Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.16.3 2023-09-24 Decoding texture from VRAM mirror at 04229930 swizzle=1
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 0497cd90
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 03b7e000
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 0bbc5870
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 0bbc5570
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 0bbc5470
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 070c5160
eFootball Chelito 19 v1.10.3 2023-09-24 Jump to invalid address: 0bbc5370
eFootball Chelito 19 v1.10.3 2023-09-24 MIPSCompileOp: Invalid instruction 71f00908
eFootball Chelito 19 v1.14.1 2023-09-24 UI scissor out of bounds in GameSettingsScreen: 340,0-1247,720 / 1504,720
eFootball Chelito 19 v1.15.3 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.14.4 2023-09-24 Replacement rowPitch=1024, but w=2800 (level=0)
eFootball Chelito 19 v1.13.2 2023-09-24 Unknown GetPointer af4092f0 PC 08815f88 LR 08815fd4
eFootball Chelito 19 v1.16.1 2023-09-23 Unknown GetPointer 752f0002 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2023-09-23 sceDmacMemcpy(dest=086ce940, src=092ed040, size=1251008): overlapping read
eFootball Chelito 19 v1.15.4 2023-09-23 Unknown GetPointer 00c5a29e PC 0884d7cc LR 0884d7d4
eFootball Chelito 19 v1.14.1 2023-09-23 UI scissor out of bounds in GameSettingsScreen: 245,65-1304,655 / 720,1560
eFootball Chelito 19 v1.16.1 2023-09-23 Unknown GetPointer 0000f468 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6f10 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0727a140
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735b260
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6ef0 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 04bdd240
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 07359fc0
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0201b1f0
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6ea4 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6ea0 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6e9c in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 074c5580
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6e98 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 074a5580
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6e94 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0728d7c0
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 07298c00
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735bb00
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735b9c0
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 07331880
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 07359f00
eFootball Chelito 19 v1.11.3 2023-09-22 MIPSCompileOp: Invalid instruction 000071fb
eFootball Chelito 19 v1.11.3 2023-09-22 MIPSCompileOp: Invalid instruction 0000fffe
eFootball Chelito 19 v1.11.3 2023-09-22 MIPSCompileOp: Invalid instruction 42200000
eFootball Chelito 19 v1.11.3 2023-09-22 MIPSCompileOp: Invalid instruction 42ae0000
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0727a5a0
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6ca0 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735bba0
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735aac0
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6c84 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 021fe840
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6c80 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735b0c0
eFootball Chelito 19 v1.11.3 2023-09-22 MIPSCompileOp: Invalid instruction 00000201
eFootball Chelito 19 v1.11.3 2023-09-22 MIPSCompileOp: Invalid instruction 466a6000
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 073386c0
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6c38 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735b200
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6c34 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Branch in Jump delay slot at 09cd6c30 in block starting at 09cd6c30
eFootball Chelito 19 v1.11.3 2023-09-22 Jump to invalid address: 0735ab40
eFootball Chelito 19 v1.10.3 2023-09-22 Unknown GetPointer 2c5de242 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.16.2 2023-09-22 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
eFootball Chelito 19 v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.15.4 2023-09-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0003
eFootball Chelito 19 v1.15.4 2023-09-22 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l1 rate 000f
eFootball Chelito 19 v1.15.4 2023-09-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0004
eFootball Chelito 19 v1.15.4 2023-09-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000e
eFootball Chelito 19 v1.15.4 2023-09-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000a
eFootball Chelito 19 v1.15.4 2023-09-22 Unknown GetPointer ff190101 PC 0884d7cc LR 0884d7d4
eFootball Chelito 19 v1.8.0 2023-09-22 ReadFromHardware: Invalid address 7d0ecf23 near PC 7d0ecf23 LR 08000018
eFootball Chelito 19 v1.12.2 2023-09-21 Unknown GetPointer 10b334f7 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.16.1 2023-09-21 Unknown GetPointer deae9057 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.14.1 2023-09-21 UI scissor out of bounds in ControlMappingScreen: 293,0-427,1280 / 1280,720
eFootball Chelito 19 v1.14.1 2023-09-21 UI scissor out of bounds in ControlMappingScreen: 293,0-987,720 / 720,1280
eFootball Chelito 19 v1.9.4 2023-09-20 Unknown GetPointer 2c5cd382 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.15.4 2023-09-20 Unknown GetPointer deaded77 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.9.4 2023-09-19 MIPSCompileOp: Invalid instruction 03e00979
eFootball Chelito 19 v1.11.3 2023-09-19 Unknown GetPointer 2c660642 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.14.4 2023-09-19 Replacement rowPitch=512, but w=1536 (level=0)
eFootball Chelito 19 v1.13.1 2023-09-18 sceNetAdhocMatchingInit(32768) at 08a71b9c
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 463d31c4
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 4598cb1c
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 45e9e364
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 44741d70
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 00000501
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 46392856
eFootball Chelito 19 v1.9.4 2023-09-18 MIPSCompileOp: Invalid instruction 452f8974
eFootball Chelito 19 v1.10-6-g8ac4efd3c 2023-09-17 Render to texture using CLUT with different strides 1984 != 512
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000028 C Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000002 THR Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.16.1 2023-09-17 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.11.2 2023-09-17 MIPSCompileOp: Invalid instruction 043c0308
eFootball Chelito 19 v1.11.2 2023-09-17 MIPSCompileOp: Invalid instruction 02286301
eFootball Chelito 19 v1.11.2 2023-09-17 Jump to invalid address: 00f00c20
eFootball Chelito 19 v1.11.2 2023-09-17 MIPSCompileOp: Invalid instruction b4000000
eFootball Chelito 19 v1.16.1 2023-09-17 Unknown GetPointer deade237 PC 0881c428 LR 0881c438