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Game title |
Version |
Latest Report |
Message |
eFottball Hend Asean |
v1.17.1 |
2024-08-01 |
Jump to invalid address: 07358b00 |
eFottball Hend Asean |
v1.17.1 |
2024-08-01 |
Jump to invalid address: 074ec840 |
eFottball Hend Asean |
v1.10.3 |
2024-07-15 |
Ignoring invalid video decode address 00000000/200 |
eFottball Hend Asean |
v1.10.3 |
2024-07-15 |
Unknown GetPointer 00000000 PC 0884bbe8 LR 0884bc04 |
eFottball Hend Asean |
v1.17.1 |
2024-06-23 |
Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc |
eFottball Hend Asean |
v1.18.1 |
2024-11-22 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFottball Hend Asean |
v1.6.3 |
2024-04-30 |
Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig |
eFottball Hend Asean |
v1.6.3 |
2024-04-30 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
eFottball Hend Asean |
v1.17.1 |
2025-01-15 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFottball Hend Asean |
v1.8.0 |
2024-06-09 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
eFottball Hend Asean |
v1.11.3 |
2024-02-15 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0008 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 000f |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0007 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000e |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0007 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0007 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0001 |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03 |
eFottball Hend Asean |
v1.17-121-ga99a9ee70 |
2024-02-08 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l2 rate 000f |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f |
eFottball Hend Asean |
v1.17.1 |
2024-02-14 |
sceMp3Init: invalid data: not layer 3 |
eFottball Hend Asean |
v1.10.3 |
2024-02-03 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
eFottball Hend Asean |
v1.16.6 |
2024-01-29 |
Unknown GetPointer 6af09701 PC 0884d5a0 LR 0884d7c4 |
eFottball Hend Asean |
v1.14.4 |
2024-01-25 |
Replacement rowPitch=256, but w=2048 (level=0) |
eFottball Hend Asean |
v1.9.4 |
2024-02-03 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFottball Hend Asean |
v1.9.4 |
2024-02-03 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFottball Hend Asean |
v1.9.4 |
2024-02-03 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFottball Hend Asean |
v1.9.4 |
2024-02-03 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFottball Hend Asean |
v1.9.4 |
2024-02-03 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFottball Hend Asean |
v1.9.4 |
2024-02-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFottball Hend Asean |
v1.9.4 |
2024-07-07 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFottball Hend Asean |
v1.16.5 |
2024-01-17 |
ReadFromHardware: Invalid address 124e5b78 near PC 0921cf7c LR 0921ba5c |
eFottball Hend Asean |
v1.16.5 |
2024-01-17 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
eFottball Hend Asean |
v1.14.4 |
2024-01-17 |
Replacement rowPitch=512, but w=2880 (level=0) |
eFottball Hend Asean |
v1.14.4 |
2024-01-17 |
Replacement rowPitch=128, but w=2048 (level=0) |
eFottball Hend Asean |
v1.16.6 |
2024-01-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFottball Hend Asean |
v1.16.6 |
2024-01-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFottball Hend Asean |
v1.9.4 |
2024-11-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFottball Hend Asean |
v1.8.0 |
2024-07-05 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
eFottball Hend Asean |
v1.9.4 |
2024-11-26 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFottball Hend Asean |
v1.9.3 |
2024-05-29 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
eFottball Hend Asean |
v1.17 |
2024-02-01 |
Game install with no files / data |
eFottball Hend Asean |
v1.17.1 |
2024-03-03 |
Unknown GetPointer 00000003 PC 08a019d0 LR 08a019dc |
eFottball Hend Asean |
v1.18.1 |
2024-11-22 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFottball Hend Asean |
v1.9.4 |
2024-11-26 |
Savedata version requested on save: 3 |
eFottball Hend Asean |
v1.9.4 |
2025-01-15 |
Savedata version requested: 3 |