Recent logs - eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU"

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Game title Version Latest Report Message
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-11-17 80630011=sceAtracSetDataAndGetID(09a25200, 00001800): too small for WAVE chunk at 69866468
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-11-17 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-11-17 80630011=sceAtracSetDataAndGetID(09a25200, 00001000): too small for WAVE chunk at 1546193636
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10 2020-09-26 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10 2020-09-07 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10 2020-09-14 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-08-06 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.6.3-432-gfd6c3145d 2020-11-05 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.6.3-432-gfd6c3145d 2020-09-13 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.4-2-g648bc5d 2020-08-29 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-21 Jump to invalid address: 0289e480
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-21 Unknown GetPointer 00000000 PC 08824a48 LR 088113c4
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-10-02 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-15 Render to texture with different strides 1024 != 512
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-15 Render to area containing texture at 04162000 +256x0
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-15 Ignoring possible render to texture at 04161800 +0x64 / 480x272
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.10.3 2020-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.3 2020-09-14 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.8.0 2020-06-27 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08000018
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-09-13 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-05 Unimplemented HLE function sceKernelDcacheWritebackAll
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-05 Unimplemented HLE function sceKernelFindModuleByUID
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-05 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.8.0 2020-06-20 ReadFromHardware: Invalid address b8a51c48 near PC b8a51c48 LR 08000018
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-11 sceMp3Init: invalid data: not 44.1kHz
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.6.3-432-gfd6c3145d 2020-09-30 GL ran out of GPU memory; switching to low memory mode
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.6.3 2020-05-14 Unknown GetPointer 00000000 PC 0881613c LR 08816144
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-24 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-04-24 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-07-25 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.8.0 2020-03-19 Error in shader compilation: info: 0:55: L0002: Undeclared variable 'kemerahan' 0:61: L0002: Undeclared variable 'AvgLumR' 0:67: L0002: Undeclared variable 'AvgLumin' 0:69: L0002: Undeclared variable 'mixColor' postshader //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.8.0 2020-03-27 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-10-17 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-09-07 sceMp3Init: invalid data: not MPEG v1
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-09-07 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-09-07 sceMp3Init: invalid data: not layer 3
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-10-19 Game install with no files / data
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-11 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-08 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-26 Savedata version requested on save: 3
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2019-11-10 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2020-11-27 Savedata version requested: 3