Recent logs - Demo

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Game title Version Latest Report Message
Demo v1.11.3 2021-07-30 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0882769c
Demo v1.11.1 2021-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Demo v1.11.1 2021-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Demo v1.11.2 2021-03-04 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Demo v1.11.3-821-g5ccac1712 2021-09-27 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Demo v1.11.3-821-g5ccac1712 2021-09-27 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Demo v1.8.0 2019-04-14 80630011=sceAtracSetDataAndGetID(08ba6540, 00000030): buffer too small
Demo v1.9.4 2021-01-09 Render to area containing texture at 040d4000 +480x0
Demo v1.9.4 2021-09-06 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Demo v1.6.3 2018-08-23 Attempting to texture from target (src=0004c000 / target=0004c000 / flags=0)
Demo v1.7.5 2019-08-15 Attempting to texture from target (src=00120000 / target=00120000 / flags=7)
Demo v1.9.4 2021-09-07 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Demo v1.7.5 2019-04-28 Attempting to texture from target (src=00170000 / target=00170000 / flags=7)
Demo v1.7.5 2019-04-28 Render to area containing texture at 000d4000 +480x0
Demo v1.7.5 2019-04-28 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0