e88 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e819e7d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e799e75 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e1e9e1b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9e1a9dfd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9def9ded |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9de69df8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9dd39dd9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-28 |
1 |
MIPSCompileOp: Invalid instruction 9dc29dcf |