Recent logs - WWE 2K19 by GamerNafZ™ and Finn

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Game title Version Latest Report Message
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-07-02 80630006=sceAtracSetData(2, 08d4b180, 0001dc28): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-06-21 WriteToHardware: Invalid address 000340a0 near PC 08f53724 LR 08f53724
WWE 2K19 by GamerNafZ™ and Finn v1.11.3 2022-06-02 80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-22 80630006=sceAtracSetData(2, 08d4b180, 00006a78): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-22 sceDmacMemcpy(dest=04182c40, src=097c0bc0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-21 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-15 80630007=sceAtracSetData(3, 08d4b180, 0000806c): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.3 2022-05-14 WriteToHardware: Invalid address 3f542942 near PC 08e86d2c LR 08e86d24
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-15 80630007=sceAtracSetData(3, 08d4b180, 00008c60): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-15 80630007=sceAtracSetData(3, 08d4b180, 0000e958): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-10 Unknown GetPointer 00000000 PC 088de398 LR 088de3b8
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-15 80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-15 80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-10 80630007=sceAtracSetData(3, 08d4b180, 00009638): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-05-09 80630007=sceAtracSetData(3, 08d4b180, 00004200): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-06 80630007=sceAtracSetData(3, 08d4b180, 00007914): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-30 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-30 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-05-09 80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-05-09 80630007=sceAtracSetData(3, 08d4b180, 00007bf8): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-23 80630006=sceAtracSetData(2, 08d4b180, 000081e4): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-22 80630006=sceAtracSetData(3, 08d4b180, 00007914): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-20 80630007=sceAtracSetData(3, 08d4b180, 00005c40): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-20 80630006=sceAtracSetData(3, 08d4b180, 00006ecc): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-17 80630006=sceAtracSetData(2, 08d4b180, 00007624): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-23 80630006=sceAtracSetData(2, 08d4b180, 0000893c): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-14 80630006=sceAtracSetData(2, 08d4b180, 0000516c): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-17 80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-13 MIPSCompileOp: Invalid instruction 01069701
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-13 80630006=sceAtracSetData(2, 08d4b180, 00007044): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-14 80630006=sceAtracSetData(2, 08d4b180, 00006ecc): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.2 2022-04-22 80630006=sceAtracSetData(2, 08d4b180, 000084d4): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-09 80630007=sceAtracSetData(3, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-05 80630007=sceAtracSetData(3, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.11 2022-03-22 ReadFromHardware: Invalid address 706d6f43 near PC 706d6f43 LR 08a72bac
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-22 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-22 MIPSCompileOp: Invalid instruction 00020001
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-13 MIPSCompileOp: Invalid instruction 00100005
WWE 2K19 by GamerNafZ™ and Finn v1.10.3 2022-03-22 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
WWE 2K19 by GamerNafZ™ and Finn v1.8.0 2022-03-13 sceDmacMemcpy(dest=041e1040, src=0957b4a0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2022-03-11 80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-08 80630007=sceAtracSetData(3, 08d4b180, 00003c88): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-08 80630007=sceAtracSetData(3, 08d4b180, 000034e0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2022-03-06 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2022-03-06 Unknown GE command : fe5b0000
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-04 sceDmacMemcpy(dest=041840c0, src=097a4e30, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-04 sceDmacMemcpy(dest=04139f60, src=093ea5f0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-03-03 sceDmacMemcpy(dest=0419acb0, src=095d4c90, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-28 sceDmacMemcpy(dest=041cf310, src=09640250, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-28 sceDmacMemcpy(dest=04181340, src=09567300, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-27 sceDmacMemcpy(dest=041ce710, src=093ca4a0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-26 sceDmacMemcpy(dest=0413dae0, src=09680ae0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-24 sceDmacMemcpy(dest=0413cb00, src=09662dd0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-23 sceDmacMemcpy(dest=0416c4f0, src=094b4220, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-21 sceDmacMemcpy(dest=041aba30, src=095f0ce0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-18 80630007=sceAtracSetData(2, 08bb1640, 00038000): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-17 sceDmacMemcpy(dest=04153a80, src=096dc160, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-16 sceDmacMemcpy(dest=0416a320, src=096da270, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-16 sceDmacMemcpy(dest=0413e1e0, src=093bd3f0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-15 sceDmacMemcpy(dest=0413cf30, src=09382de0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-25 sceDmacMemcpy(dest=0413bc60, src=093ba900, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-11 sceDmacMemcpy(dest=041a7430, src=09804960, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-10 sceDmacMemcpy(dest=04152d90, src=096c8d60, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-09 sceDmacMemcpy(dest=04152010, src=09464f40, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-09 sceDmacMemcpy(dest=0416a2f0, src=096d3830, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-13 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-04-13 MIPSCompileOp: Invalid instruction 00010005
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-07 sceDmacMemcpy(dest=0413e1c0, src=096a95f0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-06 sceDmacMemcpy(dest=041a7930, src=09616660, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-03 sceDmacMemcpy(dest=04198a60, src=097c4760, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-01 sceDmacMemcpy(dest=04179c60, src=09782a90, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-01 sceDmacMemcpy(dest=0419ec00, src=096b0e20, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-31 sceDmacMemcpy(dest=0419fa60, src=09704610, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.11.3 2022-01-30 ReadFromHardware: Invalid address ffc1c1fa near PC ffc1c1fa LR 089c315c
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-29 sceDmacMemcpy(dest=0413d930, src=09674920, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-29 sceDmacMemcpy(dest=0416c550, src=0948d450, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-29 sceDmacMemcpy(dest=041abe50, src=095cd0f0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-28 sceDmacMemcpy(dest=0413b120, src=095e4560, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-28 sceDmacMemcpy(dest=041ae5c0, src=095f3160, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-02-10 sceDmacMemcpy(dest=0419ebf0, src=096f6890, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-28 sceDmacMemcpy(dest=041ade50, src=0935e680, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-28 sceDmacMemcpy(dest=0413f3a0, src=096001b0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-27 sceDmacMemcpy(dest=0413f590, src=09626730, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-27 sceDmacMemcpy(dest=0419f650, src=09708520, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-27 sceDmacMemcpy(dest=041a1590, src=096dd870, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-26 sceDmacMemcpy(dest=04155ac0, src=0945a460, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-25 sceDmacMemcpy(dest=04193cf0, src=09632e60, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-24 sceDmacMemcpy(dest=041525d0, src=09695a80, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-23 sceDmacMemcpy(dest=0413a440, src=0961a3a0, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-23 sceDmacMemcpy(dest=041db5b0, src=0941e750, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-22 sceDmacMemcpy(dest=0419f6a0, src=09709590, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-22 Unknown GetPointer 00000200 PC 08933cb0 LR 0892c3b8
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-21 sceDmacMemcpy(dest=0413f380, src=093bc160, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-21 sceDmacMemcpy(dest=0416b300, src=09736320, size=65552): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.12.3 2022-01-29 sceDmacMemcpy(dest=041ade20, src=0935c900, size=65552): overlapping read