Recent logs - FIFA 12

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Game title Version Latest Report Message
FIFA 12 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10
FIFA 12 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143609860
FIFA 12 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
FIFA 12 v1.10.2 2022-01-10 Unimplemented HLE function sceKernelFindModuleByUID
FIFA 12 v1.10.2 2022-01-10 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
FIFA 12 v1.10.2 2022-01-10 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
FIFA 12 v1.12.3 2022-01-03 Unknown GetPointer 00000001 PC 08de3904 LR 08de4490
FIFA 12 v1.11.3 2022-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145850992
FIFA 12 v1.12.3 2021-12-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148002336
FIFA 12 v1.12.3 2022-01-01 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
FIFA 12 v1.12.3 2021-12-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048
FIFA 12 v1.12.3 2021-12-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120
FIFA 12 v1.12.3 2021-12-26 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
FIFA 12 v1.12.3 2021-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
FIFA 12 v1.12.3 2021-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
FIFA 12 v1.12.3 2021-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
FIFA 12 v1.6.3-432-gfd6c3145d 2021-11-28 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01730000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 12 v1.12.3 2021-11-22 Rendering to framebuffer offset: 04161800 +64x0
FIFA 12 v1.11.3 2022-01-10 Unimplemented HLE function sceKernelDcacheWritebackAll
FIFA 12 v1.10-6-g8ac4efd3c 2021-11-11 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
FIFA 12 v1.6.3-432-gfd6c3145d 2021-11-07 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01730000:00004b18 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 12 v1.6.3-432-gfd6c3145d 2021-11-07 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01730000:00004b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 12 v1.6.3-432-gfd6c3145d 2021-11-07 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 01730000:00004308 HWX C N Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); }
FIFA 12 v1.6.3-432-gfd6c3145d 2021-11-07 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 12 v1.6.3-432-gfd6c3145d 2021-11-07 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 12 v1.12.3 2021-10-29 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
FIFA 12 v1.12.3 2021-10-29 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
FIFA 12 v1.11.3 2021-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
FIFA 12 v1.11.3 2021-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
FIFA 12 v1.11.3 2021-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
FIFA 12 v1.11.3 2021-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
FIFA 12 v1.11.3 2021-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
FIFA 12 v1.11.3 2021-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
FIFA 12 v1.11.3 2021-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
FIFA 12 v1.11.3 2021-09-17 Jump to invalid address: 05688360
FIFA 12 v1.11.3 2021-09-17 Jump to invalid address: 02a00c40
FIFA 12 v1.11.3 2021-09-17 Branch in Jump delay slot at 08e205c0 in block starting at 08e20580
FIFA 12 v1.11.3 2021-09-17 Jump to invalid address: 029d6b60
FIFA 12 v1.11.3 2021-09-17 MIPSCompileOp: Invalid instruction 00000001
FIFA 12 v1.11.3 2021-09-17 MIPSCompileOp: Invalid instruction 00000101
FIFA 12 v1.11.3 2021-09-17 Jump to invalid address: 0567e460
FIFA 12 v1.11.3 2021-09-17 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
FIFA 12 v1.11.3 2021-09-17 Jump to invalid address: 03881360
FIFA 12 v1.11.3 2021-09-17 MIPSCompileOp: Invalid instruction 00010101
FIFA 12 v1.11.3 2021-08-24 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
FIFA 12 v1.11.3 2021-08-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
FIFA 12 v1.10.2 2021-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
FIFA 12 v1.10.2 2021-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
FIFA 12 v1.10.2 2021-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
FIFA 12 v1.10.2 2021-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
FIFA 12 v1.11.3 2021-07-22 Unknown GetPointer 00000000 PC 08c9736c LR 08c97308
FIFA 12 v1.12.3 2022-01-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
FIFA 12 v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000199, pos=0, access=1, data=2, text=2
FIFA 12 v1.11.3 2021-12-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
FIFA 12 v1.11.3 2021-06-30 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
FIFA 12 v1.11.3 2021-06-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
FIFA 12 v1.11.3 2021-06-30 Bad bounding box data: 6b0490
FIFA 12 v1.11.3 2021-06-30 Unknown GE command : 35e14f20
FIFA 12 v1.11.3 2021-06-23 Could not setup streams, unexpected stream count: 13414
FIFA 12 v1.11.3 2021-06-23 Unexpected mpeg first timestamp: d59a080000 / 917412249600
FIFA 12 v1.8.0 2021-05-20 WriteToHardware: Invalid address 0002e44b near PC 088775d0 LR 0880a648
FIFA 12 v1.6.3 2021-05-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00014150 HWX Tex TexProjPos UVMtx TessRevN #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
FIFA 12 v1.8.0 2021-04-29 WriteToHardware: Invalid address 00000000 near PC 08807eb8 LR 08807eb8
FIFA 12 v1.8.0 2021-05-20 ReadFromHardware: Invalid address 00000000 near PC 088057bc LR 088057bc
FIFA 12 v1.8.0 2021-05-20 ReadFromHardware: Invalid address 00000020 near PC 08a1e3d4 LR 08a21760
FIFA 12 v1.8.0 2021-04-28 ReadFromHardware: Invalid address 00000000 near PC 0887780c LR 089c2454
FIFA 12 v1.8.0 2021-05-20 WriteToHardware: Invalid address 00000000 near PC 08807f84 LR 08807eb8
FIFA 12 v1.8.0 2021-04-28 ReadFromHardware: Invalid address 2c6f5c34 near PC 0887780c LR 08877854
FIFA 12 v1.12.2 2022-01-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
FIFA 12 v1.12.2 2022-01-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
FIFA 12 v1.11.3 2021-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
FIFA 12 v1.11.3 2021-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
FIFA 12 v1.11.3 2021-04-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
FIFA 12 v1.11.3 2021-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
FIFA 12 v1.11.3 2021-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
FIFA 12 v1.11.3 2021-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
FIFA 12 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
FIFA 12 v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
FIFA 12 v1.11.3 2021-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 12 v1.11.3 2021-04-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
FIFA 12 v1.11.3 2021-03-22 Unknown GetPointer 00000000 PC 0880997c LR 0880997c
FIFA 12 v1.12.3 2021-11-25 Rendering to framebuffer offset: 04162000 +256x0
FIFA 12 v1.12.3 2021-11-22 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
FIFA 12 v1.11.2 2021-02-22 Unknown GetPointer 00000000 PC 08dd5804 LR 08dd5800
FIFA 12 v1.10.3 2021-02-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FIFA 12 v1.11-2-gb539ce8c2 2021-10-29 ReadFromHardware: Invalid address 003a003e near PC 003a003e LR 08a4d090
FIFA 12 v1.12.2 2022-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
FIFA 12 v1.10.3 2021-02-03 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
FIFA 12 v1.10.3 2021-02-03 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
FIFA 12 v1.11.3 2021-10-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
FIFA 12 v1.10.3 2021-02-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
FIFA 12 v1.10.3 2021-02-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
FIFA 12 v1.4-2-g648bc5d 2021-01-08 Wrong magic number 00000000