Recent logs - QIX++

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Game title Version Latest Report Message
QIX++ v1.16.6 2023-10-16 00000400=sceGeEdramSetAddrTranslation(00000400)
QIX++ v1.13.1 2023-07-24 sceNetAdhocMatchingInit(32768) at 08809a2c
QIX++ v1.14.4 2023-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
QIX++ v1.14.4 2023-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
QIX++ v1.14.4 2023-04-02 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
QIX++ v1.14.4 2023-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
QIX++ v1.14.4 2023-04-02 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
QIX++ v1.14.4 2023-04-02 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
QIX++ v1.12.3 2022-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
QIX++ v1.12.3 2022-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
QIX++ v1.12.1 2022-03-23 Savedata version requested: 3
QIX++ v1.12.3 2022-03-28 Jump to invalid address: 00000000
QIX++ v1.10.3 2021-01-02 D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000001DE986C88B0(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8] = tess_data[index].pos; i
QIX++ v1.12.3 2022-09-14 Jump to invalid address: 00000000 PC 088aa8f4 LR 088aa8f4
QIX++ v1.12.3 2022-09-14 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
QIX++ v1.5.4 2022-09-14 BREAK instruction hit
QIX++ v1.5.4 2020-11-20 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
QIX++ v1.5.4 2020-10-16 Unimplemented HLE function sceNetFreeThreadinfo
QIX++ v1.5.2 2017-12-06 Loading module sceFont_Library with version 0101, devkit 05000010
QIX++ v1.10.3 2021-09-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088660ec
QIX++ v1.4.2 2018-12-22 Loading module sceFont_Library with version 0101, devkit 03050010
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
QIX++ v1.9.4 2020-10-20 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
QIX++ v1.9.4 2024-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=2e44414f, pos=0, access=1, data=2, text=2