Recent logs - Resistance: Retribution™

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05000005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0520000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05200034) P: ? N: s8 C: 5551 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05000019) P: ? C: 4444 T: u8 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05110028) P: ? N: s8 C: ? Morph: 5 (size: 30)
Resistance: Retribution™ v1.19.3 2026-01-03 4 VTYPE with morph used: THRU=0 TC=0 COL=2 POS=0 NRM=1 WT=0 NW=5 IDX=0 MC=5
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0540000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05600005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0540001e) P: ? C: 8888 T: u16 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05400005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05400014) P: ? C: 5551 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0540000b) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05200009) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0500000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16.4 2023-09-27 3 Unknown GetPointerWrite 263f2938 PC 08c98948 LR 08cd6754
Resistance: Retribution™ v1.5.4 2023-09-23 1 Unknown GE command : 5a151b23
Resistance: Retribution™ v1.5.4 2023-09-23 1 Unknown GE command : 5a3b4c61
Resistance: Retribution™ v1.5.4 2023-09-23 1 Unknown GE command : 4f212b37
Resistance: Retribution™ v1.15.4 2023-09-23 1 Unknown GE command : 3923313f
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:254: 'gl_ClipDistance' : undeclared identifier ERROR: 0:254: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:254: 'assign' : l-value required (can't modify a const) 01000000:80000b21 HWX T N LM Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b21 HWX T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot,
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000b20 HWX T N Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b20 HWX T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier ERROR: 0:39: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:39: 'assign' : l-value required (can't modify a const) 00000000:00000028 C Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000028 C Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000928 HWX C T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:255: 'gl_ClipDistance' : undeclared identifier ERROR: 0:255: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:255: 'assign' : l-value required (can't modify a const) 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:49: 'gl_ClipDistance' : undeclared identifier ERROR: 0:49: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:49: 'assign' : l-value required (can't modify a const) 00000000:00000b28 HWX C T N Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b28 HWX C T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:252: 'assign' : l-value required (can't modify a const) 01000000:80000928 HWX C T Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) {
Resistance: Retribution™ v1.16.2 2023-09-22 1 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 40000000:00000b20 HWX T N Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000b20 HWX T N Flat Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 3 Unknown GetPointerWrite 20171f48 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.14.4 2023-09-22 1 Unknown GetPointerWrite 27171f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.16.2 2023-09-21 1 Unknown GE command : 11163a60
Resistance: Retribution™ v1.14.4 2023-09-16 1 Unknown GetPointerWrite 0cffcce8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.16 2023-09-16 1 Unknown GetPointerWrite 00cca2f0 PC 08000020 LR 08000020
Resistance: Retribution™ v1.16 2023-09-16 1 Unknown GetPointer 00f68180 PC 08000020 LR 08000020
Resistance: Retribution™ v1.16 2023-09-16 1 Unknown GE command : 354e4847
Resistance: Retribution™ v1.16 2023-09-12 1 Unknown GE command : 5202061e
Resistance: Retribution™ v1.16 2023-09-12 1 Unknown GE command : 35484443
Resistance: Retribution™ v1.13.2 2023-09-11 1 Unknown GE command : 29273233
Resistance: Retribution™ v1.13.2 2023-09-10 1 Unknown GetPointerWrite 0b1105d8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-09-02 1 Unknown GE command : 592a3743
Resistance: Retribution™ v1.15.4 2025-02-28 2 Unknown GE command : fd200000
Resistance: Retribution™ v1.15.4 2023-08-28 1 Imm vertex used clip value, flags=213800
Resistance: Retribution™ v1.11.3 2023-08-16 1 Unknown GE command : 0d10447d
Resistance: Retribution™ v1.18.1 2025-02-21 2 __KernelStopThread: thread 451 does not exist (ApctlThread deleted)
Resistance: Retribution™ v1.15.4 2023-08-11 1 Unknown GE command : 290a162e
Resistance: Retribution™ v1.15.4 2023-08-11 1 Unknown GE command : 0d0b1934
Resistance: Retribution™ v1.15.4 2023-08-14 2 Unknown GetPointerWrite 24ffa938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-08-07 1 Unknown GetPointerWrite 287fa938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-08-07 1 Vertices without position found: (04096800) P: ? I: u8 Morph: 3 (size: 9)
Resistance: Retribution™ v1.15.4 2023-08-07 1 Vertices without position found: (12096800) P: ? I: u8 Morph: 3 (size: 9)
Resistance: Retribution™ v1.15.4 2023-08-07 1 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=0 WT=0 NW=6 IDX=1 MC=3
Resistance: Retribution™ v1.15.4 2023-08-07 1 Unknown GE command : 03003033
Resistance: Retribution™ v1.18.1 2024-11-10 2 Drawing region rate add non-zero: 0100, 02d4 of 01df, 010f
Resistance: Retribution™ v1.15.4 2023-08-07 1 Unknown GE command : fa0006ef
Resistance: Retribution™ v1.11.3 2023-08-07 1 ReadFromHardware: Invalid address 78c430ed near PC 78c430ed LR 08b48ba8
Resistance: Retribution™ v1.11.3 2023-08-07 2 Unknown GE command : 4f1a222b
Resistance: Retribution™ v1.15.4 2023-08-05 1 Unknown GetPointerWrite 22ffa938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.17.1 2024-04-06 2 Unknown GE command : fec60000
Resistance: Retribution™ v1.15.4 2023-08-02 1 Unknown GE command : fd15096e
Resistance: Retribution™ v1.15.4 2023-08-02 1 Unknown GetPointerWrite 0a4471a8 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-08-02 1 Unknown GetPointerWrite 0a1c2488 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-08-02 1 Unknown GetPointerWrite 05f9cce8 PC 08c7b5d4 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-08-02 1 Unknown GetPointerWrite 26f9cce8 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-08-01 3 Unknown GetPointerWrite 0a0ea388 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-31 1 Unknown GetPointerWrite 2896bb38 PC 08aa2ca0 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-30 1 ReadFromHardware: Invalid address 4caf7947 near PC 08912944 LR 08912938
Resistance: Retribution™ v1.15.4 2023-07-30 1 ReadFromHardware: Invalid address 4caf7943 near PC 08912940 LR 08912938
Resistance: Retribution™ v1.15.4 2023-07-25 1 Unknown GE command : 341121ee
Resistance: Retribution™ v1.15.4 2023-07-19 1 Unknown GE command : 114c90fd
Resistance: Retribution™ v1.15.4 2023-07-24 2 Unknown GE command : 4f0a162f
Resistance: Retribution™ v1.15.4 2023-07-19 1 ReadFromHardware: Invalid address 3f3bb24e near PC 088bed20 LR 08a5c048
Resistance: Retribution™ v1.15.4 2023-07-16 1 ReadFromHardware: Invalid address 02000054 near PC 08c7c874 LR 08c7e47c
Resistance: Retribution™ v1.15.4 2023-07-16 1 ReadFromHardware: Invalid address 10080004 near PC 08cf14c0 LR 08cf1530
Resistance: Retribution™ v1.15.4 2023-09-18 2 Unknown GetPointerWrite 0cffcce8 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-14 1 Unknown GetPointerWrite 265685b8 PC 08c926e0 LR 08cd6754
Resistance: Retribution™ v1.14.4 2023-07-09 1 Unknown GetPointerWrite 131f75d8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-08 1 Unknown GetPointerWrite 16178608 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.14.4 2023-07-07 2 Unknown GetPointerWrite 21171f18 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.11.3 2023-07-10 2 Unknown GetPointer 28e7d708 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-06 1 Drawing region rate add non-zero: 02d3, 01c5 of 01df, 010f
Resistance: Retribution™ v1.15.4 2023-07-05 1 Unknown GetPointerWrite 27ffa938 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-05 1 Unknown GetPointerWrite 0755b1a8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-05 1 Unknown GetPointerWrite 06ff57f8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-05 2 Unknown GetPointerWrite 0dfeafe8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.3 2023-07-03 1 Unknown GetPointerWrite 26569f18 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-01 1 Unknown GetPointerWrite 19200588 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-07-01 2 Unknown GetPointerWrite 26569f38 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-06-26 1 Vertices without position found: (04400005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.19 2025-06-09 4 Drawing region rate add non-zero: 0107, 0100 of 000c, 0100
Resistance: Retribution™ v1.15.4 2023-06-26 1 Unknown GE command : 34060013
Resistance: Retribution™ v1.15.4 2023-06-24 1 Unknown GE command : 35050c1a
Resistance: Retribution™ v1.11.2 2023-06-24 1 Unknown GE command : 110d396a
Resistance: Retribution™ v1.15.4 2023-06-24 1 __KernelStopThread: thread 482 does not exist (helper deleted)
Resistance: Retribution™ v1.15.4 2023-06-24 1 __KernelStopThread: thread 467 does not exist (ApctlThread deleted)
Resistance: Retribution™ v1.15.4 2023-06-24 1 __KernelStopThread: thread 467 does not exist (ApctlThread stopped)
Resistance: Retribution™ v1.15.4 2023-06-23 2 Unusual bezier/spline vtype: 1200fed6, morph: 0, bones: 4
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0420025e) P: ? N: s16 C: 8888 T: u16 W: u8 (1x) (size: 24)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04c60004) P: ? C: ? Morph: 2 (through) (size: 6)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04a00047) P: ? N: s16 C: ? T: f (through) (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04200047) P: ? N: s16 C: ? T: f (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0400000b) P: ? C: ? T: f (size: 4)

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