Recent logs - PES 2019 BY CHELITO 19

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Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.10.3 2021-12-31 ReadFromHardware: Invalid address 13963a98 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.12.3 2021-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148117944
PES 2019 BY CHELITO 19 v1.12.3 2021-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143637968
PES 2019 BY CHELITO 19 v1.12.3 2021-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639360
PES 2019 BY CHELITO 19 v1.6.3 2021-12-20 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.6.3 2021-12-20 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.5.4 2021-12-18 Error in shader compilation: info: 0:9: L0002: Undeclared variable 'gl_FragDepth' 00004000:00000000 Flat #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; }
PES 2019 BY CHELITO 19 v1.5.4 2021-12-18 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00000000 Flat #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; } vs: 40000000:00000002 THR Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.4 2021-12-18 Error in shader compilation: info: 0:13: L0002: Undeclared variable 'gl_FragDepth' 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000); gl_FragDepth = z; }
PES 2019 BY CHELITO 19 v1.5.4 2021-12-18 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000); gl_FragDepth = z; } vs: 00000000:0000010c HWX C Fog #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = depthRoundZVP(u_proj * viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.12.3 2021-12-15 ReadFromHardware: Invalid address 272b0000 near PC 272b0000 LR 08a3c160
PES 2019 BY CHELITO 19 v1.11.3 2021-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.12.3 2021-12-13 ReadFromHardware: Invalid address 9ff65183 near PC 9ff65183 LR 08a3c160
PES 2019 BY CHELITO 19 v1.12.3 2021-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=08a88e6c, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.6.3 2021-12-07 Unknown GetPointer 95eaa1f3 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.12.3 2021-12-04 FBO created from existing depthbuffer as color, 04088000/00000000 and 040e8000/04088000
PES 2019 BY CHELITO 19 v1.12.3 2021-12-04 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d8000/04088000
PES 2019 BY CHELITO 19 v1.11.3 2021-12-01 Unknown GetPointer 00000924 PC 08872c04 LR 08872c0c
PES 2019 BY CHELITO 19 v1.11.3 2021-11-30 Unknown GetPointer 00000d89 PC 08872ba4 LR 08872c0c
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0xbe22eea3
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x788f2b5e
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x75dacb57
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x66c64821
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x5f5e32af
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x58251346
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpService': 0x4e851b10
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNp': 0xbb069a87
PES 2019 BY CHELITO 19 v1.10.3 2021-11-30 Unknown syscall in known module 'sceNp': 0xa0be3c4b
PES 2019 BY CHELITO 19 v1.12.3 2021-11-29 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
PES 2019 BY CHELITO 19 v1.12.3 2021-11-29 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
PES 2019 BY CHELITO 19 v1.12.3 2021-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.12.3 2021-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.12.3 2021-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
PES 2019 BY CHELITO 19 v1.12.3 2021-11-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
PES 2019 BY CHELITO 19 v1.11.3 2021-11-17 Jump to invalid address: 00018048
PES 2019 BY CHELITO 19 v1.11.3 2021-11-17 MIPSCompileOp: Invalid instruction 00e2ffff
PES 2019 BY CHELITO 19 v1.11.3 2021-11-17 Branch in JumpReg delay slot at 090fbec0 in block starting at 090fbeb8
PES 2019 BY CHELITO 19 v1.12.3 2021-11-16 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
PES 2019 BY CHELITO 19 v1.10.3 2021-11-14 Jump to invalid address: 020903e0
PES 2019 BY CHELITO 19 v1.10.3 2021-11-14 Jump to invalid address: 02090e80
PES 2019 BY CHELITO 19 v1.11.3 2021-11-11 Unknown GetPointer 00000012 PC 08872ba4 LR 08872c0c
PES 2019 BY CHELITO 19 v1.12.3 2021-11-11 Jump to invalid address: 075cad00
PES 2019 BY CHELITO 19 v1.5.2 2021-11-09 sceDmacMemcpy(dest=04154000, src=091f5f30, size=557056): overlapping read
PES 2019 BY CHELITO 19 v1.5.2 2021-11-06 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
PES 2019 BY CHELITO 19 v1.12.3 2021-11-05 __KernelStopThread: thread 336 does not exist
PES 2019 BY CHELITO 19 v1.11.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.6.3 2021-10-31 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.11.3 2021-11-30 Unknown GetPointer 000004b6 PC 08872ba4 LR 08872c0c
PES 2019 BY CHELITO 19 v1.11.3 2021-10-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
PES 2019 BY CHELITO 19 v1.11.3 2021-10-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 0004a13c
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 4651b400
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 00020cff
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 456c10c8
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 45991eb0
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 45a6150d
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 46395478
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 4591f797
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 4549690e
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 43987179
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 43b0d040
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 46487400
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 464a7e97
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 00000b0e
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 0000171f
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 00001355
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 000018b5
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 MIPSCompileOp: Invalid instruction 00001a81
PES 2019 BY CHELITO 19 v1.11.3 2021-10-28 WriteToHardware: Invalid address 0a000000 near PC 08b8a61c LR 0899e65c
PES 2019 BY CHELITO 19 v1.11.3 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
PES 2019 BY CHELITO 19 v1.11.3 2021-10-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
PES 2019 BY CHELITO 19 v1.8.0 2021-10-15 MIPSCompileOp: Invalid instruction 76064754
PES 2019 BY CHELITO 19 v1.8.0 2021-10-15 MIPSCompileOp: Invalid instruction 76060636
PES 2019 BY CHELITO 19 v1.8.0 2021-10-15 MIPSCompileOp: Invalid instruction b4b60180
PES 2019 BY CHELITO 19 v1.8.0 2021-10-15 Jump to invalid address: 07299a40
PES 2019 BY CHELITO 19 v1.12.2 2021-10-14 __KernelStopThread: thread 337 does not exist
PES 2019 BY CHELITO 19 v1.9.0 2021-10-04 Render to texture with different strides 256 != 64
PES 2019 BY CHELITO 19 v1.9.0 2021-10-04 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
PES 2019 BY CHELITO 19 v1.9.0 2021-10-04 Unknown syscall in known module 'sceAudio': 0x46ebb729
PES 2019 BY CHELITO 19 v1.9.0 2021-10-04 Unknown syscall in known module 'sceAudio': 0x20628e6f
PES 2019 BY CHELITO 19 v1.9.0 2021-10-04 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
PES 2019 BY CHELITO 19 v1.9.0 2021-10-04 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
PES 2019 BY CHELITO 19 v1.11.3 2021-10-04 ReadFromHardware: Invalid address 6d0e8ddf near PC 6d0e8ddf LR 08a3ae18
PES 2019 BY CHELITO 19 v1.11.3 2021-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
PES 2019 BY CHELITO 19 v1.11.3 2021-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
PES 2019 BY CHELITO 19 v1.11.3 2021-09-25 sceSasSetSimpleADSR(08bb3a00, 1, 0000, fffefeff): Invalid ADSREnv2
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Unknown GetPointer 00000000 PC 08b8ac70 LR 0899e65c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aed8 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aed4 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aed0 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aecc in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aec8 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aec4 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aec0 in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8aebc in block starting at 08b8ac4c
PES 2019 BY CHELITO 19 v1.11.3 2021-09-22 Branch in Jump delay slot at 08b8ae90 in block starting at 08b8ac4c