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Game title |
Version |
Latest Report |
Message |
QIX++ |
v1.17.1 |
2024-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=1, access=1, data=0, text=2 |
QIX++ |
v1.16.6 |
2023-10-16 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
QIX++ |
v1.13.1 |
2023-07-24 |
sceNetAdhocMatchingInit(32768) at 08809a2c |
QIX++ |
v1.14.4 |
2023-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
QIX++ |
v1.14.4 |
2023-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
QIX++ |
v1.14.4 |
2023-04-02 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
QIX++ |
v1.14.4 |
2023-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
QIX++ |
v1.14.4 |
2023-04-02 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
QIX++ |
v1.14.4 |
2023-04-02 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
QIX++ |
v1.12.3 |
2022-04-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
QIX++ |
v1.12.3 |
2022-04-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
QIX++ |
v1.12.1 |
2022-03-23 |
Savedata version requested: 3 |
QIX++ |
v1.12.3 |
2022-03-28 |
Jump to invalid address: 00000000 |
QIX++ |
v1.10.3 |
2021-01-02 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000001DE986C88B0(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z) * 3;
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[7] = tess_data[index].pos;
index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[8] = tess_data[index].pos;
i |
QIX++ |
v1.12.3 |
2022-09-14 |
Jump to invalid address: 00000000 PC 088aa8f4 LR 088aa8f4 |
QIX++ |
v1.12.3 |
2022-09-14 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
QIX++ |
v1.5.4 |
2022-09-14 |
BREAK instruction hit |
QIX++ |
v1.5.4 |
2020-11-20 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
QIX++ |
v1.5.4 |
2020-10-16 |
Unimplemented HLE function sceNetFreeThreadinfo |
QIX++ |
v1.5.2 |
2017-12-06 |
Loading module sceFont_Library with version 0101, devkit 05000010 |
QIX++ |
v1.10.3 |
2021-09-15 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088660ec |
QIX++ |
v1.4.2 |
2018-12-22 |
Loading module sceFont_Library with version 0101, devkit 03050010 |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/ca1e6945, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/980f4895, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/ee232411, already implemented in HLE. |
QIX++ |
v1.9.4 |
2020-10-20 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
QIX++ |
v1.9.4 |
2024-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=2e44414f, pos=0, access=1, data=2, text=2 |