Recent logs - PES 2019 BY CHELITO 19

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Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.6.3 2019-07-17 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.4.2 2019-07-16 ReadFromHardware: Invalid address 139621d8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.4-2-g648bc5d 2019-07-16 Unexpected mpeg first timestamp: fffffff0000 / 17592185978880
PES 2019 BY CHELITO 19 v1.6.2 2019-07-15 Error in shader program link: info: Invalid vertex shader. Invalid fragment shader. Link cannot proceed. fs: postshader vs: postshader
PES 2019 BY CHELITO 19 v1.6.2 2019-07-15 Error in shader compilation: info: Vertex shader compilation failed. WARNING: 0 Empty shader. No code generated. postshader
PES 2019 BY CHELITO 19 v1.6.2 2019-07-15 Error in shader program link: info: Invalid fragment shader. Link cannot proceed. fs: postshader vs: postshader attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
PES 2019 BY CHELITO 19 v1.6.2 2019-07-15 Error in shader compilation: info: Fragment shader compilation failed. WARNING: 0 Empty shader. No code generated. postshader
PES 2019 BY CHELITO 19 v1.8.0 2019-07-14 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call ERROR: 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor shar
PES 2019 BY CHELITO 19 v1.8.0 2019-07-14 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
PES 2019 BY CHELITO 19 v1.7.1 2019-07-14 ReadFromHardware: Invalid address 126e31dc near PC 126e31dc LR 126e31dc
PES 2019 BY CHELITO 19 v1.8.0 2019-07-13 Texture cache ran out of GPU memory; switching to low memory mode
PES 2019 BY CHELITO 19 v1.8.0 2019-07-12 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
PES 2019 BY CHELITO 19 v1.8.0 2019-07-11 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
PES 2019 BY CHELITO 19 v1.7.1 2019-07-09 Unknown GetPointer 00000003 PC 08a02c8c LR 08982f88
PES 2019 BY CHELITO 19 v1.7.1 2019-07-09 Unknown GetPointer 00000000 PC 08a02a0c LR 088f5e64
PES 2019 BY CHELITO 19 v1.7.1 2019-07-09 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
PES 2019 BY CHELITO 19 v1.6.3 2019-07-08 Render to texture with different strides 1024 != 512
PES 2019 BY CHELITO 19 v1.6.3 2019-07-08 Render to texture with different formats 0 != 3
PES 2019 BY CHELITO 19 v1.6.3 2019-07-08 Rendering to framebuffer offset: 00162000 +256x0
PES 2019 BY CHELITO 19 v1.5.2 2019-07-08 Error in shader program link: info: L0007 Varying 'v_color1' not found in vertex shader / fs: #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } / vs: #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.7.5 2019-07-08 Unexpected mpeg first timestamp: 0 / 0
PES 2019 BY CHELITO 19 v1.7.5 2019-07-07 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: postshader (failed) vs: postshader (failed)
PES 2019 BY CHELITO 19 v1.8.0 2019-07-07 Failed to allocate memory for ELF!
PES 2019 BY CHELITO 19 v1.8.0 2019-07-07 MIPSCompileOp: Invalid instruction 71d24c60
PES 2019 BY CHELITO 19 v1.8.0 2019-07-10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
PES 2019 BY CHELITO 19 v1.5.4 2019-07-07 ReadFromHardware: Invalid address 139d1728 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2019-07-06 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
PES 2019 BY CHELITO 19 v1.8.0 2019-07-07 Branch in Jump delay slot at 088d19cc in block starting at 088d19c0
PES 2019 BY CHELITO 19 v1.8.0 2019-07-06 MIPSCompileOp: Invalid instruction 9e862010
PES 2019 BY CHELITO 19 v1.8.0 2019-07-06 MIPSCompileOp: Invalid instruction 71d23720
PES 2019 BY CHELITO 19 v1.8.0 2019-07-07 Jump to invalid address: 070c8044
PES 2019 BY CHELITO 19 v1.7.5 2019-07-12 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
PES 2019 BY CHELITO 19 v1.8.0 2019-07-17 ReadFromHardware: Invalid address 79b9c8d3 near PC 00000000 LR 00000000
PES 2019 BY CHELITO 19 v1.5.4 2019-07-05 ReadFromHardware: Invalid address 139613d8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2019-07-03 ReadFromHardware: Invalid address 13961758 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.6.3 2019-07-04 Unknown GetPointer 00000000 PC 088e2fe8 LR 088e2ff8
PES 2019 BY CHELITO 19 v1.8.0 2019-06-29 ReadFromHardware: Invalid address 139637d8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2019-06-29 Unknown GetPointer 00000000 PC 088287e8 LR 088287f0
PES 2019 BY CHELITO 19 v1.8.0 2019-06-29 ReadFromHardware: Invalid address 54544156 near PC 54544156 LR 08000018
PES 2019 BY CHELITO 19 v1.8.0 2019-06-28 WriteToHardware: Invalid address 0e000903 near PC 088258d0 LR 088258dc
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 Jump to invalid address: 0729b100
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 Jump to invalid address: 0b881900
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 MIPSCompileOp: Invalid instruction 45353c3c
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 MIPSCompileOp: Invalid instruction 45454545
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 MIPSCompileOp: Invalid instruction 4d4d4d4d
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 Jump to invalid address: 0740fdc0
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 MIPSCompileOp: Invalid instruction 404d4d4d
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 MIPSCompileOp: Invalid instruction 4d434d4d
PES 2019 BY CHELITO 19 v1.8.0 2019-06-26 Branch in RSZeroComp delay slot at 0001000c in block starting at 00010000
PES 2019 BY CHELITO 19 v1.8.0 2019-06-25 Reader: Unsupported W0 Format 0
PES 2019 BY CHELITO 19 v1.8.0 2019-06-24 ReadFromHardware: Invalid address 1398f558 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.4.2 2019-06-24 ReadFromHardware: Invalid address 139e1668 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2019-06-23 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): could not detect codec
PES 2019 BY CHELITO 19 v1.4.2 2019-06-22 ReadFromHardware: Invalid address 00000004 near PC 0880b580 LR 08809cb0
PES 2019 BY CHELITO 19 v1.4.2 2019-06-22 WriteToHardware: Invalid address 0000000c near PC 0880ab9c LR 0880aba4
PES 2019 BY CHELITO 19 v1.8.0 2019-06-28 ReadFromHardware: Invalid address 129e452a near PC 088d2d14 LR 088d2d14
PES 2019 BY CHELITO 19 v1.8.0 2019-07-11 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
PES 2019 BY CHELITO 19 v1.7.5 2019-06-19 Garbage libstub address or end
PES 2019 BY CHELITO 19 v1.8.0 2019-07-09 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
PES 2019 BY CHELITO 19 v1.8.0 2019-06-18 ReadFromHardware: Invalid address 13a07558 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.7.5 2019-06-18 MIPSCompileOp: Invalid instruction 40371017
PES 2019 BY CHELITO 19 v1.7.5 2019-06-18 Jump to invalid address: 07302e40
PES 2019 BY CHELITO 19 v1.8.0 2019-07-15 Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fb9
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fce
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fbc
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fba
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 05060502
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 BREAK instruction hit
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 06070502
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fbb
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000075
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 0000313e
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 002b393e
PES 2019 BY CHELITO 19 v1.7.1-119-gb6742af07 2019-06-15 80020194=sceKernelCreateThread(, 08a1b89c, 00000000, 0, 80000000, 00000000): bogus thread stack size 00000000
PES 2019 BY CHELITO 19 v1.8.0 2019-07-09 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
PES 2019 BY CHELITO 19 v1.4.2 2019-07-12 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES 2019 BY CHELITO 19 v1.8.0 2019-07-17 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 ReadFromHardware: Invalid address 139628d8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2019-06-09 sceDmacMemcpy(dest=040cc000, src=0948ef30, size=557056): overlapping read
PES 2019 BY CHELITO 19 v1.7.1 2019-07-16 Unknown GetPointer 00000000 PC 08a02a1c LR 0922dd94
PES 2019 BY CHELITO 19 v1.6.3 2019-06-03 ReadFromHardware: Invalid address 19d14792 near PC 088d2d14 LR 088d2d14
PES 2019 BY CHELITO 19 v1.4-2-g648bc5d 2019-07-10 sceDmacMemcpy(dest=040cc000, src=086cebc0, size=1250368): overlapping read
PES 2019 BY CHELITO 19 v1.8.0 2019-07-16 sceDmacMemcpy(dest=04154000, src=0948ef30, size=557056): overlapping read
PES 2019 BY CHELITO 19 v1.8.0 2019-07-17 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
PES 2019 BY CHELITO 19 v1.8.0 2019-07-17 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
PES 2019 BY CHELITO 19 v1.8.0 2019-07-17 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 Jump to invalid address: 06065288
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 MIPSCompileOp: Invalid instruction 74010072
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 MIPSCompileOp: Invalid instruction 00007105
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 MIPSCompileOp: Invalid instruction 72357502
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 Jump to invalid address: 01153114
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 Jump to invalid address: 0599f400
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 MIPSCompileOp: Invalid instruction 71050074
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 MIPSCompileOp: Invalid instruction 02007501
PES 2019 BY CHELITO 19 v1.8.0 2019-05-29 MIPSCompileOp: Invalid instruction 658c0c02
PES 2019 BY CHELITO 19 v1.7.5 2019-05-28 WriteToHardware: Invalid address 00000000 near PC 08bd7a3c LR 08bd7a3c
PES 2019 BY CHELITO 19 v1.5.4 2019-05-28 ReadFromHardware: Invalid address 13966ed8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2019-07-15 Unimplemented HLE function sceKernelFindModuleByUID
PES 2019 BY CHELITO 19 v1.8.0 2019-07-03 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c