Recent logs - v1.9.3-805-g864d138cd

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
F1 v1.9.3-805-g864d138cd 2026-09-16 1,084 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
F1 v1.9.3-805-g864d138cd 2026-09-16 1,090 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
F1 v1.9.3-805-g864d138cd 2026-09-16 1,093 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
F1 v1.9.3-805-g864d138cd 2026-09-16 1,098 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
F1 v1.9.3-805-g864d138cd 2026-09-16 1,159 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Ape Escape™ v1.11.3-24-g331834781 2026-05-16 356 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 264 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 267 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 265 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 265 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 266 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 264 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 265 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Ape Escape™ v1.11.3-24-g331834781 2026-05-16 364 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 193 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
Ape Escape™ v1.11.3-24-g331834781 2026-05-16 369 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 195 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 198 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 292 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 293 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 296 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 298 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 294 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 310 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Ape Escape™ v1.10.3-97-gd0e9d2c54 2024-07-04 316 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball PES 2020 "C19" v1.9.4 2021-01-23 32 Savedata version requested on save: 3
PES 2019 BY CHELITO 19 v1.9.4 2020-07-23 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:00200000 Fog Flat #version 300 es precision lowp float; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000104 HWX Fog Flat #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 3 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000108 HWX C #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 3 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 3 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00200000 Fog #version 300 es precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 3 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 4 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
KINGDOM HEARTS Birth by Sleep v1.18.1 2026-01-18 22,825 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01441DATA/BBS1.DAT, 09faad70, 00000002)
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 95 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 95 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 96 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 97 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 96 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 98 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 96 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 97 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 97 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
eFootball PES 2020 "C19" v1.13.1 2022-09-03 12 80020001=sceKernelCreateSema(): invalid name
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 2 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 2 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 2 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 2 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 2 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-22 5 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.9.4 2020-07-06 2 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Daxter v1.18.1 2026-09-16 301 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Daxter v1.10.3-97-gd0e9d2c54 2023-07-06 54 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
Daxter v1.10.3-97-gd0e9d2c54 2023-07-06 54 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
Crash™ Tag Team Racing v1.9.4 2022-01-14 11 80630006=sceAtracSetDataAndGetID(099ae480, 00014000): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2022-12-20 4 80630007=sceAtracSetData(2, 08d4b180, 00015e60): atracID uses different codec type than data
Surf's Up™ v1.10.3 2025-07-10 192 Ignoring func export sceMp3/f5478233, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 193 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 194 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 196 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 198 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 196 Ignoring func export sceMp3/8f450998, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 199 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 198 Ignoring func export sceMp3/87677e40, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 202 Ignoring func export sceMp3/7f696782, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 200 Ignoring func export sceMp3/44e07129, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 202 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 204 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 208 Ignoring func export sceMp3/35750070, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 210 Ignoring func export sceMp3/354d27ea, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 214 Ignoring func export sceMp3/2a368661, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 217 Ignoring func export sceMp3/0db149f4, already implemented in HLE.
Surf's Up™ v1.10.3 2025-07-10 219 Ignoring func export sceMp3/07ec321a, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 112 Ignoring func export sceMp3/7f696782, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 114 Ignoring func export sceMp3/44e07129, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 114 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 114 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 114 Ignoring func export sceMp3/35750070, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 114 Ignoring func export sceMp3/354d27ea, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 117 Ignoring func export sceMp3/2a368661, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 119 Ignoring func export sceMp3/0db149f4, already implemented in HLE.
CRAZY TAXI™ DOUBLE PUNCH v1.9.3-302-g3af63b6b8 2026-08-06 124 Ignoring func export sceMp3/07ec321a, already implemented in HLE.
ナムコミュージアム v1.10.3 2024-04-21 56 Unknown syscall in known module 'ThreadManForKernel': 0x20fff560
ナムコミュージアム v1.10.3 2024-04-21 59 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 59 Unknown syscall in known module 'ThreadManForKernel': 0xb2c25152
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 62 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 62 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 59 Unknown syscall in known module 'ThreadManForKernel': 0x82bc5777
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 59 Unknown syscall in known module 'ThreadManForKernel': 0xdb738f35
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 58 Unknown syscall in known module 'ThreadManForKernel': 0xe1619d7c
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 58 Unknown syscall in known module 'ThreadManForKernel': 0xba6b92e2
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 59 Unknown syscall in known module 'ThreadManForKernel': 0xc8cd158c
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 59 Unknown syscall in known module 'ThreadManForKernel': 0x110dec9a
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 60 Unknown syscall in known module 'ThreadManForKernel': 0xd8199e4c
ナムコミュージアム v1.9.3-478-gb475e7356 2024-04-21 60 Unknown syscall in known module 'ThreadManForKernel': 0xa8aa591f

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