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Game title |
Version |
Latest Report |
Message |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-10-08 |
Block transfer invalid: daa3bdf0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.10.2 |
2024-09-14 |
Jump to invalid address: 048e5780 |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2024-09-14 |
BlockTransfer: Bad source transfer address 421d52d0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-08-12 |
Unknown GetPointerWrite 2833401f PC 08dec250 LR 08dec264 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-29 |
Block transfer invalid: 3b1bfb80/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-29 |
sceUtilityMsgDialogInitStart: invalid status |
FIFA 21.BY.DX.GAMEZ007 |
v1.6.3 |
2024-06-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her |
FIFA 21.BY.DX.GAMEZ007 |
v1.6.3 |
2024-06-24 |
Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines
#defi |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-14 |
MIPSCompileOp: Invalid instruction 00000005 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-14 |
MIPSCompileOp: Invalid instruction 4194cccd |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-14 |
MIPSCompileOp: Invalid instruction 43b20000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-14 |
Jump to invalid address: 0709fb40 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-10 |
Jump to invalid address: 02d8fb00 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-10 |
Jump to invalid address: 06511a00 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-06-10 |
MIPSCompileOp: Invalid instruction 6e776f54 |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-03-23 |
Block transfer invalid: 2aeca810/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-03-21 |
Block transfer invalid: 09ec8850/0 -> 04000000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-03-20 |
MIPSCompileOp: Invalid instruction 43258000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-26 |
Block transfer invalid: 93ef1060/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-26 |
Block transfer invalid: 93eed6b0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
Block transfer invalid: 93f15420/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 00004fff |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 4ac66f6c |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b1000000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
Jump to invalid address: 0bf08178 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
Jump to invalid address: 07e40000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 0000009f |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
Jump to invalid address: 03f40000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-02-25 |
Block transfer invalid: daad4090/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 3a1a6790/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 4e68b670/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 3b225a10/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 2aed5260/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 421b9390/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 421c6fe0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 4e6db170/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 3e1bdf80/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: daae44c0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: 3b205e30/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-09 |
Block transfer invalid: daae5870/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: 3e1c0510/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: daab87d0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: 72f75250/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: 72f5f530/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: 3b218df0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: 2aebb510/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2024-02-08 |
Block transfer invalid: 3b210730/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-01-28 |
Unknown GetPointerWrite 00000001 PC 08af5040 LR 08af5054 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2024-01-10 |
Unknown GetPointerWrite 00000034 PC 08de17d8 LR 08de1800 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-12-28 |
Block transfer invalid: 421e1e10/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-12-26 |
Block transfer invalid: 2aedd200/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.17.1 |
2024-10-19 |
Can't draw: No current render step. Step count: 0 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.3 |
2023-12-04 |
Block transfer invalid: 2aec09a0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-03 |
UI scissor out of bounds in GamePauseScreen: 1255,26-426,694 / 1600,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1659,516-0,92 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1659,412-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1659,308-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1659,204-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1659,100-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1704,516-0,92 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1704,412-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1704,308-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1704,204-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-12-02 |
UI scissor out of bounds in SavedataScreen: 1704,100-0,99 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-11-30 |
Block transfer invalid: 93f0f850/0 -> 04110000/0, 1024x64x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-11-29 |
Block transfer invalid: daaea320/0 -> 04110000/0, 1024x785x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-11-27 |
UI scissor out of bounds in GameSettingsScreen: 332,0-1255,720 / 1504,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-20 |
BlockTransfer: Bad source transfer address daabc0d0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-20 |
BlockTransfer: Bad source transfer address daac3ed0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-19 |
BlockTransfer: Bad source transfer address 2aece950! |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-19 |
BlockTransfer: Bad source transfer address 9ee904d0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-19 |
BlockTransfer: Bad source transfer address 9eeaeaa0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-19 |
BlockTransfer: Bad source transfer address 9eeca990! |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-11-18 |
BlockTransfer: Bad source transfer address daad4170! |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-11-02 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-11-02 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-10-26 |
Block transfer invalid: 421d7c30/0 -> 04110000/0, 1024x272x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.16.6 |
2023-10-21 |
ReadFromHardware: Invalid address 000001b4 near PC 000001b4 LR 000001b4 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14 |
2023-09-06 |
UI scissor out of bounds in GameSettingsScreen: 352,0-1247,720 / 1516,720 |
FIFA 21.BY.DX.GAMEZ007 |
v1.8.0 |
2023-08-30 |
Unknown GetPointer 00000000 PC 08dd5cb8 LR 08000030 |
FIFA 21.BY.DX.GAMEZ007 |
v1.10.3 |
2023-08-28 |
BlockTransfer: Bad source transfer address 72f625e0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.10.3 |
2023-08-27 |
BlockTransfer: Bad source transfer address 9ee9f1d0! |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.4 |
2023-08-22 |
ReadFromHardware: Invalid address 00000000 near PC 0882628c LR 08826238 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.4 |
2023-08-20 |
Block transfer invalid: 421dbef0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.4 |
2023-08-16 |
Render to texture with different strides 128 != 256 |
FIFA 21.BY.DX.GAMEZ007 |
v1.14.4 |
2023-08-10 |
Block transfer invalid: 421dfb30/0 -> 04110000/0, 1024x48x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.11.3 |
2023-08-04 |
ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08b6406c |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.4 |
2023-07-15 |
Block transfer invalid: daabd000/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.10.3 |
2023-06-25 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2024-02-08 |
Block transfer invalid: 3b2282f0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
ReadFromHardware: Invalid address deadf6e6 near PC 080e8b00 LR 08000020 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
MIPSCompileOp: Invalid instruction 05fd03ff |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
MIPSCompileOp: Invalid instruction b4443af7 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
Jump to invalid address: 0be80000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
MIPSCompileOp: Invalid instruction 000002bd |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
MIPSCompileOp: Invalid instruction 4be40dda |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
MIPSCompileOp: Invalid instruction ef400000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
MIPSCompileOp: Invalid instruction 00001ff7 |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
Branch in branch delay slot at 080e4278 with different target |
FIFA 21.BY.DX.GAMEZ007 |
v1.15.2 |
2023-05-16 |
Block transfer invalid: daaca140/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |