Recent logs - Pro Evolution Soccer 2020

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Game title Version Latest Report Message
Pro Evolution Soccer 2020 v1.9.4 2020-01-04 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
Pro Evolution Soccer 2020 v1.9.4 2020-01-06 sceMp3Init: invalid data: not layer 3
Pro Evolution Soccer 2020 v1.9.4 2019-12-29 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000914 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.3 2019-12-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.5.4 2019-12-09 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 Unimplemented HLE function sceKernelDcacheWritebackAll
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 Unimplemented HLE function sceKernelFindModuleByUID
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
Pro Evolution Soccer 2020 v1.9.3 2019-11-28 ReadFromHardware: Invalid address 13968d18 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-12-08 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
Pro Evolution Soccer 2020 v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 4c52f8ff
Pro Evolution Soccer 2020 v1.4-56-gb1a530b 2019-11-24 Unknown GetPointer 00000000 PC 088287e8 LR 088287f0
Pro Evolution Soccer 2020 v1.9.3 2019-11-17 ReadFromHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
Pro Evolution Soccer 2020 v1.9.3 2019-11-17 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
Pro Evolution Soccer 2020 v1.9.3 2019-11-17 Unknown GetPointer 00000000 PC 0881613c LR 08816144
Pro Evolution Soccer 2020 v1.9.3 2019-11-02 ReadFromHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
Pro Evolution Soccer 2020 v1.9.3 2019-11-02 WriteToHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
Pro Evolution Soccer 2020 v1.9.4 2019-10-29 Unknown GetPointer 00000000 PC 08815f14 LR 08000020
Pro Evolution Soccer 2020 v1.9.4 2019-10-28 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Pro Evolution Soccer 2020 v1.9.4 2019-10-28 Garbage libstub address or end
Pro Evolution Soccer 2020 v1.9.3 2019-10-25 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
Pro Evolution Soccer 2020 v1.9.4 2019-12-28 sceMp3Init: invalid data: not 44.1kHz
Pro Evolution Soccer 2020 v1.9.4 2020-01-01 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Pro Evolution Soccer 2020 v1.9.4 2020-01-24 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Pro Evolution Soccer 2020 v1.9.4 2020-01-18 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
Pro Evolution Soccer 2020 v1.9.4 2020-01-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pro Evolution Soccer 2020 v1.9.4 2020-01-26 Unknown GetPointer 00000000 PC 08816130 LR 08816144
Pro Evolution Soccer 2020 v1.9.4 2020-01-26 Savedata version requested on save: 3
Pro Evolution Soccer 2020 v1.9.4 2020-01-26 Savedata version requested: 3