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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520000c) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200034) P: ? N: s8 C: 5551 (size: 8) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000019) P: ? C: 4444 T: u8 (size: 8) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05110028) P: ? N: s8 C: ? Morph: 5 (size: 30) |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-03 |
4 |
VTYPE with morph used: THRU=0 TC=0 COL=2 POS=0 NRM=1 WT=0 NW=5 IDX=0 MC=5 |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0540000a) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05600005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0540001e) P: ? C: 8888 T: u16 (size: 12) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05400005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05400014) P: ? C: 5551 (size: 6) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0540000b) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200009) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0500000a) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.16.4 |
2023-09-27 |
3 |
Unknown GetPointerWrite 263f2938 PC 08c98948 LR 08cd6754 |
| Resistance: Retribution™ |
v1.5.4 |
2023-09-23 |
1 |
Unknown GE command : 5a151b23 |
| Resistance: Retribution™ |
v1.5.4 |
2023-09-23 |
1 |
Unknown GE command : 5a3b4c61 |
| Resistance: Retribution™ |
v1.5.4 |
2023-09-23 |
1 |
Unknown GE command : 4f212b37 |
| Resistance: Retribution™ |
v1.15.4 |
2023-09-23 |
1 |
Unknown GE command : 3923313f |
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:254: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:254: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:254: 'assign' : l-value required (can't modify a const)
01000000:80000b21 HWX T N LM Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, |
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000b20 HWX T N Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b20 HWX T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:39: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:39: 'assign' : l-value required (can't modify a const)
00000000:00000028 C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000028 C Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000928 HWX C T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:255: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:255: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:255: 'assign' : l-value required (can't modify a const)
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:49: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:49: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:49: 'assign' : l-value required (can't modify a const)
00000000:00000b28 HWX C T N Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b28 HWX C T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:252: 'assign' : l-value required (can't modify a const)
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
1 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
40000000:00000b20 HWX T N Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000b20 HWX T N Flat Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
3 |
Unknown GetPointerWrite 20171f48 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.14.4 |
2023-09-22 |
1 |
Unknown GetPointerWrite 27171f38 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.16.2 |
2023-09-21 |
1 |
Unknown GE command : 11163a60 |
| Resistance: Retribution™ |
v1.14.4 |
2023-09-16 |
1 |
Unknown GetPointerWrite 0cffcce8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.16 |
2023-09-16 |
1 |
Unknown GetPointerWrite 00cca2f0 PC 08000020 LR 08000020 |
| Resistance: Retribution™ |
v1.16 |
2023-09-16 |
1 |
Unknown GetPointer 00f68180 PC 08000020 LR 08000020 |
| Resistance: Retribution™ |
v1.16 |
2023-09-16 |
1 |
Unknown GE command : 354e4847 |
| Resistance: Retribution™ |
v1.16 |
2023-09-12 |
1 |
Unknown GE command : 5202061e |
| Resistance: Retribution™ |
v1.16 |
2023-09-12 |
1 |
Unknown GE command : 35484443 |
| Resistance: Retribution™ |
v1.13.2 |
2023-09-11 |
1 |
Unknown GE command : 29273233 |
| Resistance: Retribution™ |
v1.13.2 |
2023-09-10 |
1 |
Unknown GetPointerWrite 0b1105d8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-09-02 |
1 |
Unknown GE command : 592a3743 |
| Resistance: Retribution™ |
v1.15.4 |
2025-02-28 |
2 |
Unknown GE command : fd200000 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-28 |
1 |
Imm vertex used clip value, flags=213800 |
| Resistance: Retribution™ |
v1.11.3 |
2023-08-16 |
1 |
Unknown GE command : 0d10447d |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-21 |
2 |
__KernelStopThread: thread 451 does not exist (ApctlThread deleted) |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-11 |
1 |
Unknown GE command : 290a162e |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-11 |
1 |
Unknown GE command : 0d0b1934 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-14 |
2 |
Unknown GetPointerWrite 24ffa938 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-07 |
1 |
Unknown GetPointerWrite 287fa938 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-07 |
1 |
Vertices without position found: (04096800) P: ? I: u8 Morph: 3 (size: 9) |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-07 |
1 |
Vertices without position found: (12096800) P: ? I: u8 Morph: 3 (size: 9) |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-07 |
1 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=0 WT=0 NW=6 IDX=1 MC=3 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-07 |
1 |
Unknown GE command : 03003033 |
| Resistance: Retribution™ |
v1.18.1 |
2024-11-10 |
2 |
Drawing region rate add non-zero: 0100, 02d4 of 01df, 010f |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-07 |
1 |
Unknown GE command : fa0006ef |
| Resistance: Retribution™ |
v1.11.3 |
2023-08-07 |
1 |
ReadFromHardware: Invalid address 78c430ed near PC 78c430ed LR 08b48ba8 |
| Resistance: Retribution™ |
v1.11.3 |
2023-08-07 |
2 |
Unknown GE command : 4f1a222b |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-05 |
1 |
Unknown GetPointerWrite 22ffa938 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2024-04-06 |
2 |
Unknown GE command : fec60000 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-02 |
1 |
Unknown GE command : fd15096e |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-02 |
1 |
Unknown GetPointerWrite 0a4471a8 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-02 |
1 |
Unknown GetPointerWrite 0a1c2488 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-02 |
1 |
Unknown GetPointerWrite 05f9cce8 PC 08c7b5d4 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-02 |
1 |
Unknown GetPointerWrite 26f9cce8 PC 08b52814 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-01 |
3 |
Unknown GetPointerWrite 0a0ea388 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-31 |
1 |
Unknown GetPointerWrite 2896bb38 PC 08aa2ca0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-30 |
1 |
ReadFromHardware: Invalid address 4caf7947 near PC 08912944 LR 08912938 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-30 |
1 |
ReadFromHardware: Invalid address 4caf7943 near PC 08912940 LR 08912938 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-25 |
1 |
Unknown GE command : 341121ee |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-19 |
1 |
Unknown GE command : 114c90fd |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-24 |
2 |
Unknown GE command : 4f0a162f |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-19 |
1 |
ReadFromHardware: Invalid address 3f3bb24e near PC 088bed20 LR 08a5c048 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-16 |
1 |
ReadFromHardware: Invalid address 02000054 near PC 08c7c874 LR 08c7e47c |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-16 |
1 |
ReadFromHardware: Invalid address 10080004 near PC 08cf14c0 LR 08cf1530 |
| Resistance: Retribution™ |
v1.15.4 |
2023-09-18 |
2 |
Unknown GetPointerWrite 0cffcce8 PC 08b52814 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-14 |
1 |
Unknown GetPointerWrite 265685b8 PC 08c926e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.14.4 |
2023-07-09 |
1 |
Unknown GetPointerWrite 131f75d8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-08 |
1 |
Unknown GetPointerWrite 16178608 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.14.4 |
2023-07-07 |
2 |
Unknown GetPointerWrite 21171f18 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.11.3 |
2023-07-10 |
2 |
Unknown GetPointer 28e7d708 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-06 |
1 |
Drawing region rate add non-zero: 02d3, 01c5 of 01df, 010f |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-05 |
1 |
Unknown GetPointerWrite 27ffa938 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-05 |
1 |
Unknown GetPointerWrite 0755b1a8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-05 |
1 |
Unknown GetPointerWrite 06ff57f8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-05 |
2 |
Unknown GetPointerWrite 0dfeafe8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.3 |
2023-07-03 |
1 |
Unknown GetPointerWrite 26569f18 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-01 |
1 |
Unknown GetPointerWrite 19200588 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-07-01 |
2 |
Unknown GetPointerWrite 26569f38 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-26 |
1 |
Vertices without position found: (04400005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.19 |
2025-06-09 |
4 |
Drawing region rate add non-zero: 0107, 0100 of 000c, 0100 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-26 |
1 |
Unknown GE command : 34060013 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-24 |
1 |
Unknown GE command : 35050c1a |
| Resistance: Retribution™ |
v1.11.2 |
2023-06-24 |
1 |
Unknown GE command : 110d396a |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-24 |
1 |
__KernelStopThread: thread 482 does not exist (helper deleted) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-24 |
1 |
__KernelStopThread: thread 467 does not exist (ApctlThread deleted) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-24 |
1 |
__KernelStopThread: thread 467 does not exist (ApctlThread stopped) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
2 |
Unusual bezier/spline vtype: 1200fed6, morph: 0, bones: 4 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0420025e) P: ? N: s16 C: 8888 T: u16 W: u8 (1x) (size: 24) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04c60004) P: ? C: ? Morph: 2 (through) (size: 6) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04a00047) P: ? N: s16 C: ? T: f (through) (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04200047) P: ? N: s16 C: ? T: f (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0400000b) P: ? C: ? T: f (size: 4) |