Recent logs - PES FL 2022

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Game title Version Latest Report Message
PES FL 2022 v1.11.3 2024-04-12 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
PES FL 2022 v1.17.1 2024-04-04 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000e
PES FL 2022 v1.17.1 2024-03-21 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003
PES FL 2022 v1.17.1 2024-03-21 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
PES FL 2022 v1.17.1 2024-03-21 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 000f
PES FL 2022 v1.17.1 2024-03-21 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e
PES FL 2022 v1.17.1 2024-04-04 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l2 rate 000f
PES FL 2022 v1.17.1 2024-04-09 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
PES FL 2022 v1.10.1 2024-03-13 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
PES FL 2022 v1.10 2024-03-09 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
PES FL 2022 v1.6.3 2024-03-04 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES FL 2022 v1.6.3 2024-03-06 GL ran out of GPU memory; switching to low memory mode
PES FL 2022 v1.16.6 2024-02-25 Can't draw: No current render step. Step count: 0
PES FL 2022 v1.9.4 2024-03-14 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PES FL 2022 v1.17.1 2024-03-19 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
PES FL 2022 v1.17.1 2024-04-04 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES FL 2022 v1.16.6 2024-01-30 807f00fd=sceMp3Init(00000001): invalid bitrate v0 l0 rate 0000
PES FL 2022 v1.17.1 2024-04-04 sceMp3Init: invalid data: not layer 3
PES FL 2022 v1.6.3 2024-04-12 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES FL 2022 v1.16.6 2024-01-28 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
PES FL 2022 v1.17.1 2024-04-10 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
PES FL 2022 v1.16.6 2024-02-16 Game install with no files / data
PES FL 2022 v1.17.1 2024-04-10 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES FL 2022 v1.17.1 2024-03-29 sceNetAdhocMatchingInit(32768) at 08a71984
PES FL 2022 v1.9.4 2024-03-17 Savedata version requested on save: 3
PES FL 2022 v1.9.4 2024-04-15 Savedata version requested: 3