Recent logs - eFootball PES 2024 "SNE"

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Game title Version Latest Report Message
eFootball PES 2024 "SNE" v1.17.1 2024-09-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES 2024 "SNE" v1.8.0 2024-09-06 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2024 "SNE" v1.15.4 2024-08-28 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=5 IDX=2 MC=8
eFootball PES 2024 "SNE" v1.17.1 2024-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SNE" v1.6.3 2024-08-12 Error in shader compilation: info: 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
eFootball PES 2024 "SNE" v1.11.3 2024-08-09 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
eFootball PES 2024 "SNE" v1.11.3 2024-08-09 MIPSCompileOp: Invalid instruction 00010005
eFootball PES 2024 "SNE" v1.11.3 2024-08-09 MIPSCompileOp: Invalid instruction 0101fa01
eFootball PES 2024 "SNE" v1.11.3 2024-08-09 MIPSCompileOp: Invalid instruction 00020001
eFootball PES 2024 "SNE" v1.11.3 2024-08-19 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
eFootball PES 2024 "SNE" v1.17.1 2024-07-30 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
eFootball PES 2024 "SNE" v1.17.1 2024-08-16 807f00fd=sceMp3Init(00000001): invalid bitrate v0 l0 rate 0000
eFootball PES 2024 "SNE" v1.17.1 2024-08-02 807f00fd=sceMp3Init(00000001): invalid bitrate v3 l3 rate 000f
eFootball PES 2024 "SNE" v1.17.1 2024-08-02 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball PES 2024 "SNE" v1.10.3 2024-07-28 Jump to invalid address: 0c000000
eFootball PES 2024 "SNE" v1.17.1 2024-09-06 Unknown GetPointer 00000000 PC 08849a48 LR 0884a928
eFootball PES 2024 "SNE" v1.17.1 2024-08-17 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball PES 2024 "SNE" v1.17.1 2024-08-17 sceMp3Init: invalid data: not layer 3
eFootball PES 2024 "SNE" v1.9.4 2024-08-06 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball PES 2024 "SNE" v1.8.0 2024-08-02 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PES 2024 "SNE" v1.6.3 2024-08-23 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2024 "SNE" v1.9.4 2024-09-06 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball PES 2024 "SNE" v1.9.4 2024-09-06 Unimplemented HLE function sceKernelFindModuleByUID
eFootball PES 2024 "SNE" v1.9.4 2024-09-06 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball PES 2024 "SNE" v1.9.4 2024-09-06 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2024 "SNE" v1.9.4 2024-09-06 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2024 "SNE" v1.9.4 2024-09-07 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball PES 2024 "SNE" v1.17.1 2024-09-07 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball PES 2024 "SNE" v1.9.4 2024-09-04 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball PES 2024 "SNE" v1.9.4 2024-09-07 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2024 "SNE" v1.17.1 2024-09-07 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball PES 2024 "SNE" v1.17.1 2024-09-07 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball PES 2024 "SNE" v1.17.1 2024-09-06 Game install with no files / data
eFootball PES 2024 "SNE" v1.9.4 2024-09-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2024 "SNE" v1.9.4 2024-09-07 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2024 "SNE" v1.9.4 2024-09-07 Savedata version requested: 3
eFootball PES 2024 "SNE" v1.9.4 2024-09-07 Savedata version requested on save: 3