Recent logs - PES 2019 BY CHELITO 19

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Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.11.3 2023-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0
PES 2019 BY CHELITO 19 v1.14.4 2023-03-19 Unknown GetPointer 95ee2233 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.14.4 2023-03-19 Replacement rowPitch=256, but w=2000 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-19 Unknown GetPointer 95ee27b3 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.14.4 2023-03-14 Unknown GetPointerWrite 00000036 PC 08872ba4 LR 08872c0c
PES 2019 BY CHELITO 19 v1.14.4 2023-03-13 Replacement rowPitch=256, but w=3736 (level=0)
PES 2019 BY CHELITO 19 v1.14.1 2023-03-12 UI scissor out of bounds in MainScreen: 64,0-1174,721 / 1600,720
PES 2019 BY CHELITO 19 v1.14.4 2023-03-11 Replacement rowPitch=128, but w=1280 (level=0)
PES 2019 BY CHELITO 19 v1.7.5 2023-03-10 Jump to invalid address: 0709f360
PES 2019 BY CHELITO 19 v1.7.5 2023-03-10 Jump to invalid address: 0bb9f570
PES 2019 BY CHELITO 19 v1.7.5 2023-03-10 Jump to invalid address: 0bb9f770
PES 2019 BY CHELITO 19 v1.7.5 2023-03-10 MFIC instruction hit (71e56664) at 08000020
PES 2019 BY CHELITO 19 v1.14.4 2023-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.14.4 2023-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.12.3 2023-03-04 Unknown GE command : 03000238
PES 2019 BY CHELITO 19 v1.14.4 2023-03-01 Replacement rowPitch=1024, but w=2936 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-01 Replacement rowPitch=128, but w=3008 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-07 Replacement rowPitch=512, but w=3008 (level=0)
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 200,1258-520,22 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,1258-720,22 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,1186-720,67 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,1114-720,67 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,1042-720,67 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 200,970-520,67 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,970-720,67 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,822-720,67 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,395-1518,10 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,354-1518,38 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,314-1518,38 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,273-1518,38 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,233-1518,38 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,150-1518,38 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,48-1518,357 / 1280,720
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 1,885-82,144 / 544,967
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967
PES 2019 BY CHELITO 19 v1.14.2 2023-03-01 UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967
PES 2019 BY CHELITO 19 v1.14.4 2023-02-28 Replacement rowPitch=2048, but w=3644 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-27 Replacement rowPitch=2048, but w=5760 (level=0)
PES 2019 BY CHELITO 19 v1.11.3 2023-02-27 Jump to invalid address: 07290200
PES 2019 BY CHELITO 19 v1.13.2 2023-02-26 Error in shader program link: info: Link failed because of missing vertex shader. fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
PES 2019 BY CHELITO 19 v1.14.4 2023-02-24 Replacement rowPitch=256, but w=900 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-23 Replacement rowPitch=1024, but w=1520 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-22 Replacement rowPitch=512, but w=1000 (level=0)
PES 2019 BY CHELITO 19 v1.14.1 2023-02-22 UI scissor out of bounds in GameSettingsScreen: 335,0-1172,720 / 1424,720
PES 2019 BY CHELITO 19 v1.14.1 2023-02-22 UI scissor out of bounds in GameSettingsScreen: 26,180-315,2821 / 720,1520
PES 2019 BY CHELITO 19 v1.14.1 2023-02-22 UI scissor out of bounds in GameSettingsScreen: 280,55-1227,665 / 720,1520
PES 2019 BY CHELITO 19 v1.14.4 2023-02-22 Replacement rowPitch=1024, but w=3008 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-21 Replacement rowPitch=1024, but w=4320 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-21 Replacement rowPitch=256, but w=2560 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-20 Replacement rowPitch=256, but w=1264 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-20 Replacement rowPitch=512, but w=3736 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-20 Replacement rowPitch=1024, but w=2224 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-18 Replacement rowPitch=512, but w=1424 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-19 Replacement rowPitch=128, but w=2000 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-17 Replacement rowPitch=256, but w=1492 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-07 Replacement rowPitch=128, but w=2048 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-28 Replacement rowPitch=256, but w=800 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-16 Replacement rowPitch=256, but w=880 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-10 Replacement rowPitch=256, but w=3000 (level=0)
PES 2019 BY CHELITO 19 v1.14.2 2023-02-07 UI scissor out of bounds in GameSettingsScreen: 238,0-1031,721 / 1280,720
PES 2019 BY CHELITO 19 v1.12.3 2023-02-06 ReadFromHardware: Invalid address 13965d58 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.14.1 2023-02-01 UI scissor out of bounds in GameSettingsScreen: 2147483647,0-2147483647,2147483647 / 480,288
PES 2019 BY CHELITO 19 v1.14.1 2023-02-01 UI scissor out of bounds in MainScreen: 0,516-576,61 / 960,576
PES 2019 BY CHELITO 19 v1.14.4 2023-03-23 Replacement rowPitch=256, but w=1000 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-01 Replacement rowPitch=1024, but w=4000 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-01 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
PES 2019 BY CHELITO 19 v1.14.4 2023-03-08 Replacement rowPitch=256, but w=720 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-01-28 Unknown GetPointerWrite 20d27922 PC 0888d3ec LR 0888d3fc
PES 2019 BY CHELITO 19 v1.14.4 2023-01-28 Unknown GetPointerWrite 1a792e40 PC 0888d3ec LR 0888d3fc
PES 2019 BY CHELITO 19 v1.14.4 2023-02-07 Replacement rowPitch=512, but w=3400 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-02-26 Replacement rowPitch=512, but w=5120 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-21 Replacement rowPitch=512, but w=800 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-12 Replacement rowPitch=256, but w=1280 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-05 Replacement rowPitch=1024, but w=2848 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-01-24 Unknown GetPointer 001a0801 PC 0884a908 LR 0884a928
PES 2019 BY CHELITO 19 v1.14.1 2023-01-21 UI scissor out of bounds in DevMenuScreen: 0,474-286,1259 / 544,1036
PES 2019 BY CHELITO 19 v1.14.1 2023-01-21 UI scissor out of bounds in DevMenuScreen: 459,37-1056,236 / 1036,544
PES 2019 BY CHELITO 19 v1.14.1 2023-01-17 UI scissor out of bounds in GamePauseScreen: 159,33-121,1300 / 480,800
PES 2019 BY CHELITO 19 v1.14.1 2023-01-17 UI scissor out of bounds in GamePauseScreen: 0,33-153,1300 / 480,800
PES 2019 BY CHELITO 19 v1.14.1 2023-01-29 UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800
PES 2019 BY CHELITO 19 v1.6.3 2023-01-11 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/brighter
PES 2019 BY CHELITO 19 v1.9.3 2023-01-11 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
PES 2019 BY CHELITO 19 v1.14.2 2023-01-10 UI scissor out of bounds in GameSettingsScreen: 280,0-1197,720 / 1460,720
PES 2019 BY CHELITO 19 v1.14.2 2023-01-07 UI scissor out of bounds in GamePauseScreen: 1104,21-321,699 / 720,1440
PES 2019 BY CHELITO 19 v1.14.2 2023-01-07 UI scissor out of bounds in GamePauseScreen: 0,21-1094,699 / 720,1440
PES 2019 BY CHELITO 19 v1.13.1 2023-01-06 An uneaten prefix at end of block: 08a19a34
PES 2019 BY CHELITO 19 v1.14.2 2023-01-07 UI scissor out of bounds in MainScreen: 0,0-1099,721 / 1440,720
PES 2019 BY CHELITO 19 v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1640,100-0,99 / 1440,720
PES 2019 BY CHELITO 19 v1.12.3 2023-01-06 Unexpected mpeg first timestamp: 4c207968e72 / 5231397473906
PES 2019 BY CHELITO 19 v1.14 2022-12-21 Unknown GetPointer 3f800000 PC 08a02a0c LR 088e3254
PES 2019 BY CHELITO 19 v1.14 2022-12-21 Unknown GetPointerWrite 3f800000 PC 08a02a0c LR 088e3254
PES 2019 BY CHELITO 19 v1.11.2 2022-12-14 An uneaten prefix at end of block: 0893bd34
PES 2019 BY CHELITO 19 v1.13.1 2022-12-14 Unknown GetPointer 2d121eff PC 08849a48 LR 0884a928
PES 2019 BY CHELITO 19 v1.13.2 2022-12-10 Unknown GetPointer 80000044 PC 0884a908 LR 0884a928
PES 2019 BY CHELITO 19 v1.13.1 2022-12-08 ReadFromHardware: Invalid address 13962fd8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.12.3 2022-12-04 MIPSCompileOp: Invalid instruction 6ca81f59
PES 2019 BY CHELITO 19 v1.12.3 2022-12-04 Jump to invalid address: 074fe940
PES 2019 BY CHELITO 19 v1.12.3 2022-12-04 Jump to invalid address: 073429c0
PES 2019 BY CHELITO 19 v1.13.2 2022-12-01 sceGeListEnqueue: invalid address 40000000
PES 2019 BY CHELITO 19 v1.13.2 2022-11-28 MIPSCompileOp: Invalid instruction 7a98dbff