Recent logs - 実況パワフルプロ野球2013

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Game title Version Latest Report Message
実況パワフルプロ野球2013 v1.9.3-285-ge7ddc94fb 2020-02-19 Ignoring possible render to texture at 0417e000 +0x96 / 128x128
実況パワフルプロ野球2013 v1.9.3 2020-02-05 Render to area containing texture at 0418a000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-12-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 095d0970, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2019-12-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 095d0970, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2019-12-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 095d09b0, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2019-12-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 095d09b0, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2019-12-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09611650, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2019-12-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09611650, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9.4 2019-11-23 Ignoring possible render to texture at 04154000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2019-11-17 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2019-11-17 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
実況パワフルプロ野球2013 v1.9.4 2019-11-02 FBO using existing buffer as depthbuffer, 04198000/04088000 and 04088000/04110000
実況パワフルプロ野球2013 v1.9.3 2019-10-18 Render to area containing texture at 04158000 +0x32
実況パワフルプロ野球2013 v1.9.3 2019-10-18 Ignoring possible render to texture at 0416a000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.9 2019-10-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0961a510, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9 2019-10-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0961a510, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9 2019-10-15 Render to area containing texture at 0417c000 +0x32
実況パワフルプロ野球2013 v1.9 2019-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09603b30, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9 2019-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09603b30, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9 2019-10-17 ReadFromHardware: Invalid address 00640064 near PC 0883f9d0 LR 08840a9c
実況パワフルプロ野球2013 v1.9 2019-10-13 Ignoring possible render to texture at 04172000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.9.3 2019-10-12 Render to area containing texture at 04188000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-09-19 Ignoring possible render to texture at 0415e000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0-550-g8fa643f46 2019-09-30 Render to area containing texture at 04182000 +0x32
実況パワフルプロ野球2013 v1.7.5-571-g1bedb97bc 2020-02-03 Ignoring possible render to texture at 04194000 +0x64 / 128x85
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2019-08-13 Ignoring possible render to texture at 0419c000 +0x64 / 128x85
実況パワフルプロ野球2013 v1.8.0 2019-08-02 Ignoring possible render to texture at 04182000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-08-01 Render to area containing texture at 0417e000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-08-20 Ignoring possible render to texture at 04176000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-07-13 Ignoring possible render to texture at 0416e000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2020-01-17 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2020-01-17 BREAK instruction hit
実況パワフルプロ野球2013 v1.8.0 2019-07-01 Ignoring possible render to texture at 04192000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-08-01 Ignoring possible render to texture at 0417e000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-12-08 Ignoring possible render to texture at 04186000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-09-18 Ignoring possible render to texture at 0416c000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-06-23 Render to area containing texture at 04154000 +0x32
実況パワフルプロ野球2013 v1.9.3 2020-02-06 Render to area containing texture at 04170000 +0x32
実況パワフルプロ野球2013 v1.9 2019-10-18 Ignoring possible render to texture at 04178000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2019-06-28 WriteToHardware: Invalid address 0222ef4c near PC 08a819ac LR 08a819ac
実況パワフルプロ野球2013 v1.9.3-285-ge7ddc94fb 2020-02-23 Render to area containing texture at 0415e000 +0x32
実況パワフルプロ野球2013 v1.6.3-492-g9fddfff66 2019-06-11 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
実況パワフルプロ野球2013 v1.9.3 2020-02-10 Unknown GetPointer 00000000 PC 088e3124 LR 088e3124
実況パワフルプロ野球2013 v1.8.0 2019-07-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
実況パワフルプロ野球2013 v1.8.0 2019-06-01 Ignoring possible render to texture at 041d0000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-05-28 Ignoring possible render to texture at 04170000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-05-28 Render to area containing texture at 041d6000 +0x32
実況パワフルプロ野球2013 v1.9.3-285-ge7ddc94fb 2020-02-24 Render to area containing texture at 04152000 +0x32
実況パワフルプロ野球2013 v1.9.3 2020-02-19 Render to area containing texture at 0416a000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-07-16 Unknown GetPointer 00000000 PC 08a9c654 LR 08000030
実況パワフルプロ野球2013 v1.9 2020-02-24 Render to area containing texture at 0417a000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-06-29 Ignoring possible render to texture at 04184000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.8.0 2019-04-18 Render to area containing texture at 04174000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-04-17 Load/Save function 20 not coded. Title: NPJH50806 Save: NPJH50806 File: OEN00001.OEN
実況パワフルプロ野球2013 v1.8.0 2019-04-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09742e20, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2019-04-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09742e20, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.5.4 2019-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 096225e0, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.5.4 2019-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 096225e0, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9.3-285-ge7ddc94fb 2020-02-21 Ignoring possible render to texture at 0417c000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.7.4 2019-02-28 Render to area containing texture at 04162000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-07-26 Render to area containing texture at 04184000 +0x32
実況パワフルプロ野球2013 v1.8.0 2020-02-25 Render to area containing texture at 0419e000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-05-24 Render to area containing texture at 041a4000 +0x32
実況パワフルプロ野球2013 v1.9.3 2020-02-22 Render to area containing texture at 041a0000 +0x32
実況パワフルプロ野球2013 v1.6.3 2018-07-26 MIPSCompileOp: Invalid instruction ed16067a
実況パワフルプロ野球2013 v1.6.3 2018-07-26 Jump to invalid address: 06247508
実況パワフルプロ野球2013 v1.6.3 2018-07-26 MIPSCompileOp: Invalid instruction b68ac7da
実況パワフルプロ野球2013 v1.6.3 2019-12-07 Jump to invalid address: 02e41800
実況パワフルプロ野球2013 v1.6.3 2019-12-07 Jump to invalid address: 02a76120
実況パワフルプロ野球2013 v1.6.3 2019-12-07 Jump to invalid address: 060b29d0
実況パワフルプロ野球2013 v1.6.3 2019-12-07 Jump to invalid address: 02a749d0
実況パワフルプロ野球2013 v1.6.3 2019-12-07 MIPSCompileOp: Invalid instruction 00000028
実況パワフルプロ野球2013 v1.6.3 2019-12-07 Jump to invalid address: 01e00b90
実況パワフルプロ野球2013 v1.6.3 2019-12-07 MIPSCompileOp: Invalid instruction 000005d4
実況パワフルプロ野球2013 v1.6.3 2019-12-07 MIPSCompileOp: Invalid instruction 00000001
実況パワフルプロ野球2013 v1.6.3 2019-12-07 Jump to invalid address: 02e417c0
実況パワフルプロ野球2013 v1.6.3 2019-12-07 MIPSCompileOp: Invalid instruction 00000014
実況パワフルプロ野球2013 v1.6.3 2019-12-07 MIPSCompileOp: Invalid instruction 047e1211
実況パワフルプロ野球2013 v1.6.3-300-g9be6b22dd 2019-12-14 Ignoring possible render to texture at 041a6000 +0x64 / 128x85
実況パワフルプロ野球2013 v1.8.0 2019-07-11 Ignoring possible render to texture at 041aa000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.9 2020-02-19 Ignoring possible render to texture at 0417a000 +0x64 / 128x128
実況パワフルプロ野球2013 v1.6.3-300-g9be6b22dd 2018-07-17 Render to area containing texture at 04180000 +0x32
実況パワフルプロ野球2013 v1.9.3 2020-02-23 Render to area containing texture at 041a6000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-09-30 Ignoring possible render to texture at 0417a000 +0x96 / 128x128
実況パワフルプロ野球2013 v1.9.4 2020-02-18 Render to area containing texture at 04168000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-08-15 Render to area containing texture at 0419a000 +0x32
実況パワフルプロ野球2013 v1.7.5-571-g1bedb97bc 2020-02-15 Ignoring possible render to texture at 04192000 +0x64 / 128x85
実況パワフルプロ野球2013 v1.9.3-285-ge7ddc94fb 2020-02-22 Render to area containing texture at 0416c000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-05-25 Render to area containing texture at 04192000 +0x32
実況パワフルプロ野球2013 v1.0 2016-05-05 Unknown texture format 15
実況パワフルプロ野球2013 v1.8.0 2019-08-11 Render to area containing texture at 04172000 +0x32
実況パワフルプロ野球2013 v1.8.0 2019-11-19 Ignoring possible render to texture at 041a8000 +0x96 / 128x128
実況パワフルプロ野球2013 v1.9.3 2020-02-15 Render to area containing texture at 041a8000 +0x32
実況パワフルプロ野球2013 v1.0-33-ge6af3cf 2015-08-30 Ignoring possible render to texture at 04192000 +0x96 / 128x128
実況パワフルプロ野球2013 v1.8.0 2020-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09576510, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.8.0 2020-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09576510, 4, 00000000, 0)
実況パワフルプロ野球2013 v1.9.4 2020-02-06 Render to area containing texture at 0416e000 +0x32
実況パワフルプロ野球2013 v1.9.3 2019-12-23 Render to texture with different strides 512 != 64
実況パワフルプロ野球2013 v1.9.3 2019-12-23 Render to texture with different formats 3 != 1
実況パワフルプロ野球2013 v1.0.1-98-g98d7afa 2015-07-27 Ignoring possible render to texture at 0418a000 +0x64 / 128x128