Recent logs - Burnout Legends

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Game title Version Latest Report Message
Burnout Legends v1.13.1 2024-10-04 __KernelStopThread: thread 302 does not exist
Burnout Legends v1.17.4-1 2024-09-08 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'Normal' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'Color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'TexCoord0' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'Position' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'Tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'Binormal' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'Color0' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_texcoordNC0' not read by fragment shader WARNING: Output of vertex shader 'v_texcoordNC2' not read by fragment shader WARNING: Output of vertex shader 'v_texcoordNC3' not read by fragment shader WARNING: Output of vertex shader 'v_texcoordNC1' not read by fragment shader ERROR: Uniform precision mismatch 'u_texelDelta' fs: postshader #version 300 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.
Burnout Legends v1.17.1 2024-08-31 WriteToHardware: Invalid address 75f37ece near PC 08a63ab0 LR 08a019f4
Burnout Legends v1.17.1 2024-08-31 ReadFromHardware: Invalid address 75f37ece near PC 08a63aa4 LR 08a019f4
Burnout Legends v1.17.1 2024-08-31 ReadFromHardware: Invalid address 75f37f78 near PC 08a63a68 LR 08a019f4
Burnout Legends v1.17.1 2024-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1-817-g13506d3d02 2024-07-28 Unknown GE command : 52000001
Burnout Legends v1.17.1 2024-07-11 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Burnout Legends v1.5.4-998-g08f26439c 2024-07-06 sceKernelLoadModule: unsupported options size=1091f3b8, flags=1091f3bc, pos=0, access=1, data=278000576, text=278000580
Burnout Legends v1.5.4-998-g08f26439c 2024-07-06 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
Burnout Legends v1.17.1 2024-07-04 sceKernelLoadModule: unsupported options size=00000014, flags=fffffffc, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-06-21 Unimplemented HLE function sceIoDelDrv
Burnout Legends v1.17.1 2024-06-21 Unimplemented HLE function sceIoAddDrv
Burnout Legends v1.17.1 2024-06-19 Unexpected mpeg first timestamp: 5ebaa082500 / 6509728113920
Burnout Legends v1.17.1 2024-06-19 Unexpected mpeg first timestamp: 1000005beb / 68719500267
Burnout Legends v1.17.1 2024-06-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0
Burnout Legends v1.11.3 2024-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Burnout Legends v1.11.3 2024-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Burnout Legends v1.17.1-491-g9cdd97c13b 2024-06-02 Loading file directly instead of using handlers: /font/pgf/chinese-traditional-10.125.pgf
Burnout Legends v1.17.1-491-g9cdd97c13b 2024-06-02 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Burnout Legends v1.15.3 2024-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2024-05-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508272
Burnout Legends v1.17.1 2024-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-05-19 __KernelStopThread: thread 400 does not exist (ApctlThread deleted)
Burnout Legends v1.17.1 2024-05-13 sceNetAdhocMatchingInit(32768) at 088e5988
Burnout Legends v1.17.1 2024-05-13 Unknown GE command : 11ffffff
Burnout Legends v1.17.1 2024-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-05-16 80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk
Burnout Legends v1.16.6 2024-04-05 Normal projection mapping without normal?
Burnout Legends v1.15.4 2024-02-18 MFIC instruction hit (70020024) at 08832bd0
Burnout Legends v1.15.4 2024-02-18 BREAK instruction hit
Burnout Legends v1.16.6 2024-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Burnout Legends v1.16.6 2024-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.1 2023-11-17 sceKernelLoadModule: unsupported options size=00000014, flags=20383231, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.4 2023-11-11 Ignoring possible texturing from framebuffer at 04174000 +0x232 / 64x272
Burnout Legends v1.16.6 2024-04-21 00000400=sceGeEdramSetAddrTranslation(00000400)
Burnout Legends v1.16.6 2023-10-19 Can't draw: No current render step. Step count: 0
Burnout Legends v1.16.4 2023-09-28 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
Burnout Legends v1.16.1 2023-09-28 __KernelStopThread: thread 1001 does not exist (ApctlThread deleted)
Burnout Legends v1.17.1 2024-06-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-06-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Burnout Legends v1.15.4 2023-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4-615-g34e6dcb28 2023-09-05 Ignoring possible texturing from framebuffer at 04174000 +0x137 / 64x272
Burnout Legends v1.15.4 2024-02-18 Trying to relocate non-loaded section (null)
Burnout Legends v1.15.4 2023-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Burnout Legends v1.16.5 2023-11-09 00000400=sceGeEdramSetAddrTranslation(00001000)
Burnout Legends v1.15.4 2023-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Burnout Legends v1.15.4 2023-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Burnout Legends v1.15.4 2023-06-05 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Burnout Legends v1.15.4 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Burnout Legends v1.10.3 2023-04-28 Unknown GE command : feb30000
Burnout Legends v1.14.4-1151-g26bf40c49 2023-04-21 __KernelStopThread: thread 362 does not exist (helper deleted)
Burnout Legends v1.14.4-1151-g26bf40c49 2023-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=08b03308, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4-1151-g26bf40c49 2023-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=08a34c80, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.4 2023-03-31 Ignoring possible texturing from framebuffer at 04174000 +0x235 / 64x272
Burnout Legends v1.12.3-978-ge98e48e2e 2023-03-29 BlockTransfer: Bad source transfer address 26000000!
Burnout Legends v1.12.3-978-ge98e48e2e 2023-03-29 BlockTransfer: Bad source transfer address 06366bf0!
Burnout Legends v1.12.3-978-ge98e48e2e 2023-03-29 Drawing region rate add non-zero: 0120, 0100 of 0084, 0081
Burnout Legends v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04174000 +0x94 / 64x272
Burnout Legends v1.14.4 2023-03-04 sceIoChstat: change attr to 0000 requested
Burnout Legends v1.14.4 2023-03-04 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
Burnout Legends v1.14.4 2023-04-23 Ignoring possible texturing from framebuffer at 04174000 +0x219 / 64x272
Burnout Legends v1.14.4 2023-03-30 Ignoring possible texturing from framebuffer at 04174000 +0x193 / 64x272
Burnout Legends v1.10.3-387-g6ca01d588 2023-02-08 Texturing from framebuffer with incompatible format 8888 != 5551 at 04110000
Burnout Legends v1.14.4 2023-02-11 Ignoring possible texturing from framebuffer at 04174000 +0x172 / 64x272
Burnout Legends v1.14.4 2023-05-08 Ignoring possible texturing from framebuffer at 04174000 +0x196 / 64x272
Burnout Legends v1.14.4 2023-11-22 Ignoring possible texturing from framebuffer at 04174000 +0x151 / 64x272
Burnout Legends v1.14.4 2023-01-29 Ignoring possible texturing from framebuffer at 04174000 +0x158 / 64x272
Burnout Legends v1.14.4 2023-02-17 Ignoring possible texturing from framebuffer at 04174000 +0x238 / 64x272
Burnout Legends v1.17.1 2024-08-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4-615-g34e6dcb28 2023-09-05 Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272
Burnout Legends v1.14.4 2023-02-10 Ignoring possible texturing from framebuffer at 04174000 +0x174 / 64x272
Burnout Legends v1.14.4 2023-05-01 Ignoring possible texturing from framebuffer at 04174000 +0x217 / 64x272
Burnout Legends v1.14.4 2023-11-16 Ignoring possible texturing from framebuffer at 04154000 +0x256 / 64x272
Burnout Legends v1.14.4 2023-04-24 Ignoring possible texturing from framebuffer at 04174000 +0x118 / 64x272
Burnout Legends v1.14.4 2023-01-20 Ignoring possible texturing from framebuffer at 04174000 +0x226 / 64x272
Burnout Legends v1.14.4 2023-05-01 Ignoring possible texturing from framebuffer at 04174000 +0x71 / 64x272
Burnout Legends v1.14.2 2023-01-18 UI scissor out of bounds in GameSettingsScreen: 420,0-1720,1080 / 2028,1080
Burnout Legends v1.17.1-16-gf5450e40e 2024-06-11 Failed to read valid video stream data from header
Burnout Legends v1.14.4-615-g34e6dcb28 2023-09-03 Ignoring possible texturing from framebuffer at 04174000 +0x202 / 64x272
Burnout Legends v1.14.4 2023-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.4 2023-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4 2023-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.4 2023-03-22 Ignoring possible texturing from framebuffer at 04174000 +0x87 / 64x272
Burnout Legends v1.14.4 2023-04-08 Ignoring possible texturing from framebuffer at 04174000 +0x173 / 64x272
Burnout Legends v1.14.4 2023-04-14 Ignoring possible texturing from framebuffer at 04174000 +0x179 / 64x272
Burnout Legends v1.14.4 2023-04-06 Ignoring possible texturing from framebuffer at 04174000 +0x75 / 64x272
Burnout Legends v1.14.4-690-g2dc3a6b05 2024-04-24 Ignoring possible texturing from framebuffer at 04174000 +0x245 / 64x272
Burnout Legends v1.14.4-1151-g26bf40c49 2024-05-05 Ignoring possible texturing from framebuffer at 04174000 +0x107 / 64x272
Burnout Legends v1.14.4-690-g2dc3a6b05 2023-09-09 Ignoring possible texturing from framebuffer at 04174000 +0x228 / 64x272
Burnout Legends v1.14.4 2023-05-05 Ignoring possible texturing from framebuffer at 04173200 +0x92 / 64x272
Burnout Legends v1.14.4-284-g473da82e8 2023-07-16 Ignoring possible texturing from framebuffer at 04173200 +0x135 / 64x272
Burnout Legends v1.13.2 2022-12-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Burnout Legends v1.13.2 2022-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Burnout Legends v1.13.2 2022-11-12 Rendering to framebuffer offset: 04162000 +256x0