Recent logs - PES 2019 BY CHELITO 19

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Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.10.3 2020-08-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
PES 2019 BY CHELITO 19 v1.10.3 2020-08-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
PES 2019 BY CHELITO 19 v1.10.3 2020-08-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
PES 2019 BY CHELITO 19 v1.10.3 2020-08-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
PES 2019 BY CHELITO 19 v1.10.3 2020-08-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
PES 2019 BY CHELITO 19 v1.9.3 2020-08-01 Unknown GetPointer 95ea49f3 PC 0884d7bc LR 0884d7c4
PES 2019 BY CHELITO 19 v1.6.3 2020-08-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 MFIC instruction hit (717702e4) at 08000020
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 Jump to invalid address: 073bda30
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 Jump to invalid address: 0a0bc730
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 Jump to invalid address: 0a0bc430
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 Jump to invalid address: 0a0bc330
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 Jump to invalid address: 055bc020
PES 2019 BY CHELITO 19 v1.10.3 2020-07-28 Jump to invalid address: 0a0bc230
PES 2019 BY CHELITO 19 v1.10 2020-07-28 ReadFromHardware: Invalid address a4ec9a00 near PC a4ec9a00 LR 08000018
PES 2019 BY CHELITO 19 v1.10.2 2020-07-27 Error in shader program link: info: ERROR:LEX/PARSE-2 (line 58) Undefined identifier fs: postshader #ifdef GL_ES precision mediump float; #endif //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;} vs: postshader attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
PES 2019 BY CHELITO 19 v1.6.2 2020-07-26 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.6.2 2020-07-26 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.6.2 2020-07-26 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.6.2 2020-07-26 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.9.3 2020-07-26 ReadFromHardware: Invalid address 139643e8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.9.3 2020-07-26 ReadFromHardware: Invalid address 13960f78 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.9.3 2020-07-26 ReadFromHardware: Invalid address 13964e48 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.4.2 2020-07-25 ReadFromHardware: Invalid address 13983cf8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.9.3 2020-07-25 ReadFromHardware: Invalid address 13aeedd8 near PC 08849a3c LR 08849a48
PES 2019 BY CHELITO 19 v1.10.3 2020-07-24 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0003
PES 2019 BY CHELITO 19 v1.10.3 2020-07-23 Unknown GetPointer ffffffff PC 08a02a0c LR 08a1e5b0
PES 2019 BY CHELITO 19 v1.10.3 2020-07-22 Unknown GetPointer 5ceafe87 PC 08849a48 LR 0884a928
PES 2019 BY CHELITO 19 v1.10.2 2020-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.2 2020-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.6.3 2020-07-26 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.6.3 2020-07-26 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.10 2020-07-22 Render to texture with incompatible formats 4 != 1 at 04000000
PES 2019 BY CHELITO 19 v1.10 2020-07-22 4 and 8-bit CLUT format not supported for framebuffers
PES 2019 BY CHELITO 19 v1.10 2020-07-22 Render to texture using CLUT with different strides 1088 != 512
PES 2019 BY CHELITO 19 v1.10 2020-07-20 ReadFromHardware: Invalid address b035e70d near PC b035e70d LR 08000018
PES 2019 BY CHELITO 19 v1.10 2020-07-17 Unexpected mpeg first timestamp: fe97e67516 / 1093470156054
PES 2019 BY CHELITO 19 v1.10.2 2020-07-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
PES 2019 BY CHELITO 19 v1.10.2 2020-07-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
PES 2019 BY CHELITO 19 v1.10.2 2020-07-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
PES 2019 BY CHELITO 19 v1.10.2 2020-07-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
PES 2019 BY CHELITO 19 v1.10.2 2020-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.2 2020-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.10 2020-07-17 __KernelStopThread: thread 400 does not exist
PES 2019 BY CHELITO 19 v1.9.4 2020-07-16 Unknown GetPointer 00000000 PC 08a1b7c0 LR 08000030
PES 2019 BY CHELITO 19 v1.6.3 2020-07-16 Error in shader program link: info: L0007 Varying 'v_fogdepth' not found in vertex shader fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.6.3 2020-07-16 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 04000000:41400918 HWX C T Tex Bones:6 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.6.3 2020-07-16 Error in shader program link: info: L0007 Varying 'v_fogdepth' not found in vertex shader fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2019 BY CHELITO 19 v1.6.3 2020-07-16 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 04000000:41400918 HWX C T Tex Bones:6 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2019 BY CHELITO 19 v1.7.5 2020-07-14 ReadFromHardware: Invalid address 0cf69001 near PC 088d2d14 LR 088d2d14
PES 2019 BY CHELITO 19 v1.10.2 2020-07-14 ReadFromHardware: Invalid address 000000c0 near PC 000000c0 LR 08a1b7b0
PES 2019 BY CHELITO 19 v1.10.2 2020-07-14 Unknown GetPointer 00000000 PC 00000000 LR 00000000
PES 2019 BY CHELITO 19 v1.10.2 2020-07-13 Unknown GetPointer d21405e0 PC 0884d7a4 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.10.1 2020-07-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
PES 2019 BY CHELITO 19 v1.10.2 2020-07-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.10.2 2020-07-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.9.4 2020-07-11 Unknown GetPointer 95ea5cf3 PC 0884d5a0 LR 0884d7c4
PES 2019 BY CHELITO 19 v1.10.2 2020-07-10 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
PES 2019 BY CHELITO 19 v1.10.2 2020-07-09 Decoding texture from VRAM mirror at 04710000 swizzle=0
PES 2019 BY CHELITO 19 v1.10.2 2020-07-09 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
PES 2019 BY CHELITO 19 v1.10.2 2020-07-09 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
PES 2019 BY CHELITO 19 v1.9.4 2020-07-08 Unknown GetPointer 0000006c PC 08872ba4 LR 08872c0c
PES 2019 BY CHELITO 19 v1.9.4 2020-07-31 MIPSCompileOp: Invalid instruction 46800410
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unimplemented HLE function Kprintf
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
PES 2019 BY CHELITO 19 v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
PES 2019 BY CHELITO 19 v1.10.2 2020-07-16 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
PES 2019 BY CHELITO 19 v1.10.1 2020-07-08 Video out requested, not supported: mode=0 size=0,0
PES 2019 BY CHELITO 19 v1.10.1 2020-07-07 Ignoring possible render to texture at 04174000 +0x214 / 64x272
PES 2019 BY CHELITO 19 v1.10.1 2020-07-07 Attempted set for logic op: f
PES 2019 BY CHELITO 19 v1.10.2 2020-07-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 4d584d4d
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 4d4d4040
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 4545353c
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 4d4d402e
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 434d4040
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 40404040
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 40402e2e
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Branch in RSRTComp delay slot at 000116d8 in block starting at 000116d8
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Branch in RSZeroComp delay slot at 00010070 in block starting at 00010064
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 00177101
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Branch in RSZeroComp delay slot at 00010050 in block starting at 0001001c
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 44317610
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction 04d60600
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction b60174b0
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 MIPSCompileOp: Invalid instruction b2c60601
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000918 HWX C T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Error in shader program link: info: LinkShaders: Too many uniforms. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Error in shader program link: info: (unknown reason) fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2019 BY CHELITO 19 v1.10.1 2020-07-06 Error in shader program link: info: (unknown reason) fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }