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Game title |
Version |
Latest Report |
Message |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-07 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
eFootball PES 2024 "SNE" |
v1.8.0 |
2024-09-06 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2024 "SNE" |
v1.15.4 |
2024-08-28 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=5 IDX=2 MC=8 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00000000:0021d002 Tex Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-12 |
Error in shader compilation: info:
00000000:00000001 Clear
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
|
eFootball PES 2024 "SNE" |
v1.11.3 |
2024-08-09 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044 |
eFootball PES 2024 "SNE" |
v1.11.3 |
2024-08-09 |
MIPSCompileOp: Invalid instruction 00010005 |
eFootball PES 2024 "SNE" |
v1.11.3 |
2024-08-09 |
MIPSCompileOp: Invalid instruction 0101fa01 |
eFootball PES 2024 "SNE" |
v1.11.3 |
2024-08-09 |
MIPSCompileOp: Invalid instruction 00020001 |
eFootball PES 2024 "SNE" |
v1.11.3 |
2024-08-19 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-07-30 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-08-16 |
807f00fd=sceMp3Init(00000001): invalid bitrate v0 l0 rate 0000 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-08-02 |
807f00fd=sceMp3Init(00000001): invalid bitrate v3 l3 rate 000f |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-08-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
eFootball PES 2024 "SNE" |
v1.10.3 |
2024-07-28 |
Jump to invalid address: 0c000000 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-06 |
Unknown GetPointer 00000000 PC 08849a48 LR 0884a928 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-08-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-08-17 |
sceMp3Init: invalid data: not layer 3 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-08-06 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
eFootball PES 2024 "SNE" |
v1.8.0 |
2024-08-02 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball PES 2024 "SNE" |
v1.6.3 |
2024-08-23 |
GL ran out of GPU memory; switching to low memory mode |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-06 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-06 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-06 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-06 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-07 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-07 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-04 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-07 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-07 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-07 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-09-06 |
Game install with no files / data |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-07 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-07 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-07 |
Savedata version requested: 3 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-09-07 |
Savedata version requested on save: 3 |