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eFottball Hend Asean v1.6.3 2024-04-30 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
eFottball Hend Asean v1.6.3 2024-04-30 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
eFottball Hend Asean v1.17.1 2024-04-28 sceNetAdhocMatchingInit(32768) at 08a71984
eFottball Hend Asean v1.8.0 2024-04-09 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFottball Hend Asean v1.11.3 2024-02-15 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0008
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 000f
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0007
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000e
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0007
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0007
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0001
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-08 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l2 rate 000f
eFottball Hend Asean v1.17.1 2024-02-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f
eFottball Hend Asean v1.17.1 2024-02-14 sceMp3Init: invalid data: not layer 3
eFottball Hend Asean v1.10.3 2024-02-03 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFottball Hend Asean v1.16.6 2024-01-29 Unknown GetPointer 6af09701 PC 0884d5a0 LR 0884d7c4
eFottball Hend Asean v1.14.4 2024-01-25 Replacement rowPitch=256, but w=2048 (level=0)
eFottball Hend Asean v1.9.4 2024-02-03 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFottball Hend Asean v1.9.4 2024-02-03 Unimplemented HLE function sceKernelDcacheWritebackAll
eFottball Hend Asean v1.9.4 2024-02-03 Unimplemented HLE function sceKernelFindModuleByUID
eFottball Hend Asean v1.9.4 2024-02-03 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFottball Hend Asean v1.9.4 2024-02-03 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFottball Hend Asean v1.9.4 2024-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFottball Hend Asean v1.9.4 2024-02-20 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFottball Hend Asean v1.16.5 2024-01-17 ReadFromHardware: Invalid address 124e5b78 near PC 0921cf7c LR 0921ba5c
eFottball Hend Asean v1.16.5 2024-01-17 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
eFottball Hend Asean v1.14.4 2024-01-17 Replacement rowPitch=512, but w=2880 (level=0)
eFottball Hend Asean v1.14.4 2024-01-17 Replacement rowPitch=128, but w=2048 (level=0)
eFottball Hend Asean v1.16.6 2024-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFottball Hend Asean v1.16.6 2024-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFottball Hend Asean v1.9.4 2024-05-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFottball Hend Asean v1.17.1 2024-04-27 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
eFottball Hend Asean v1.9.4 2024-03-31 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFottball Hend Asean v1.9.3 2024-02-21 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFottball Hend Asean v1.17 2024-02-01 Game install with no files / data
eFottball Hend Asean v1.17.1 2024-03-03 Unknown GetPointer 00000003 PC 08a019d0 LR 08a019dc
eFottball Hend Asean v1.17.1 2024-04-30 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFottball Hend Asean v1.9.4 2024-05-03 Savedata version requested on save: 3
eFottball Hend Asean v1.9.4 2024-05-03 Savedata version requested: 3