Recent logs - PES 2019 BY CHELITO 19

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Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.11.3 2021-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
PES 2019 BY CHELITO 19 v1.11.3 2021-09-25 sceSasSetSimpleADSR(08bb3a00, 1, 0000, fffefeff): Invalid ADSREnv2
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Unknown GetPointer 00000000 PC 08b8ac70 LR 0899e65c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aed8 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aed4 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aed0 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aecc in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aec8 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aec4 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aec0 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aebc in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae90 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae7c in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae78 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae74 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae68 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae64 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae60 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae34 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8add8 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Jump to invalid address: 02e2c6f0
PES 2019 BY CHELITO 19 v1.11.3 2021-09-18 Unknown GetPointer 95f5a673 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.11.3 2021-09-17 Unknown GetPointer 95f5a5f3 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.11.3 2021-09-25 Unknown GetPointer 00000000 PC 0a00e798 LR 08000030
PES 2019 BY CHELITO 19 v1.11.3 2021-09-15 Unknown GetPointer 95f59f33 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.11.3 2021-09-15 Unknown GetPointer 95f5a6b3 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.9.4 2021-09-11 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 /
PES 2019 BY CHELITO 19 v1.6.3 2021-09-10 MIPSCompileOp: Invalid instruction 00030001
PES 2019 BY CHELITO 19 v1.6.3 2021-09-10 MIPSCompileOp: Invalid instruction 44767d8e
PES 2019 BY CHELITO 19 v1.6.3 2021-09-10 MIPSCompileOp: Invalid instruction 425df000
PES 2019 BY CHELITO 19 v1.6.3 2021-09-10 MIPSCompileOp: Invalid instruction 00010cff
PES 2019 BY CHELITO 19 v1.6.3 2021-09-10 MIPSCompileOp: Invalid instruction 44746a51
PES 2019 BY CHELITO 19 v1.6.3 2021-09-10 MIPSCompileOp: Invalid instruction 00003bf9
PES 2019 BY CHELITO 19 v1.6.3 2021-09-04 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.11.3 2021-09-04 Unknown GetPointer 9317cb72 PC 0884d7a4 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.11.3 2021-09-12 Unknown GetPointer 00000000 PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.6.3 2021-09-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.10.3 2021-09-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2019 BY CHELITO 19 v1.6.3 2021-08-26 Error in shader compilation: info: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2019 BY CHELITO 19 v1.10.2 2021-08-25 Unknown GetPointer 95ea6333 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.6.3 2021-08-23 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.11.3 2021-08-19 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
PES 2019 BY CHELITO 19 v1.10.3 2021-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.11.3 2021-08-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
PES 2019 BY CHELITO 19 v1.11.3 2021-08-14 sceDmacMemcpy(dest=0413e940, src=0927c510, size=65552): overlapping read
PES 2019 BY CHELITO 19 v1.9.4 2021-08-13 ReadFromHardware: Invalid address 126b8fc8 near PC 126b8fc8 LR 126b8fc8
PES 2019 BY CHELITO 19 v1.9.4 2021-08-13 ReadFromHardware: Invalid address 12826564 near PC 12826564 LR 12826564
PES 2019 BY CHELITO 19 v1.6.3 2021-08-11 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.11.3 2021-08-11 Trying to compile instruction 002c7530 that can't be interpreted
PES 2019 BY CHELITO 19 v1.11.3 2021-08-10 Unknown GE command : 03e00008
PES 2019 BY CHELITO 19 v1.11.3 2021-08-08 Unknown GetPointer 000a7090 PC 08849a48 LR 0884a928
PES 2019 BY CHELITO 19 v1.11.3 2021-08-08 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): could not detect codec
PES 2019 BY CHELITO 19 v1.11.3 2021-08-08 Unexpected mpeg first timestamp: ef948b7962c / 16463829636652
PES 2019 BY CHELITO 19 v1.11.3 2021-08-07 Unknown GetPointer 00000000 PC 08867790 LR 08867030
PES 2019 BY CHELITO 19 v1.11.3 2021-08-07 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 38500
PES 2019 BY CHELITO 19 v1.11.3 2021-08-06 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid channel count: 1025
PES 2019 BY CHELITO 19 v1.11.3-827-gefb32b569 2021-07-31 ReadFromHardware: Invalid address 13962f98 near PC 08863d80 LR 08849a48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-31 ReadFromHardware: Invalid address 00060100 near PC 00060100 LR 08a3c148
PES 2019 BY CHELITO 19 v1.11.3 2021-07-30 Unknown GetPointer 95ea5a33 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.11.3 2021-07-30 ReadFromHardware: Invalid address 00000018 near PC 08a3f8a4 LR 08a3f890
PES 2019 BY CHELITO 19 v1.5.2 2021-07-27 Error in shader program link: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.2 2021-07-27 Error in shader program link: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.9.4 2021-07-27 ReadFromHardware: Invalid address ee30a638 near PC ee30a638 LR 08000018
PES 2019 BY CHELITO 19 v1.11.3 2021-07-21 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid channel count: 16385
PES 2019 BY CHELITO 19 v1.11.3 2021-07-21 Unknown GetPointer 00000000 PC 08a08ad8 LR 08a019dc
PES 2019 BY CHELITO 19 v1.11.3 2021-07-20 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
PES 2019 BY CHELITO 19 v1.11.3 2021-07-20 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): unsupported sample rate: 1073785924
PES 2019 BY CHELITO 19 v1.11.3 2021-08-05 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 43876
PES 2019 BY CHELITO 19 v1.11.3 2021-08-05 80630011=sceAtracSetDataAndGetID(09a25200, 00002000): no data chunk
PES 2019 BY CHELITO 19 v1.11.3 2021-08-07 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec
PES 2019 BY CHELITO 19 v1.11.3 2021-07-19 Branch in Jump delay slot at 08be6018 in block starting at 08bdf298
PES 2019 BY CHELITO 19 v1.11.3 2021-07-19 Jump to invalid address: 030b2e00
PES 2019 BY CHELITO 19 v1.11.3 2021-07-19 Jump to invalid address: 02f98000
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 093050a8 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c14280
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 093050a4 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 093050a0 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c14260
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 0930509c in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305098 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c14240
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305094 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305090 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c14220
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 0930508c in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305088 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c14200
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305084 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305080 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c141e0
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 0930507c in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Branch in Jump delay slot at 09305078 in block starting at 092fbd48
PES 2019 BY CHELITO 19 v1.11.3 2021-07-18 Jump to invalid address: 04c141c0