Recent logs - God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine

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God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200000 Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000104 HWX Fog #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-18 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01710004:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-18 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01730000:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-18 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01110004:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-18 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01310004:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-18 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01710004:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.6.3 2024-12-21 GL ran out of GPU memory; switching to low memory mode
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.17.1 2024-08-10 Savedata version requested: 3
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.10.3 2024-08-01 Render to area containing texture at 04161800 +128x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.7.4 2023-12-02 Render to area containing texture at 00161800 +64x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.18.1 2025-02-11 Can't draw: No current render step. Step count: 0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-07-31 UI scissor out of bounds in GameSettingsScreen: 352,0-1247,720 / 1516,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.15.4 2023-06-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.15.4 2025-01-27 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.7.4 2023-12-02 Rendering to framebuffer offset: 00161800 +64x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.7.4 2023-04-12 Render to area containing texture at 00161800 +192x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.4 2023-03-25 00000800=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.4 2023-03-07 WriteToHardware: Invalid address 0000004c near PC 08000000 LR 08000000
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.18.1 2025-01-08 BREAK instruction hit
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.1 2023-01-25 UI scissor out of bounds in GameSettingsScreen: 224,0-1222,721 / 1456,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,0-1147,37 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 85,1207-221,90 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,1207-306,90 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,1110-306,90 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,1013-306,90 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 268,145-878,29 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,145-1147,29 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,115-1147,29 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,84-1147,29 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-10 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.18.1 2025-03-22 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in ReportScreen: 127,35-170,1684 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in ReportScreen: 0,35-119,1675 / 544,967
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in ReportScreen: 1155,11-538,295 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in ReportScreen: 0,11-1129,292 / 967,544
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 497,0-1755,405 / 1280,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.2 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 288,0-1221,721 / 1520,720
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.18.1-362-g01b4eb41be 2025-03-27 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-15 Unknown GetPointer 00000000 PC 08807b88 LR 08000030
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.18.1-362-g01b4eb41be 2025-03-27 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-08 Unknown GetPointer 00000000 PC 08000000 LR 08000000
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2022-11-20 WriteToHardware: Invalid address 00000074 near PC 08000000 LR 08000000
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.13.2 2022-11-19 Branch in Jump delay slot at 0881a31c in block starting at 0881a31c
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2022-09-05 Render to area containing texture at 04161800 +256x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-04 Render to area containing texture at 04161800 +64x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2022-09-05 Render to area containing texture at 04161800 +192x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2022-09-05 Ignoring possible render to texture at 04161800 +0x64 / 512x272
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.7.5 2025-02-03 Render to area containing texture at 00162000 +256x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.7.5 2025-02-03 Ignoring possible render to texture at 00161800 +0x64 / 480x272
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.7.5 2024-12-21 Rendering to framebuffer offset: 00162000 +256x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-02-09 Unknown GetPointer 00000000 PC 0881a31c LR 0881a31c
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-15 Render to area containing texture at 04162000 +256x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-15 Render to texture with different strides 1024 != 512
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-15 Ignoring possible render to texture at 04161800 +0x64 / 480x272
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.12.3 2022-01-05 WriteToHardware: Invalid address 000002c8 near PC 08000000 LR 08000000
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.12.3 2022-01-05 ReadFromHardware: Invalid address ffffffa3 near PC 08000000 LR 08000000
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-24 Rendering to framebuffer offset: 04162000 +256x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.14.4 2025-03-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.13.2 2025-03-04 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 512x272
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-24 Rendering to framebuffer offset: 04161800 +64x0
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.9.4 2025-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1