To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.20.4-42-g8a69472153 |
2026-05-23 |
Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj.
The matrix stride does not match.
fs: thin3d
#version 320 es
// Driver: Mali-G57 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in lowp vec4 oColor0; // COLOR0
in highp vec2 oTexCoord0; // TEXCOORD0
out vec4 fragColor0;
void main() {
vec4 col = texture(tex, oTexCoord0) * oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
out highp vec2 oTexCoord0; // TEXCOORD0 (1)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
}
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.20.4-42-g8a69472153 |
2026-05-23 |
Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj.
The matrix stride does not match.
fs: thin3d
#version 320 es
// Driver: Mali-G57 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in lowp vec4 oColor0; // COLOR0
in highp vec2 oTexCoord0; // TEXCOORD0
out vec4 fragColor0;
void main() {
vec4 col = texture(tex, oTexCoord0).zyxw * oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
out highp vec2 oTexCoord0; // TEXCOORD0 (1)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
}
|
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-10-14 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-10-14 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-14 |
Savedata version requested: 3 |
| Crash™ Tag Team Racing |
v1.20.4-946-g46c491e8be |
2026-10-14 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring |
| METAL SLUG XX™ |
v1.20.4-42-g8a69472153 |
2026-10-14 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| 大戦略 大東亜興亡史 第二次世界大戦勃発! ~枢軸軍対連合軍 全世界戦~ |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Bubble Bobble EVOLUTION |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| Bubble Bobble EVOLUTION |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
| Bubble Bobble EVOLUTION |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
| Bubble Bobble EVOLUTION |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
| Bubble Bobble EVOLUTION |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.9.4 |
2026-10-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| METAL SLUG Anthology |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2 |
| Tales of Eternia |
v1.9.4 |
2026-09-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Tales of Eternia |
v1.9.4 |
2026-09-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.9.4 |
2026-10-13 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.9.4 |
2026-10-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| Crash™ Tag Team Racing |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Crash™ Tag Team Racing |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Burnout Legends |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Burnout Legends |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2026-10-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2026-10-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
| DISSIDIA 012[duodecim] FINAL FANTASY |
v1.9.4 |
2026-10-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2026-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Bubble Bobble EVOLUTION |
v1.9.4 |
2026-10-14 |
VTYPE with morph used: THRU=0 TC=3 COL=0 POS=1 NRM=1 WT=0 NW=1 IDX=2 MC=7 |