Recent logs - Resistance: Retribution™

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0420001a) P: ? C: 4444 T: u16 (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0460001f) P: ? C: 8888 T: f (size: 16)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0420000f) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0460001b) P: ? C: 4444 T: f (size: 16)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0440001d) P: ? C: 8888 T: u8 (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04600008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0400022d) P: ? N: s8 C: ? T: u8 W: u8 (1x) (size: 6)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0420002a) P: ? N: s8 C: ? T: u16 (size: 6)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0400000e) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04400044) P: ? N: s16 C: ? (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04c00016) P: ? C: 5551 T: u16 (through) (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04200004) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04200007) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04200005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.15.4 2023-12-21 2 Vertices without position found: (0480000b) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04000015) P: ? C: 5551 T: u8 (size: 8)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04000013) P: ? C: 565 T: f (size: 16)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04400032) P: ? N: s8 C: 565 T: u16 (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04600004) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04800011) P: ? C: 565 T: u8 (through) (size: 8)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04e40004) P: ? C: ? Morph: 2 (through) (size: 6)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04c00012) P: ? C: 565 T: u16 (through) (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04c00003) P: ? T: f (through) (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04400016) P: ? C: 5551 T: u16 (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04400008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04000003) P: ? T: f (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04800013) P: ? C: 565 T: f (through) (size: 16)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04200045) P: ? N: s16 C: ? T: u8 (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0460000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0480000f) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0480003b) P: ? N: s8 C: 4444 T: f (through) (size: 16)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04800006) P: ? C: ? T: u16 (through) (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04e0000b) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04240026) P: ? N: s8 C: ? T: u16 Morph: 2 (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04a00005) P: ? C: ? T: u8 (through) (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0440000e) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04000016) P: ? C: 5551 T: u16 (size: 10)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04c00008) P: ? C: ? (through) (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04600023) P: ? N: s8 T: f (size: 16)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04220018) P: ? C: 4444 (size: 6)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04000005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (04200034) P: ? N: s8 C: 5551 (size: 8)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Vertices without position found: (0440000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.20.1 2026-03-08 36 Unusual bezier/spline vtype: 12a0f3b9, morph: 0, bones: 4
Resistance: Retribution™ v1.15.4 2023-06-26 2 Vertices without position found: (04600005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.15.4 2023-06-26 2 Vertices without position found: (0440001e) P: ? C: 8888 T: u16 (size: 12)
Resistance: Retribution™ v1.15.4 2023-06-23 1 Unknown GE command : 39d157d0
Resistance: Retribution™ v1.7.4 2023-06-22 1 WriteToHardware: Invalid address 00000010 near PC 08b5032c LR 08b5055c
Resistance: Retribution™ v1.14.3 2023-06-20 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01700551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0)
Resistance: Retribution™ v1.14.3 2023-06-20 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.
Resistance: Retribution™ v1.14.3 2023-06-20 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b31 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 +
Resistance: Retribution™ v1.15.4 2023-06-19 2 Unknown GetPointerWrite 26178338 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-06-17 1 Unknown GetPointerWrite 261939a8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-06-16 1 VTYPE with morph used: THRU=1 TC=3 COL=1 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.14.4 2023-06-16 1 MIPSCompileOp: Invalid instruction 42aa24ea
Resistance: Retribution™ v1.14.4 2023-06-16 1 MIPSCompileOp: Invalid instruction 4382012e
Resistance: Retribution™ v1.14.4 2023-06-16 1 MIPSCompileOp: Invalid instruction 428412ca
Resistance: Retribution™ v1.10.3 2023-06-16 1 Unknown GE command : fe200000
Resistance: Retribution™ v1.6.3 2023-06-15 1 Unknown GE command : fbbbbdfa
Resistance: Retribution™ v1.6.3 2023-06-15 1 BJUMP to illegal address 00fc1000 - ignoring! data=fc1000
Resistance: Retribution™ v1.6.3 2023-06-15 1 Unknown GE command : efffffb5
Resistance: Retribution™ v1.6.3 2023-06-15 1 Vertices without position found: (00200041) P: s8 N: s16 T: u8 (size: 12)
Resistance: Retribution™ v1.6.3 2023-06-15 1 Vertices without position found: (00800008) P: s8 C: ? (through) (size: 3)
Resistance: Retribution™ v1.6.3 2023-06-15 1 Vertices without position found: (00a40044) P: s8 N: s16 C: ? Morph: 2 (through) (size: 20)
Resistance: Retribution™ v1.6.3 2023-06-15 1 VTYPE with morph used: THRU=1 TC=0 COL=1 POS=0 NRM=2 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.15.4 2023-06-12 1 Unknown GetPointerWrite 28171f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.10.3 2023-06-12 1 CALL to illegal address 071c1b00 - ignoring! data=070703
Resistance: Retribution™ v1.10.3 2023-06-12 1 Unsupported alpha/stencil mask: db
Resistance: Retribution™ v1.10.3 2023-06-12 1 CALL to illegal address 0ce8e874 - ignoring! data=747474
Resistance: Retribution™ v1.15.4 2023-06-06 1 Unknown GetPointerWrite 26176978 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-06-03 3 Unknown GetPointerWrite 2619e138 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.9.4 2023-06-01 1 WriteToHardware: Invalid address 00000010 near PC 08cd4978 LR 08cd46d0
Resistance: Retribution™ v1.12.2 2023-05-28 1 Bad bounding box data: dffea2
Resistance: Retribution™ v1.12.2 2023-05-28 1 Unknown GE command : edefe100
Resistance: Retribution™ v1.15.4 2023-05-26 27 80631004=sceAtracSetAA3DataAndGetID(08de0000, 00000000, 00000000, 09fcc9b8[ffffffff]): buffer too small
Resistance: Retribution™ v1.15.4 2023-05-23 1 Unknown GetPointerWrite 28b499f8 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.15 2023-05-20 1 Unknown GE command : 4e2c3d4d
Resistance: Retribution™ v1.15.3 2023-05-19 1 Unknown GetPointerWrite 274ca2f8 PC 08c9f994 LR 08cd6754
Resistance: Retribution™ v1.15.3 2023-05-18 12 Unknown GetPointerWrite 0a096ae8 PC 08ca1a84 LR 08cd6754
Resistance: Retribution™ v1.15.3 2023-05-18 1 80631003=sceAtracSetAA3DataAndGetID(08fee140, 0000c800, 00a6e000, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.15.3 2023-05-18 1 Unknown GE command : 0d3e60fd
Resistance: Retribution™ v1.15.3 2023-05-17 1 Unknown GE command : 4ededff6
Resistance: Retribution™ v1.15.3 2023-05-17 1 Unknown GetPointerWrite 00000000 PC 08c1f1ec LR 08c1f20c
Resistance: Retribution™ v1.18.1 2025-05-12 12 VTYPE with morph used: THRU=1 TC=0 COL=2 POS=1 NRM=3 WT=1 NW=5 IDX=0 MC=8
Resistance: Retribution™ v1.16.6 2023-12-09 4 Vertices without position found: (0420000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16.6 2023-12-09 3 Vertices without position found: (1220000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16.6 2023-12-09 5 Vertices without position found: (04400014) P: ? C: 5551 (size: 6)
Resistance: Retribution™ v1.16.6 2023-12-21 6 Vertices without position found: (0440000b) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.15.3 2023-05-17 6 Unknown GE command : fb000056
Resistance: Retribution™ v1.15.3 2023-05-17 1 Unknown GE command : 03003025
Resistance: Retribution™ v1.16.6 2023-12-21 7 Vertices without position found: (04200009) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.15.3 2023-05-17 1 Unknown GE command : 5243533c
Resistance: Retribution™ v1.16.6 2023-12-09 6 Vertices without position found: (0400000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.15.3 2023-05-17 4 Unknown GE command : 34120000
Resistance: Retribution™ v1.16.6 2024-01-09 2 Unknown GetPointerWrite 20171f18 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.15.3 2023-05-17 1 Unknown GetPointerWrite 19201f28 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-12-21 3 Vertices without position found: (0460000b) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.15.3 2023-05-16 1 Vertices without position found: (04400017) P: ? C: 5551 T: f (size: 16)
Resistance: Retribution™ v1.15.3 2023-05-16 1 Unknown GE command : fac30000
Resistance: Retribution™ v1.15.3 2023-05-15 1 Unknown GE command : 035da3f2

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