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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0420001a) P: ? C: 4444 T: u16 (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0460001f) P: ? C: 8888 T: f (size: 16) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0420000f) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0460001b) P: ? C: 4444 T: f (size: 16) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0440001d) P: ? C: 8888 T: u8 (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04600008) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0400022d) P: ? N: s8 C: ? T: u8 W: u8 (1x) (size: 6) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0420002a) P: ? N: s8 C: ? T: u16 (size: 6) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0400000e) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04400044) P: ? N: s16 C: ? (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04c00016) P: ? C: 5551 T: u16 (through) (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04200004) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04200007) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04200005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-12-21 |
2 |
Vertices without position found: (0480000b) P: ? C: ? T: f (through) (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04000015) P: ? C: 5551 T: u8 (size: 8) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04000013) P: ? C: 565 T: f (size: 16) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04400032) P: ? N: s8 C: 565 T: u16 (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04600004) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04800011) P: ? C: 565 T: u8 (through) (size: 8) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04e40004) P: ? C: ? Morph: 2 (through) (size: 6) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04c00012) P: ? C: 565 T: u16 (through) (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04c00003) P: ? T: f (through) (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04400016) P: ? C: 5551 T: u16 (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04400008) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04000003) P: ? T: f (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04800013) P: ? C: 565 T: f (through) (size: 16) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04200045) P: ? N: s16 C: ? T: u8 (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0460000a) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0480000f) P: ? C: ? T: f (through) (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0480003b) P: ? N: s8 C: 4444 T: f (through) (size: 16) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04800006) P: ? C: ? T: u16 (through) (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04e0000b) P: ? C: ? T: f (through) (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04240026) P: ? N: s8 C: ? T: u16 Morph: 2 (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04a00005) P: ? C: ? T: u8 (through) (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0440000e) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04000016) P: ? C: 5551 T: u16 (size: 10) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04c00008) P: ? C: ? (through) (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04600023) P: ? N: s8 T: f (size: 16) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04220018) P: ? C: 4444 (size: 6) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04000005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (04200034) P: ? N: s8 C: 5551 (size: 8) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Vertices without position found: (0440000a) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.20.1 |
2026-03-08 |
36 |
Unusual bezier/spline vtype: 12a0f3b9, morph: 0, bones: 4 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-26 |
2 |
Vertices without position found: (04600005) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-26 |
2 |
Vertices without position found: (0440001e) P: ? C: 8888 T: u16 (size: 12) |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-23 |
1 |
Unknown GE command : 39d157d0 |
| Resistance: Retribution™ |
v1.7.4 |
2023-06-22 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08b5032c LR 08b5055c |
| Resistance: Retribution™ |
v1.14.3 |
2023-06-20 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01700551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
|
| Resistance: Retribution™ |
v1.14.3 |
2023-06-20 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f15551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0. |
| Resistance: Retribution™ |
v1.14.3 |
2023-06-20 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 + |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-19 |
2 |
Unknown GetPointerWrite 26178338 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-17 |
1 |
Unknown GetPointerWrite 261939a8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-16 |
1 |
VTYPE with morph used: THRU=1 TC=3 COL=1 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-16 |
1 |
MIPSCompileOp: Invalid instruction 42aa24ea |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-16 |
1 |
MIPSCompileOp: Invalid instruction 4382012e |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-16 |
1 |
MIPSCompileOp: Invalid instruction 428412ca |
| Resistance: Retribution™ |
v1.10.3 |
2023-06-16 |
1 |
Unknown GE command : fe200000 |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
Unknown GE command : fbbbbdfa |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
BJUMP to illegal address 00fc1000 - ignoring! data=fc1000 |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
Unknown GE command : efffffb5 |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
Vertices without position found: (00200041) P: s8 N: s16 T: u8 (size: 12) |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
Vertices without position found: (00800008) P: s8 C: ? (through) (size: 3) |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
Vertices without position found: (00a40044) P: s8 N: s16 C: ? Morph: 2 (through) (size: 20) |
| Resistance: Retribution™ |
v1.6.3 |
2023-06-15 |
1 |
VTYPE with morph used: THRU=1 TC=0 COL=1 POS=0 NRM=2 WT=0 NW=1 IDX=0 MC=2 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-12 |
1 |
Unknown GetPointerWrite 28171f38 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.10.3 |
2023-06-12 |
1 |
CALL to illegal address 071c1b00 - ignoring! data=070703 |
| Resistance: Retribution™ |
v1.10.3 |
2023-06-12 |
1 |
Unsupported alpha/stencil mask: db |
| Resistance: Retribution™ |
v1.10.3 |
2023-06-12 |
1 |
CALL to illegal address 0ce8e874 - ignoring! data=747474 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-06 |
1 |
Unknown GetPointerWrite 26176978 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-06-03 |
3 |
Unknown GetPointerWrite 2619e138 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.9.4 |
2023-06-01 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08cd4978 LR 08cd46d0 |
| Resistance: Retribution™ |
v1.12.2 |
2023-05-28 |
1 |
Bad bounding box data: dffea2 |
| Resistance: Retribution™ |
v1.12.2 |
2023-05-28 |
1 |
Unknown GE command : edefe100 |
| Resistance: Retribution™ |
v1.15.4 |
2023-05-26 |
27 |
80631004=sceAtracSetAA3DataAndGetID(08de0000, 00000000, 00000000, 09fcc9b8[ffffffff]): buffer too small |
| Resistance: Retribution™ |
v1.15.4 |
2023-05-23 |
1 |
Unknown GetPointerWrite 28b499f8 PC 08b52814 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15 |
2023-05-20 |
1 |
Unknown GE command : 4e2c3d4d |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-19 |
1 |
Unknown GetPointerWrite 274ca2f8 PC 08c9f994 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-18 |
12 |
Unknown GetPointerWrite 0a096ae8 PC 08ca1a84 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-18 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08fee140, 0000c800, 00a6e000, 09fcc9b8[ffffffff]): invalid ea3 magic bytes |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-18 |
1 |
Unknown GE command : 0d3e60fd |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
1 |
Unknown GE command : 4ededff6 |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
1 |
Unknown GetPointerWrite 00000000 PC 08c1f1ec LR 08c1f20c |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-12 |
12 |
VTYPE with morph used: THRU=1 TC=0 COL=2 POS=1 NRM=3 WT=1 NW=5 IDX=0 MC=8 |
| Resistance: Retribution™ |
v1.16.6 |
2023-12-09 |
4 |
Vertices without position found: (0420000c) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16.6 |
2023-12-09 |
3 |
Vertices without position found: (1220000c) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16.6 |
2023-12-09 |
5 |
Vertices without position found: (04400014) P: ? C: 5551 (size: 6) |
| Resistance: Retribution™ |
v1.16.6 |
2023-12-21 |
6 |
Vertices without position found: (0440000b) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
6 |
Unknown GE command : fb000056 |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
1 |
Unknown GE command : 03003025 |
| Resistance: Retribution™ |
v1.16.6 |
2023-12-21 |
7 |
Vertices without position found: (04200009) P: ? C: ? T: u8 (size: 3) |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
1 |
Unknown GE command : 5243533c |
| Resistance: Retribution™ |
v1.16.6 |
2023-12-09 |
6 |
Vertices without position found: (0400000a) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
4 |
Unknown GE command : 34120000 |
| Resistance: Retribution™ |
v1.16.6 |
2024-01-09 |
2 |
Unknown GetPointerWrite 20171f18 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-17 |
1 |
Unknown GetPointerWrite 19201f28 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.15.4 |
2023-12-21 |
3 |
Vertices without position found: (0460000b) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-16 |
1 |
Vertices without position found: (04400017) P: ? C: 5551 T: f (size: 16) |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-16 |
1 |
Unknown GE command : fac30000 |
| Resistance: Retribution™ |
v1.15.3 |
2023-05-15 |
1 |
Unknown GE command : 035da3f2 |