Recent logs - 那由多の軌跡

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
那由多の軌跡 v1.13.2-1130-g078fa9beb 2022-09-23 sceDmacMemcpy(dest=08d0c940, src=09e40f00, size=32768): overlapping read
那由多の軌跡 v1.11.3-1276-g192a43c1c 2022-08-22 Error in shader compilation: info: ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000b38 HWX C T N Tex Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.559509; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
那由多の軌跡 v1.11.3-1276-g192a43c1c 2022-08-22 Error in shader compilation: info: ERROR: 0:91: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 01330011:00000939 HWX C T LM Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.559509; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
那由多の軌跡 v1.11.3-1276-g192a43c1c 2022-08-22 Error in shader compilation: info: ERROR: 0:45: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.559509; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
那由多の軌跡 v1.11.3-1276-g192a43c1c 2022-08-22 Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
那由多の軌跡 v1.11.3-1276-g192a43c1c 2022-08-22 Error in shader compilation: info: ERROR: 0:73: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 01130001:00000939 HWX C T LM Tex Light: 0: c:1 t:0 MatUp:3 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.559509; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
那由多の軌跡 v1.11.3-1276-g192a43c1c 2022-08-22 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
那由多の軌跡 v1.12.3 2022-07-23 sceDmacMemcpy(dest=041e0e00, src=08cb8900, size=256): overlapping read
那由多の軌跡 v1.12.3 2022-07-20 sceDmacMemcpy(dest=041d8c00, src=08d49ca0, size=4096): overlapping read
那由多の軌跡 v1.12.3 2022-07-19 sceDmacMemcpy(dest=041d8c00, src=08d61fe0, size=4096): overlapping read
那由多の軌跡 v1.12.3 2022-06-27 sceDmacMemcpy(dest=0413a000, src=08c544e0, size=256): overlapping read
那由多の軌跡 v1.12.3 2022-06-22 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
那由多の軌跡 v1.12.3 2022-06-11 Unknown GetPointer 0c402b0f PC 0896b104 LR 0899eafc
那由多の軌跡 v1.12.3 2022-06-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
那由多の軌跡 v1.12.3 2022-06-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
那由多の軌跡 v1.12.3 2022-06-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
那由多の軌跡 v1.12.3 2022-06-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
那由多の軌跡 v1.12.3 2022-06-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
那由多の軌跡 v1.12.3 2022-06-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
那由多の軌跡 v1.12.3 2022-06-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
那由多の軌跡 v1.12.3 2022-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
那由多の軌跡 v1.5.4 2022-06-08 sceDmacMemcpy(dest=041d8c00, src=08d5ee00, size=16384): overlapping read
那由多の軌跡 v1.12.3 2022-05-24 Texture cache ran out of GPU memory; switching to low memory mode
那由多の軌跡 v1.12.3 2022-04-21 sceDmacMemcpy(dest=041f4000, src=08cb7880, size=4096): overlapping read
那由多の軌跡 v1.12.3 2022-04-18 sceDmacMemcpy(dest=041f6100, src=08cc68c0, size=4096): overlapping read
那由多の軌跡 v1.12.3 2022-04-14 sceDmacMemcpy(dest=041ed400, src=08cb7880, size=4096): overlapping read
那由多の軌跡 v1.10.3 2022-04-12 sceDmacMemcpy(dest=041f8c00, src=08d40980, size=16384): overlapping read
那由多の軌跡 v1.12.3 2022-04-06 sceDmacMemcpy(dest=041fc300, src=08cd1720, size=256): overlapping read
那由多の軌跡 v1.9.0 2022-01-09 sceDmacMemcpy(dest=041d8c00, src=08d3c040, size=16384): overlapping read
那由多の軌跡 v1.9.0 2022-01-09 sceDmacMemcpy(dest=041d8c00, src=08d94440, size=16384): overlapping read
那由多の軌跡 v1.9.0 2022-01-09 WriteToHardware: Invalid address 60002760 near PC 08861978 LR 08861978
那由多の軌跡 v1.9.0 2022-01-09 sceDmacMemcpy(dest=041da000, src=08d3f580, size=16384): overlapping read
那由多の軌跡 v1.9.0 2022-01-09 sceDmacMemcpy(dest=041e4c00, src=08d3f5a0, size=16384): overlapping read
那由多の軌跡 v1.9.0 2022-01-09 sceDmacMemcpy(dest=041d8c00, src=08d3f5a0, size=16384): overlapping read
那由多の軌跡 v1.9.0 2022-01-05 WriteToHardware: Invalid address 00000634 near PC 089d5468 LR 089d5204
那由多の軌跡 v1.9.0 2022-01-05 sceDmacMemcpy(dest=041d8c00, src=08d33500, size=16384): overlapping read
那由多の軌跡 v1.9.0 2021-12-30 sceDmacMemcpy(dest=041daa00, src=08d40980, size=16384): overlapping read
那由多の軌跡 v1.9.0 2021-12-28 WriteToHardware: Invalid address 60002638 near PC 08000000 LR 08000000
那由多の軌跡 v1.9.0 2021-12-28 WriteToHardware: Invalid address 60002630 near PC 08000000 LR 08000000
那由多の軌跡 v1.9.0 2021-12-09 sceDmacMemcpy(dest=041d8c00, src=08d7ffc0, size=16384): overlapping read
那由多の軌跡 v1.9.0 2021-12-02 sceDmacMemcpy(dest=041f8c00, src=08cd11e0, size=512): overlapping read
那由多の軌跡 v1.9.0 2021-12-01 sceDmacMemcpy(dest=041f4800, src=08cc89c0, size=16384): overlapping read
那由多の軌跡 v1.9.0 2021-11-29 WriteToHardware: Invalid address 60002648 near PC 08000000 LR 08000000
那由多の軌跡 v1.9.0 2021-11-29 WriteToHardware: Invalid address 600024e4 near PC 08000000 LR 08000000
那由多の軌跡 v1.9.0 2021-11-26 sceDmacMemcpy(dest=041d8c00, src=08d37d80, size=4096): overlapping read
那由多の軌跡 v1.9.0 2021-11-26 WriteToHardware: Invalid address 00008348 near PC 08000000 LR 08000000
那由多の軌跡 v1.9.0 2021-11-26 sceDmacMemcpy(dest=041dec00, src=08d494c0, size=4096): overlapping read
那由多の軌跡 v1.9.0 2022-01-15 MIPSCompileOp: Invalid instruction 038cffff
那由多の軌跡 v1.9.0 2021-12-28 ReadFromHardware: Invalid address 00000464 near PC 08000000 LR 08000000
那由多の軌跡 v1.11.3 2021-09-27 sceDmacMemcpy(dest=041d8c00, src=08cb7040, size=4096): overlapping read
那由多の軌跡 v1.9.0 2021-09-02 RET: Stack empty!
那由多の軌跡 v1.12.3 2022-06-10 Unknown GetPointer 00000000 PC 089ef2a4 LR 089ef2b4
那由多の軌跡 v1.9.4 2021-07-20 sceDmacMemcpy(dest=041dd400, src=08d1ce80, size=4096): overlapping read
那由多の軌跡 v1.10.3 2021-05-31 sceDmacMemcpy(dest=041e0e00, src=08cb8900, size=1024): overlapping read
那由多の軌跡 v1.11.3 2021-05-13 Unknown GetPointer 00000000 PC 089ef6ac LR 089ef6b4
那由多の軌跡 v1.9.4 2021-03-30 sceDmacMemcpy(dest=041e1400, src=08d0ad60, size=4096): overlapping read
那由多の軌跡 v1.10.3-1259-g032890803 2021-02-28 sceDmacMemcpy(dest=041e7100, src=08d72e40, size=16384): overlapping read
那由多の軌跡 v1.11.2 2021-02-20 Unknown GetPointer 00000000 PC 089b2760 LR 089b2760
那由多の軌跡 v1.10.3 2020-12-23 sceDmacMemcpy(dest=041f0c00, src=08d21040, size=16384): overlapping read
那由多の軌跡 v1.10.3 2020-12-15 Video out requested, not supported: mode=0 size=512,272
那由多の軌跡 v1.10.3 2020-12-15 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
那由多の軌跡 v1.10.3 2020-12-15 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
那由多の軌跡 v1.10.3 2020-12-15 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
那由多の軌跡 v1.10.3 2020-12-15 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
那由多の軌跡 v1.10.3-1286-gf9e720644 2020-12-05 sceDmacMemcpy(dest=041fc800, src=08cbcd00, size=256): overlapping read
那由多の軌跡 v1.11.3 2021-08-06 Unexpected mpeg first timestamp: 0 / 0
那由多の軌跡 v1.10.3 2020-10-30 sceDmacMemcpy(dest=08d43ee0, src=09d900c0, size=32768): overlapping read
那由多の軌跡 v1.6.3 2020-10-08 sceDmacMemcpy(dest=041d8c00, src=08d7df00, size=16384): overlapping read
那由多の軌跡 v1.10.3 2020-09-26 sceDmacMemcpy(dest=041fcb00, src=08cc7d00, size=256): overlapping read
那由多の軌跡 v1.10.3 2020-09-25 sceDmacMemcpy(dest=041d8c00, src=08cbff40, size=16384): overlapping read
那由多の軌跡 v1.9.3 2020-05-24 sceDmacMemcpy(dest=041d8c00, src=08cc68c0, size=4096): overlapping read
那由多の軌跡 v1.9.4 2020-05-14 sceDmacMemcpy(dest=041d8c00, src=08d39f00, size=16384): overlapping read
那由多の軌跡 v1.9.4 2020-05-05 sceDmacMemcpy(dest=041d8c00, src=08cb4f40, size=131072): overlapping read
那由多の軌跡 v1.9.4 2020-03-19 sceDmacMemcpy(dest=041d8c00, src=08d8e4c0, size=16384): overlapping read
那由多の軌跡 v1.6.3-492-g9fddfff66 2020-03-10 sceDmacMemcpy(dest=041dd400, src=08d30aa0, size=4096): overlapping read
那由多の軌跡 v1.9.4 2020-03-04 sceDmacMemcpy(dest=041ffc00, src=08cc64a0, size=256): overlapping read
那由多の軌跡 v1.9.4 2020-02-29 sceDmacMemcpy(dest=041d8c00, src=08d3d120, size=16384): overlapping read
那由多の軌跡 v1.9.3-287-g25726deb4 2020-02-19 sceDmacMemcpy(dest=041d8c00, src=08d380a0, size=8192): overlapping read
那由多の軌跡 v1.6.3-492-g9fddfff66 2020-02-13 sceDmacMemcpy(dest=041dd400, src=08d2e960, size=4096): overlapping read
那由多の軌跡 v1.6.3-492-g9fddfff66 2020-02-09 sceDmacMemcpy(dest=041f1800, src=08cf2fa0, size=16384): overlapping read
那由多の軌跡 v1.8.0 2020-02-07 sceDmacMemcpy(dest=041f9800, src=08cc30c0, size=2048): overlapping read
那由多の軌跡 v1.9.4 2020-02-03 sceDmacMemcpy(dest=041f8600, src=08d5df80, size=16384): overlapping read
那由多の軌跡 v1.6.3-492-g9fddfff66 2020-01-31 sceDmacMemcpy(dest=041dd400, src=08d165e0, size=4096): overlapping read
那由多の軌跡 v1.6.3 2020-01-31 sceDmacMemcpy(dest=041d8c00, src=08d28c80, size=2048): overlapping read
那由多の軌跡 v1.9.3-230-g97c81ac5a 2020-12-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
那由多の軌跡 v1.9.3-230-g97c81ac5a 2020-12-15 Unknown syscall in known module 'sceNpService': 0x78802d5f
那由多の軌跡 v1.9.3-230-g97c81ac5a 2020-12-15 Unknown syscall in known module 'sceNpService': 0x268c009d
那由多の軌跡 v1.9.3-230-g97c81ac5a 2020-12-15 Unknown syscall in known module 'sceNpService': 0x1da3e950
那由多の軌跡 v1.9.3-230-g97c81ac5a 2020-12-15 Unknown syscall in known module 'sceNpService': 0x168b8de5
那由多の軌跡 v1.9.3-230-g97c81ac5a 2020-12-15 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
那由多の軌跡 v1.9.4 2021-01-05 sceDmacMemcpy(dest=08ebc730, src=08400000, size=278528): overlapping read
那由多の軌跡 v1.9.3 2020-01-15 sceDmacMemcpy(dest=041d8c00, src=08d7dae0, size=16384): overlapping read
那由多の軌跡 v1.9.3 2020-01-15 sceDmacMemcpy(dest=041d8c00, src=08d1fd60, size=16384): overlapping read
那由多の軌跡 v1.9.4 2022-10-05 sceKernelRegisterSubIntrHandler(30, 0, 089b4370, 08b9d590): duplicate handler
那由多の軌跡 v1.8.0 2020-01-08 Unexpected mpeg first timestamp: 7f5c0a7ac9c / 8752080596124
那由多の軌跡 v1.9.4 2022-10-02 Unknown GetPointer 00000000 PC 08000000 LR 08000000
那由多の軌跡 v1.8.0 2019-08-25 sceDmacMemcpy(dest=041d8c00, src=08d4dd20, size=16384): overlapping read
那由多の軌跡 v1.7.5 2019-07-23 sceDmacMemcpy(dest=041d9c00, src=08d4ebe0, size=4096): overlapping read
那由多の軌跡 v1.8.0 2019-05-30 sceDmacMemcpy(dest=041dd400, src=08d16960, size=4096): overlapping read
那由多の軌跡 v1.7.4 2019-04-30 sceDmacMemcpy(dest=041d8c00, src=08d146a0, size=16384): overlapping read