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| Game title |
Version |
Latest Report |
Message |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-11 |
80630007=sceAtracSetData(2, 08d4b180, 0001efd8): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-03 |
Bad vertex address 00003ed0! |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-03 |
Bad vertex address 00001b60! |
| WWE 2K25 BY LETSKIMODZ |
v1.20.4 |
2026-06-28 |
Can't draw: No current render step. Step count: 0 |
| WWE 2K25 BY LETSKIMODZ |
v1.10.3 |
2026-06-19 |
80020001=sceKernelCreateMutex(): invalid name |
| WWE 2K25 BY LETSKIMODZ |
v1.11.3 |
2026-06-16 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| WWE 2K25 BY LETSKIMODZ |
v1.20.4 |
2026-05-30 |
Error in shader compilation: info: WARNING: 0:3: '#extension' : 'GL_ARB_cull_distance' is not supported
ERROR: 0:43: 'gl_CullDistance' : undeclared identifier
ERROR: 0:43: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:43: 'assign' : l-value required (cannot modify a const)
ERROR: 0:44: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:44: 'assign' : l-value required (cannot modify a const)
ERROR: 0:48: 'gl_CullDistance' : undeclared identifier
ERROR: 0:48: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (cannot modify a const)
ERROR: 0:49: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:49: 'assign' : l-value required (cannot modify a const)
00000000:00000029 C LM Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 750 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000029 C LM Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
in lowp vec3 color1;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_color1 = color1;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| WWE 2K25 BY LETSKIMODZ |
v1.20.4 |
2026-05-30 |
Error in shader compilation: info: WARNING: 0:3: '#extension' : 'GL_ARB_cull_distance' is not supported
ERROR: 0:322: 'gl_CullDistance' : undeclared identifier
ERROR: 0:322: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:322: 'assign' : l-value required (cannot modify a const)
ERROR: 0:323: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:323: 'assign' : l-value required (cannot modify a const)
ERROR: 0:327: 'gl_CullDistance' : undeclared identifier
ERROR: 0:327: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:327: 'assign' : l-value required (cannot modify a const)
ERROR: 0:328: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:328: 'assign' : l-value required (cannot modify a const)
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 750 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
float distSq;
float invDist;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
float distSq = dot(toLight, toLight);
float invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
attenuation = clamp |
| WWE 2K25 BY LETSKIMODZ |
v1.20.4 |
2026-05-30 |
Error in shader compilation: info: WARNING: 0:3: '#extension' : 'GL_ARB_cull_distance' is not supported
ERROR: 0:47: 'gl_CullDistance' : undeclared identifier
ERROR: 0:47: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (cannot modify a const)
ERROR: 0:48: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (cannot modify a const)
ERROR: 0:52: 'gl_CullDistance' : undeclared identifier
ERROR: 0:52: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:52: 'assign' : l-value required (cannot modify a const)
ERROR: 0:53: 'gl_CullDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:53: 'assign' : l-value required (cannot modify a const)
00000000:00000920 HWX T Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 750 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000920 HWX T Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| WWE 2K25 BY LETSKIMODZ |
v1.11.3 |
2026-04-24 |
80630007=sceAtracSetData(2, 08d4b180, 0000320c): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.17.1 |
2026-04-20 |
80630007=sceAtracSetData(2, 08d4b180, 0000d7e4): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2026-03-27 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2026-03-27 |
80630007=sceAtracSetData(2, 08d4b180, 00001758): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2026-03-27 |
80630007=sceAtracSetData(2, 08d4b180, 00001870): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-03-13 |
80630007=sceAtracSetData(2, 08d4b180, 000011e0): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-03-13 |
80630007=sceAtracSetData(2, 08d4b180, 00007f40): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-03-13 |
80630007=sceAtracSetData(2, 08d4b180, 00005b28): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-03-13 |
80630007=sceAtracSetData(2, 08d4b180, 0001f0f0): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2026-03-27 |
80630007=sceAtracSetData(2, 08d4b180, 00001de8): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.10.3 |
2026-03-11 |
80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 000045c0! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 00005e80! |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-03 |
Bad vertex address 00004c50! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 00005520! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 00005040! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 00003c60! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 000032a0! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-24 |
Bad vertex address 000023d0! |
| WWE 2K25 BY LETSKIMODZ |
v1.12.3 |
2026-02-01 |
80630006=sceAtracSetData(2, 08d4b180, 00015700): invalid RIFF header |
| WWE 2K25 BY LETSKIMODZ |
v1.11.3 |
2026-01-25 |
sceDmacMemcpy(dest=04192210, src=0986c910, size=65552): overlapping read |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-01-24 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| WWE 2K25 BY LETSKIMODZ |
v1.7.4 |
2026-01-16 |
80630007=sceAtracSetData(2, 08d4b180, 000094dc): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Jump to invalid address: 0108318c |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 040152e8 in block starting at 040152e0 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 0401f838 in block starting at 0401f838 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 0401951c in block starting at 04019518 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSRTComp delay slot at 04019510 in block starting at 04019510 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in Jump delay slot at 04023a68 in block starting at 04023a68 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 040208c0 in block starting at 040208c0 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Jump to invalid address: 018c5294 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04021948 in block starting at 04021948 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04016370 in block starting at 04016370 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04017400 in block starting at 040173f8 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04018488 in block starting at 04018488 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 040152d8 in block starting at 040152d8 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Jump to invalid address: 01082108 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSRTComp delay slot at 04014250 in block starting at 0401424c |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 040131a4 in block starting at 0401319c |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04010000 in block starting at 04010000 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04014244 in block starting at 0401423c |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Jump to invalid address: 01085294 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-23 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.17.1 |
2025-12-09 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044 |
| WWE 2K25 BY LETSKIMODZ |
v1.17.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 00010005 |
| WWE 2K25 BY LETSKIMODZ |
v1.17.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 0101fa01 |
| WWE 2K25 BY LETSKIMODZ |
v1.17.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 00100005 |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2025-12-07 |
Bad vertex address 00002ca0! |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-07-04 |
Unknown GetPointer 00000000 PC 0896256c LR 08000030 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-10-16 |
80630007=sceAtracSetData(2, 08d4b180, 00015ee4): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-10-13 |
80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-10-13 |
80630007=sceAtracSetData(2, 08d4b180, 00005498): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-10-13 |
80630007=sceAtracSetData(2, 08d4b180, 000097ec): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-10-13 |
80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.11.3 |
2025-10-02 |
80630007=sceAtracSetData(2, 08d4b180, 00018048): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.16.6 |
2025-09-14 |
80630006=sceAtracSetData(2, 08d4b180, 0000dd84): invalid RIFF header |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-09-07 |
80630007=sceAtracSetData(2, 08d4b180, 00002590): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.7.5 |
2025-08-22 |
Render to area containing texture at 00044000 +112x0 |
| WWE 2K25 BY LETSKIMODZ |
v1.19.3 |
2025-08-16 |
sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008, ignoring |
| WWE 2K25 BY LETSKIMODZ |
v1.19.3 |
2025-08-16 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008, ignoring |
| WWE 2K25 BY LETSKIMODZ |
v1.14.4 |
2025-07-29 |
|