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Game title Version Latest Report Message
DYNASTY WARRIORS v1.8.0 2020-07-09 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f74441:00000b1c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DYNASTY WARRIORS v1.9.4 2020-06-08 Unknown GetPointer 00000000 PC 088a1b24 LR 08000020
DYNASTY WARRIORS v1.9.4 2020-05-19 Unknown GetPointer 00000000 PC 08000000 LR 08000000
DYNASTY WARRIORS v1.8.0 2019-07-17 Unknown GetPointer 00000000 PC 088fcb6c LR 088fcb6c
DYNASTY WARRIORS v1.8.0 2019-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS v1.8.0 2019-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS v1.8.0 2019-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000139, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS v1.8.0 2019-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS v1.4-56-gb1a530b 2018-07-08 Wrong magic number 00000000
DYNASTY WARRIORS v1.4.2 2017-06-07 80630006=sceAtracSetData(2, 08bbc180, 00010000): invalid RIFF header
DYNASTY WARRIORS v1.4.2 2017-06-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DYNASTY WARRIORS v1.2.1 2017-04-07 Failed decrypting the PRX (ret = -1, size = 1835520, psp_size = 1835856)!
DYNASTY WARRIORS v1.5.2 2020-05-30 Loading module sceSAScore with version 0101, devkit 00000000
DYNASTY WARRIORS v1.5.2 2020-05-30 Loading module sceMpegbase_Driver with version 0101, devkit 00000000
DYNASTY WARRIORS v1.5.2 2020-05-30 Loading module sceMpeg_library with version 0101, devkit 00000000
DYNASTY WARRIORS v1.5.2 2020-05-30 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
DYNASTY WARRIORS v1.5.2 2020-05-30 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
DYNASTY WARRIORS v1.5.2 2020-05-30 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
DYNASTY WARRIORS v1.9.4 2020-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS v1.9.4 2020-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS v1.9.4 2020-08-08 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
DYNASTY WARRIORS v1.9.4 2020-08-08 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011