Recent logs - PES 2019 BY CHELITO 19

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.8.0 2021-06-14 ReadFromHardware: Invalid address b7d4fc00 near PC b7d4fc00 LR 08000018
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e2218c in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22188 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22184 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22180 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 0388ac20
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22150 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888420
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 029c12c0
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22130 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888520
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22110 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03882820
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a9f280
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a02700
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e220e0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03887c60
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888400
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e220c8 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888200
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e220c4 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e220c0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e220b0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a027c0
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a9f400
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 MIPSCompileOp: Invalid instruction 41e80000
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22050 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888000
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22040 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e22020 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03887e60
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a97b00
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21ff0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a02740
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21fd0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 038ff120
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03887e00
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21fb0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a026a0
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888060
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21fa0 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a02800
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 02a97980
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 038886a0
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f70 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 038855a0
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 029a1a00
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f5c in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 029c1040
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f58 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 027106c0
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888500
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f48 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888680
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f44 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888660
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f40 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03888600
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 05682060
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Jump to invalid address: 03885360
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Unknown GetPointer 00000000 PC 0880de1c LR 088258dc
PES 2019 BY CHELITO 19 v1.11.3 2021-06-14 Unknown GetPointer 00000000 PC 0880de10 LR 088258dc
PES 2019 BY CHELITO 19 v1.11.3 2021-06-09 Unknown GetPointer 00000000 PC 08863d98 LR 08849a48
PES 2019 BY CHELITO 19 v1.11.3 2021-06-08 Jump to invalid address: 072fed80
PES 2019 BY CHELITO 19 v1.11.3 2021-06-05 Unknown GetPointer 00000000 PC 08863d5c LR 08849a48
PES 2019 BY CHELITO 19 v1.11.3 2021-06-03 ReadFromHardware: Invalid address 8f3cd780 near PC 8f3cd780 LR 08a3e774
PES 2019 BY CHELITO 19 v1.11.3 2021-06-03 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
PES 2019 BY CHELITO 19 v1.11.3 2021-06-03 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Branch in RSZeroComp delay slot at 000106b8 in block starting at 0001069c
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Branch in RSRTComp delay slot at 000106e4 in block starting at 000106e4
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Branch in RSRTComp delay slot at 000106dc in block starting at 000106d0
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Branch in RSZeroComp delay slot at 000106ec in block starting at 000106ec
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Branch in RSZeroComp delay slot at 000106c8 in block starting at 000106c8
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Branch in RSZeroComp delay slot at 000106c0 in block starting at 000106c0
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 MIPSCompileOp: Invalid instruction 79200000
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 MIPSCompileOp: Invalid instruction 00206e79
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 Jump to invalid address: 07301700
PES 2019 BY CHELITO 19 v1.11.3 2021-05-30 ReadFromHardware: Invalid address 00000008 near PC 0887c83c LR 0887c654
PES 2019 BY CHELITO 19 v1.4-56-gb1a530b 2021-05-29 DL PC = 00000000 WTF!!!!
PES 2019 BY CHELITO 19 v1.11.3 2021-05-26 Unknown GetPointer 00000000 PC 00010008 LR 0899e65c
PES 2019 BY CHELITO 19 v1.11.3 2021-05-26 Branch in RSZeroComp delay slot at 00010008 in block starting at 00010000
PES 2019 BY CHELITO 19 v1.11.3 2021-05-26 Branch in RSRTComp delay slot at 00010004 in block starting at 00010000
PES 2019 BY CHELITO 19 v1.11.3 2021-05-26 Branch in Jump delay slot at 00010000 in block starting at 00010000
PES 2019 BY CHELITO 19 v1.11.3 2021-05-26 Jump to invalid address: 07365f80
PES 2019 BY CHELITO 19 v1.11.3 2021-05-26 MIPSCompileOp: Invalid instruction 0000003e
PES 2019 BY CHELITO 19 v1.8.0 2021-05-30 MIPSCompileOp: Invalid instruction 06067486
PES 2019 BY CHELITO 19 v1.11.3 2021-05-25 Jump to invalid address: 073d4040
PES 2019 BY CHELITO 19 v1.11.3 2021-05-23 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'premature EOF' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos
PES 2019 BY CHELITO 19 v1.11.3 2021-05-21 Unknown GetPointer 00000000 PC 08220eb0 LR 08000030
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.5.4 2021-05-19 Error in shader program link: info: L0001 Shader languages do not match. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }