Recent logs - v1.4-56-gb1a530b

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-15 Wrong magic number 534c5420
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-15 Wrong magic number 913b9d9c
PES 2020 MIX MAX EVOLUTION TEXTURE v1.4-56-gb1a530b 2019-11-15 Texture cache ran out of GPU memory; switching to low memory mode
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 69442d74
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 7369442d
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 00100000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 0d64696f
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 75626564
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 65646f6d
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-13 Wrong magic number 65643364
Dragon Ball Z: Tenkaichi Tag Team v1.4-56-gb1a530b 2019-11-12 ReadFromHardware: Invalid address 24221fce near PC 08000000 LR 08000000
eFootball PES 2020 "C19" v1.4-56-gb1a530b 2019-11-12 No DL ID available to enqueue
eFootball PES 2020 "C19" v1.4-56-gb1a530b 2019-11-12 RET: Stack empty!
Crash™ Tag Team Racing v1.4-56-gb1a530b 2019-11-12 80630006=sceAtracSetDataAndGetID(09c4bc00, 00014000): invalid RIFF header
ナルティメットアクセル3 体験版 v1.4-56-gb1a530b 2019-11-11 Wrong magic number 6fcf2369
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-11-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0934fae0): duplicate handler
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-11-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f9d070): duplicate handler
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-11-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093421f0): duplicate handler
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-11-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970acc0): duplicate handler
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-11-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08eaaa10): duplicate handler
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-11-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096abe20): duplicate handler
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-11-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c02914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-11-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c02914, 4, 00000000, 0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-09 Wrong magic number 288aa200
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-06 Wrong magic number 625dce98
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-05 Wrong magic number 6d616e20
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-11-05 Wrong magic number 45204c53
Mortal Kombat: Unchained v1.4-56-gb1a530b 2019-11-04 Wrong magic number 00000000
(homebrew) v1.4-56-gb1a530b 2019-11-03 Wrong magic number 6578f008
Pro Evolution Soccer 2019 v1.4-56-gb1a530b 2019-11-02 No DL ID available to enqueue
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number fff9fff0
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 00403825
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 248475b8
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 10000003
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 8fa60004
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 00042980
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 10000029
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 10000009
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number a0850004
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 27bdfff0
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 8fb203f0
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number fff00000
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number d0100101
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 8e440330
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number fffffff6
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 0224202a
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number fff0fff3
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number e60d0054
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number fffbfffb
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number e7af0374
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number fff0fff0
DISSIDIA 012[duodecim] FINAL FANTASY v1.4-56-gb1a530b 2019-11-01 Wrong magic number 00000000
DYNASTY WARRIORS: Strikeforce v1.4-56-gb1a530b 2019-10-31 Wrong magic number fff0fff0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-19 Wrong magic number 598eca95
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number 0c0031e4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number 4c472038
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number 8036d004
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number f48018e0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number d309582f
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number 01ac0dc2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-15 Wrong magic number 004f8804
PES 2020 MIX MAX EVOLUTION TEXTURE v1.4-56-gb1a530b 2019-10-14 BJUMP to illegal address 00000000 - ignoring! data=000000
PES 2020 MIX MAX EVOLUTION TEXTURE v1.4-56-gb1a530b 2019-10-14 BlockTransfer: Bad source transfer address 27000000!
PES 2020 MIX MAX EVOLUTION TEXTURE v1.4-56-gb1a530b 2019-10-14 FBO reusing depthbuffer, 00cc6510/0013161c and 000b0e11/0013161c
PES 2020 MIX MAX EVOLUTION TEXTURE v1.4-56-gb1a530b 2019-10-14 Unknown GE command : fee5000e
PES 2020 MIX MAX EVOLUTION TEXTURE v1.4-56-gb1a530b 2019-10-14 VTYPE with morph used: THRU=0 TC=2 COL=2 POS=0 NRM=1 WT=2 NW=5 IDX=0 MC=8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-12 Wrong magic number 00002f7e
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-12 Wrong magic number 6ee36be8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-12 Wrong magic number 00000014
ナルティメットアクセル3 v1.4-56-gb1a530b 2019-10-12 ReadFromHardware: Invalid address 1c5016ff near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 000037c3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 65646168
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 52205256
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 00200500
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number e9d64abd
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 72657478
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 00000009
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 47203572
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 30303030
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 00000078
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number fff00000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 0a0d3433
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 2d0a0d65
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 616c635f
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 72757478
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 43fe05e6
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 3c010037
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-10-10 Wrong magic number 8a5f7660
Pro Evolution Soccer 2019 v1.4-56-gb1a530b 2019-10-09 sceDmacMemcpy(dest=040cc000, src=086ceb80, size=1250432): overlapping read
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93b0d290
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93e84ba0
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93ca97d0
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93e7e920
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93ca22b0
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 0a0d0017
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 00003472
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93ff7560
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 93ff1570
(homebrew) v1.4-56-gb1a530b 2019-10-07 Wrong magic number 50206e69
SOCOM: Fireteam Bravo 3 v1.4-56-gb1a530b 2019-10-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot1 > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; dot2 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot2 > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(dot2, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }