Recent logs - Pro Evolution Soccer 2020

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Game title Version Latest Report Message
Pro Evolution Soccer 2020 v1.17.1 2024-04-08 Can't draw: No current render step. Step count: 0
Pro Evolution Soccer 2020 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 06077109
Pro Evolution Soccer 2020 v1.11.3 2024-03-02 Jump to invalid address: 07294480
Pro Evolution Soccer 2020 v1.17.1 2024-02-28 Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc
Pro Evolution Soccer 2020 v1.9.4 2024-01-21 ReadFromHardware: Invalid address ee263380 near PC ee263380 LR 08000018
Pro Evolution Soccer 2020 v1.9.4 2023-12-21 ReadFromHardware: Invalid address a2f624e9 near PC a2f624e9 LR 08000018
Pro Evolution Soccer 2020 v1.16.6 2023-11-29 MIPSCompileOp: Invalid instruction 7c279112
Pro Evolution Soccer 2020 v1.16.6 2023-11-29 Unknown GetPointerWrite bc1c33bd PC 0888d3f4 LR 0888d3fc
Pro Evolution Soccer 2020 v1.14.2 2023-11-26 UI scissor out of bounds in MainScreen: 44,0-1194,721 / 1600,720
Pro Evolution Soccer 2020 v1.7.2 2023-11-23 MIPSCompileOp: Invalid instruction 00000485
Pro Evolution Soccer 2020 v1.14.2 2023-10-25 UI scissor out of bounds in GameSettingsScreen: 282,0-1307,721 / 1600,720
Pro Evolution Soccer 2020 v1.11.3 2023-10-19 Jump to invalid address: 0286ed60
Pro Evolution Soccer 2020 v1.6.3 2023-10-06 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Pro Evolution Soccer 2020 v1.6.3 2023-10-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec2 w2; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Pro Evolution Soccer 2020 v1.15.4 2023-09-30 __KernelStopThread: thread 337 does not exist (helper deleted)
Pro Evolution Soccer 2020 v1.6.3 2023-09-27 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Pro Evolution Soccer 2020 v1.12.3 2023-09-13 __KernelStopThread: thread 359 does not exist
Pro Evolution Soccer 2020 v1.14.2 2023-08-18 UI scissor out of bounds in MainScreen: 650,10-300,470 / 480,960
Pro Evolution Soccer 2020 v1.14.2 2023-08-18 UI scissor out of bounds in MainScreen: 0,0-640,480 / 480,960
Pro Evolution Soccer 2020 v1.14.2 2023-08-18 UI scissor out of bounds in MainScreen: 0,64-640,416 / 480,960
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in GamePauseScreen: 433,26-267,1254 / 1280,720
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in GamePauseScreen: 0,26-420,1254 / 1280,720
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in HostnameSelectScreen: 273,334-734,310 / 720,1280
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in HostnameSelectScreen: 273,98-734,58 / 720,1280
Pro Evolution Soccer 2020 v1.14.1 2023-07-01 UI scissor out of bounds in GameSettingsScreen: 280,0-987,720 / 720,1280
Pro Evolution Soccer 2020 v1.10.3 2023-06-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2020 v1.13.2 2023-05-26 Unknown GetPointer 00000000 PC 0884a920 LR 0884a928
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 00003ff7
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 000041be
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 0000023e
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 0000065f
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 000004f7
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 00000014
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 00000268
Pro Evolution Soccer 2020 v1.11.3 2023-05-20 MIPSCompileOp: Invalid instruction 000003f5
Pro Evolution Soccer 2020 v1.9.4 2023-05-15 MIPSCompileOp: Invalid instruction 000001ff
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.16.6 2023-12-13 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d4b180, 0001dc28): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.13.2 2023-05-09 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.16.6 2023-12-13 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Pro Evolution Soccer 2020 v1.14.4 2023-04-22 Unknown GetPointer 00360000 PC 0884a908 LR 0884a928
Pro Evolution Soccer 2020 v1.6.3 2023-03-24 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.6.3 2023-03-24 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.6.3 2023-03-24 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2020 v1.9.3-80-g73bf6098e 2023-03-17 Unknown GetPointer 00000000 PC 08a029d8 LR 08816144
Pro Evolution Soccer 2020 v1.12.3 2023-03-06 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Pro Evolution Soccer 2020 v1.16.1 2023-09-21 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
Pro Evolution Soccer 2020 v1.6.3 2023-02-10 ReadFromHardware: Invalid address a9c4e260 near PC a9c4e260 LR 08000018
Pro Evolution Soccer 2020 v1.11.3 2023-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2020 v1.11.3 2023-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2020 v1.10.3 2023-01-28 MIPSCompileOp: Invalid instruction 0000044e
Pro Evolution Soccer 2020 v1.10.3 2023-01-28 MIPSCompileOp: Invalid instruction 000004fc
Pro Evolution Soccer 2020 v1.14.1 2023-01-27 UI scissor out of bounds in GamePauseScreen: 433,26-267,1474 / 1500,720
Pro Evolution Soccer 2020 v1.14.1 2023-01-27 UI scissor out of bounds in GamePauseScreen: 64,26-356,1474 / 1500,720
Pro Evolution Soccer 2020 v1.8.0 2023-03-24 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
Pro Evolution Soccer 2020 v1.14.1 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720
Pro Evolution Soccer 2020 v1.13.1 2022-12-28 Unknown GetPointer 00341c19 PC 0884a908 LR 0884a928
Pro Evolution Soccer 2020 v1.10.3 2022-12-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Pro Evolution Soccer 2020 v1.13.2 2023-08-21 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
Pro Evolution Soccer 2020 v1.9.4 2022-10-25 ReadFromHardware: Invalid address ff244010 near PC ff244010 LR 08000018
Pro Evolution Soccer 2020 v1.8.0 2022-10-07 ReadFromHardware: Invalid address 7f800001 near PC 7f800001 LR 08000018
Pro Evolution Soccer 2020 v1.12.3 2022-10-06 ReadFromHardware: Invalid address deadfe1b near PC 08b8a830 LR 00000000
Pro Evolution Soccer 2020 v1.13.1 2022-09-04 Unknown GetPointer 0000a300 PC 0884a908 LR 0884a928
Pro Evolution Soccer 2020 v1.15.4 2023-08-15 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
Pro Evolution Soccer 2020 v1.13.1 2022-08-23 Jump to invalid address: 03568d20
Pro Evolution Soccer 2020 v1.13.1 2022-08-23 Jump to invalid address: 0355a6a0
Pro Evolution Soccer 2020 v1.17.1 2024-04-16 sceNetAdhocMatchingInit(32768) at 08a71984
Pro Evolution Soccer 2020 v1.17.1 2024-04-17 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Pro Evolution Soccer 2020 v1.11.3 2022-07-24 Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc
Pro Evolution Soccer 2020 v1.11.3 2022-07-24 Unknown GetPointer 00000000 PC 08863d78 LR 08849a48
Pro Evolution Soccer 2020 v1.12.3 2022-07-12 Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4
Pro Evolution Soccer 2020 v1.11.3 2022-07-08 Jump to invalid address: 07294700
Pro Evolution Soccer 2020 v1.11.3 2022-07-08 Jump to invalid address: 0739d0c0
Pro Evolution Soccer 2020 v1.9.4 2023-10-24 Unknown GetPointer 00000000 PC 0881c410 LR 0881c420
Pro Evolution Soccer 2020 v1.11.3 2022-04-17 Unknown GetPointer 4d3fc9ed PC 0884a894 LR 0884a928
Pro Evolution Soccer 2020 v1.11.2 2022-04-13 Unknown GetPointer 00000000 PC 08863d5c LR 08849a48
Pro Evolution Soccer 2020 v1.12.3 2022-04-08 Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc
Pro Evolution Soccer 2020 v1.12.3 2022-04-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2020 v1.17.1 2024-04-17 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
Pro Evolution Soccer 2020 v1.11.3 2022-03-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Pro Evolution Soccer 2020 v1.11.3 2022-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Pro Evolution Soccer 2020 v1.11.3 2022-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Pro Evolution Soccer 2020 v1.11.3 2022-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Pro Evolution Soccer 2020 v1.10.3-1286-gf9e720644 2022-03-14 Unknown GetPointer 00000000 PC 08ee96fc LR 08ee96fc
Pro Evolution Soccer 2020 v1.8.0 2024-01-01 Unknown GetPointer 00000000 PC 088e2fe8 LR 088e2ff8
Pro Evolution Soccer 2020 v1.10.3 2022-01-04 ReadFromHardware: Invalid address 00003fff near PC 085dbf08 LR 08d29314
Pro Evolution Soccer 2020 v1.11.3 2021-12-30 Branch in RSRTComp delay slot at 08a1a0f0 in block starting at 08a1a0e0
Pro Evolution Soccer 2020 v1.8.0 2021-12-24 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
Pro Evolution Soccer 2020 v1.12.3 2021-11-28 Unknown GetPointer 00000000 PC 0881606c LR 08816080
Pro Evolution Soccer 2020 v1.12.3 2021-11-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2020 v1.12.3 2022-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Pro Evolution Soccer 2020 v1.12.3 2022-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0