Recent logs - PES 2019 BY CHELITO 19

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.10.3 2020-10-30 Inter-buffer memcpy 04000000 -> 089b73c0
PES 2019 BY CHELITO 19 v1.10.3 2020-10-30 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f
PES 2019 BY CHELITO 19 v1.10.3 2020-10-29 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0006
PES 2019 BY CHELITO 19 v1.9.3 2020-10-27 Jump to invalid address: 0030b8b8
PES 2019 BY CHELITO 19 v1.10.3 2020-10-22 Unknown GetPointer 95ec6c73 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.10.3 2020-10-20 Unknown GetPointer 629cbdd3 PC 08849a48 LR 0884a928
PES 2019 BY CHELITO 19 v1.10.3 2020-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
PES 2019 BY CHELITO 19 v1.9.3 2020-10-17 ReadFromHardware: Invalid address 13962298 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.9.4 2020-10-17 Unknown GetPointer 00000000 PC 08811350 LR 088113c4
PES 2019 BY CHELITO 19 v1.10.3 2020-10-18 Unknown GetPointer 69666f74 PC 0884d7a4 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.10.3 2020-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
PES 2019 BY CHELITO 19 v1.10.3 2020-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.10.3 2020-10-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
PES 2019 BY CHELITO 19 v1.10.3 2020-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/8f450998, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/87677e40, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/7f696782, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/44e07129, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-12 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-10-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
PES 2019 BY CHELITO 19 v1.10.3 2020-10-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
PES 2019 BY CHELITO 19 v1.10.3 2020-10-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
PES 2019 BY CHELITO 19 v1.10 2020-10-11 Unknown GetPointer 00000000 PC 08a02a1c LR 089f115c
PES 2019 BY CHELITO 19 v1.10.3 2020-10-10 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l2 rate 0000
PES 2019 BY CHELITO 19 v1.7.5 2020-10-07 __KernelStopThread: thread 368 does not exist
PES 2019 BY CHELITO 19 v1.10.3 2020-10-04 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
PES 2019 BY CHELITO 19 v1.10.3 2020-10-04 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
PES 2019 BY CHELITO 19 v1.9.4 2020-10-03 ReadFromHardware: Invalid address 00048fa3 near PC 00000000 LR 00000000
PES 2019 BY CHELITO 19 v1.8.0 2020-10-02 ReadFromHardware: Invalid address 3ed55555 near PC 3ed55555 LR 08000018
PES 2019 BY CHELITO 19 v1.10.3 2020-10-01 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 282) Syntax error fs: postshader #ifdef GL_ES precision mediump float; #endif // SHADER REALISTIS BY KA //====================================================================================================================================================================== //Extra options: #define FXAA 1 //ON:1/OFF:0 //================ #define GAUSS_SQ 0 //ON:1/OFF:0 #define Gsmoothing 5.3 //Default: 3.5 //================ #define GAUSS_S 1 //ON:1/OFF:0 //================ #define MIKU 0 //Hatsune<3 //================ #define BLOOM 1 //ON:1/OFF:0 #define samples 2 //Default: 4 #define quality 0.25 //Default: 0.25 #define factor 0.002 //Default: 0.002 #define Bpower 0.9 //Default: 0.5 //================ #define COLORED 0 //ON:1/OFF:0 #define Cpower 1.9 //Default: 0.5 //================ #define SHARPEN 1 //ON:1/OFF:0 #define value 2.6 //Default: 0.5 //================ #define S_COM_V2 0 #define S_val0 5.5 //Default: 5.0 //================ #define SHADEBOOST 1 //ON:1/OFF:0 #define saturation 1.2 //Default: 1.0 #define brightness 1.8 //Default: 1.0 #define contrast 1.1 //Default: 1.0 #define abang 1.0 //Default: 1.0 #define ijo 1.0 //Default: 1.0 #define biru 1.1 //Default: 1.0 //Grafik Hd™ presets: // int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //Default: 1.0 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 // GRAFIK HD #define SLsize 1 //Default: 1 #define SLcolor 2.1 //Default: 2.0 #define SLpower 1.6 //Default: 0.6 #define SLV 0 //ON:1/OFF:0 /vertical scanlines //================ #define TEST 0 // #define TESTANIM 0 // #define testAspeed 2.1 //====================================================================================================================================================================== //~packed together, corrected to fit requirements of popular with PPSSPP AMD legacy drivers v20.04, partially written and tested by LunaMoo (Moon Cow?;p) //other cabangits mentioned earlier. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; // The inverse of the texture dimensions along X and Y uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; //=========== float overlay(float base, float blend) { float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result; } //=========== void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(FXAA==1) // The parameters are hardcoded for now, but could be // made into uniforms to control fromt he program. float FXAA_SPAN_MAX = 10.10; float FXAA_REDUCE_MUL = 1.0/1.1; float FXAA_REDUCE_MIN = (1.0/1.0); vec3 rgbNW = texture2D(sampler0, v_texcoord0.xy + vec2(-1.0, -1.0) * u_texelDelta).xyz; vec3 rgbNE = texture2D(sampler0, v_texcoord0.xy + vec2(+1.0, -1.0) * u_texelDelta).xyz; vec3 rgbSW = texture2D(sampler0, v_texcoord0.xy + vec2(-1.0, +1.0) * u_texelDelta).xyz; vec3 rgbSE = texture2D(sampler0, v_texcoord0.xy + vec2(+1.0, +1.0) * u_texelDelta).xyz; vec3 rgbM = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 luma = vec3(0.299, 0.587, 0.114); float lumaNW = dot(rgbNW, luma); float lumaNE = dot(rgbNE, luma); float lumaSW = dot(rgbSW, luma); float lumaSE = dot(rgbSE, luma); float lumaM = dot( rgbM, luma); float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE))
PES 2019 BY CHELITO 19 v1.10.3 2020-10-01 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 289) Syntax error fs: postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 2 //Default: 4 /higher = more glow, worser performance #define quality 0.05 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.001 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.4 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.9 //Default: 1.0 #define contrast 1.1 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Defau
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/beb47224, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/92c05851, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/8406f469, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.4.1 2020-09-29 sceDmacMemcpy(dest=092ed040, src=086cebc0, size=1250368): overlapping read
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
PES 2019 BY CHELITO 19 v1.10.3 2020-09-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
PES 2019 BY CHELITO 19 v1.10.2 2020-09-26 Unknown GetPointer bc92235c PC 0888d3ec LR 0888d3fc
PES 2019 BY CHELITO 19 v1.10.3 2020-10-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.3 2020-09-26 Bad video stream 1
PES 2019 BY CHELITO 19 v1.10.3 2020-09-23 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-23 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-23 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-23 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-23 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-23 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.9.3 2020-09-23 ReadFromHardware: Invalid address 13968158 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.8.0 2020-09-22 Unknown GetPointer 98edd06d PC 0888d3ec LR 0888d3fc
PES 2019 BY CHELITO 19 v1.9.4 2020-09-20 Unknown GetPointer 95ee6a73 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.10.3 2020-09-19 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0001
PES 2019 BY CHELITO 19 v1.10.2 2020-09-17 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.3 2020-10-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
PES 2019 BY CHELITO 19 v1.10.3 2020-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
PES 2019 BY CHELITO 19 v1.10.3 2020-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.9.4 2020-09-11 MIPSCompileOp 695d0b0b failed
PES 2019 BY CHELITO 19 v1.9.4 2020-09-11 Jump to invalid address: 0789c940
PES 2019 BY CHELITO 19 v1.9.4 2020-09-11 Jump to invalid address: 00f93944
PES 2019 BY CHELITO 19 v1.9.4 2020-09-11 Jump to invalid address: 075d7680
PES 2019 BY CHELITO 19 v1.9.4 2020-09-11 MIPSCompileOp: Invalid instruction 48acccdc
PES 2019 BY CHELITO 19 v1.6.3 2020-09-08 ReadFromHardware: Invalid address 13965d18 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.10.3 2020-09-08 __KernelStopThread: thread 370 does not exist
PES 2019 BY CHELITO 19 v1.10.3 2020-09-08 __KernelStopThread: thread 378 does not exist
PES 2019 BY CHELITO 19 v1.6.3 2020-09-07 ReadFromHardware: Invalid address 13964f18 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.10.3 2020-09-07 MIPSCompileOp: Invalid instruction 000f0901
PES 2019 BY CHELITO 19 v1.10.3 2020-09-07 Jump to invalid address: 026c2bd0
PES 2019 BY CHELITO 19 v1.10.3 2020-09-07 Jump to invalid address: 0264e390
PES 2019 BY CHELITO 19 v1.6.3-468-gad6938de5 2020-09-07 Error in shader program link: info: (unknown reason) fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceMpegbase/0530be4e, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/9d3f790c, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/8aca11d5, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/70a703f8, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/5b37eb1d, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/59176a0f, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/3a20a200, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Ignoring func export sceAudiocodec/29681260, already implemented in HLE.
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Unknown syscall in known module 'ThreadManForKernel': 0xb7d098c6
PES 2019 BY CHELITO 19 v1.10.3 2020-09-06 Unknown syscall in known module 'ThreadManForKernel': 0xb011b11f