Recent logs - eFootball PES 2024 "SNE"

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Game title Version Latest Report Message
eFootball PES 2024 "SNE" v1.14 2025-02-12 UI scissor out of bounds in CwCheatScreen: 528,0-1112,721 / 1640,720
eFootball PES 2024 "SNE" v1.9.4 2025-01-31 ReadFromHardware: Invalid address e4928fed near PC e4928fed LR e4928fed
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 MIPSCompileOp: Invalid instruction 0384b1e8
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 MIPSCompileOp: Invalid instruction 9ee22cbc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Jump to invalid address: 073c9040 PC 08b0a8cc LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Jump to invalid address: 073c8980 PC 08b0a8c8 LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Jump to invalid address: 073c82c0 PC 08b0a8c4 LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Jump to invalid address: 073c7c00 PC 08b0a8c0 LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 MIPSCompileOp: Invalid instruction b1e8a0cf
eFootball PES 2024 "SNE" v1.11.3 2025-01-26 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball PES 2024 "SNE" v1.17.1 2025-01-25 Unknown GetPointer 00000000 PC 0913f0a4 LR 0913f0ac
eFootball PES 2024 "SNE" v1.17.1 2025-01-25 Jump to invalid address: 073340c0 PC 08b0a8cc LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Branch in Jump delay slot at 08b0a8c8 in block starting at 08b0a8b8
eFootball PES 2024 "SNE" v1.17.1 2025-01-25 Jump to invalid address: 07333a00 PC 08b0a8c8 LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Branch in Jump delay slot at 08b0a8c4 in block starting at 08b0a8b8
eFootball PES 2024 "SNE" v1.17.1 2025-01-25 Jump to invalid address: 07333340 PC 08b0a8c4 LR 088681bc
eFootball PES 2024 "SNE" v1.17.1 2025-01-26 Branch in Jump delay slot at 08b0a8c0 in block starting at 08b0a8b8
eFootball PES 2024 "SNE" v1.17.1 2025-01-25 Jump to invalid address: 07332c80 PC 08b0a8c0 LR 088681bc
eFootball PES 2024 "SNE" v1.6.3 2025-01-24 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.10.3 2025-01-23 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
eFootball PES 2024 "SNE" v1.10.3 2025-01-23 sceMp3Init: invalid data: not MPEG v1
eFootball PES 2024 "SNE" v1.18.1 2025-01-20 Unknown GetPointer 2df340f3 PC 0881c410 LR 0881c420
eFootball PES 2024 "SNE" v1.18.1 2025-01-20 Unknown GetPointer 2a29e018 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SNE" v1.7.4 2025-01-19 Failed to reschedule: out of threads on queue (16, 16)
eFootball PES 2024 "SNE" v1.6.3 2025-01-04 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2024 "SNE" v1.6.3 2025-01-02 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.6.3 2025-01-02 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.18.1 2025-01-20 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFootball PES 2024 "SNE" v1.8.0 2024-12-25 Unknown GetPointer 2a29c248 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SNE" v1.8.0 2024-12-24 ReadFromHardware: Invalid address 0a00260d near PC 091d59c0 LR 091878ec
eFootball PES 2024 "SNE" v1.8.0 2024-12-24 MIPSCompileOp: Invalid instruction cc6d14ff
eFootball PES 2024 "SNE" v1.8.0 2024-12-24 MIPSCompileOp: Invalid instruction 74711027
eFootball PES 2024 "SNE" v1.14.4 2024-12-19 Replacement rowPitch=512, but w=3072 (level=0)
eFootball PES 2024 "SNE" v1.9.4 2024-12-01 sceDmacMemcpy(dest=040cc000, src=0948f230, size=557056): overlapping read
eFootball PES 2024 "SNE" v1.11.2 2024-11-26 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
eFootball PES 2024 "SNE" v1.14.4 2024-11-26 Replacement rowPitch=128, but w=240 (level=0)
eFootball PES 2024 "SNE" v1.17.1 2025-01-25 Unknown GetPointer 00000000 PC 0884a920 LR 0884a928
eFootball PES 2024 "SNE" v1.17.1 2025-02-07 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
eFootball PES 2024 "SNE" v1.11 2024-11-18 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2024 "SNE" v1.6.3 2024-11-17 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction b64e4eb6
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 002b393e
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSZeroComp delay slot at 000106b8 in block starting at 00010698
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 4ed4dbd7
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 77770200
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 79000000
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in Jump delay slot at 04000024 in block starting at 0400001c
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 43435d93
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Jump to invalid address: 00483030
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSRTComp delay slot at 00010710 in block starting at 00010710
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 07460180
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 000077bd
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSZeroComp delay slot at 000106c8 in block starting at 000106c8
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 4e515151
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSZeroComp delay slot at 000106b8 in block starting at 0001069c
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSRTComp delay slot at 00010700 in block starting at 000106fc
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSRTComp delay slot at 000106e4 in block starting at 000106e4
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 07190239
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 4343e23e
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction cd3e3ea2
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 433e433e
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 00000015
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 7aafdbdb
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 79200000
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 7ad77093
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 0000001e
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSRTComp delay slot at 000106dc in block starting at 000106d0
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 4343e243
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 43434343
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSZeroComp delay slot at 000106c0 in block starting at 000106c0
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSRTComp delay slot at 000106ec in block starting at 000106ec
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 437a0000
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Branch in RSRTComp delay slot at 00010708 in block starting at 00010708
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 72020052
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 Jump to invalid address: 04889494
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 434b0000
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 4343517a
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 7a670000
eFootball PES 2024 "SNE" v1.9.4 2024-12-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f430
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 072f5149
eFootball PES 2024 "SNE" v1.9.4 2024-11-09 MIPSCompileOp: Invalid instruction 00206e79
eFootball PES 2024 "SNE" v1.9.4 2024-11-01 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball PES 2024 "SNE" v1.9.4 2025-02-09 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2024 "SNE" v1.9.4 2024-10-26 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball PES 2024 "SNE" v1.6.3 2024-10-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2024 "SNE" v1.17.1 2024-10-08 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball PES 2024 "SNE" v1.9.4 2024-10-28 sceMp3Init: invalid data: not 44.1kHz
eFootball PES 2024 "SNE" v1.18.1 2024-11-19 Can't draw: No current render step. Step count: 0
eFootball PES 2024 "SNE" v1.11.3 2024-09-19 ReadFromHardware: Invalid address bfc3bfc3 near PC bfc3bfc3 LR 088c9688
eFootball PES 2024 "SNE" v1.9.4 2025-01-10 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFootball PES 2024 "SNE" v1.17.1 2024-09-09 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball PES 2024 "SNE" v1.17.1 2024-09-09 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball PES 2024 "SNE" v1.17.1 2024-11-29 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES 2024 "SNE" v1.9.2 2025-01-28 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2024 "SNE" v1.15.4 2024-08-28 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=5 IDX=2 MC=8
eFootball PES 2024 "SNE" v1.9.4 2025-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }